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Video Info:
All 30 Steam achievements of the game, Space Engineers.
Game:
Space Engineers - https://store.steampowered.com/app/244850/Space_Engineers/
Space Engineers - Frostbite - https://store.steampowered.com/app/1241550/Space_Engineers__Frostbite/
Timestamps:
00:00 - INTRO
00:29 - The Story Begins 1/5
03:47 - The Story Begins 2/5
06:35 - The Story Begins 3/5
10:05 - The Story Begins 4/5
11:31 - The Story Begins 5/5
13:53 - Personality Crisis
14:17 - Number 5 Is Alive
15:01 - The Harder They Fall
15:31 - Explorer
18:19 - Giant Leap For Humankind
18:34 - Going Green
19:00 - Crayon Box
20:00 - Declare War
20:27 - Lock And Load
21:14 - Win-Win
21:40 - Millionaire Club
22:04 - Monolith
22:43 - The Bigger They Are
23:09 - The friend of the factions
23:35 - Death Wish
24:14 - Master Engineer
24:28 - Playing it cool
35:06 - I've Got Present For You
35:50 - Smile And Wave
36:10 - Lost In Space
36:46 - Joint Operation + I See Dead Drones
38:18 - Bring It On
39:09 - I'm Doing My Part
40:01 - Scrap Delivery
40:44 - It Takes But One
41:06 - Engineering Degree
53:26 - Planetesphobia
54:56 - Promoted Engineer
56:03 - OUTRO
Achievement(s)[30]:
The Story Begins - Finish the First Jump scenario.
Personality Crisis - Change astronaut style (color or skin) 20 times in 10 minutes.
Number 5 Is Alive - Connect your suit to power with less than 1% power remaining in Survival.
The Harder They Fall - Destroy more than 1,000,000 Kg of cubes.
Explorer - Visit all planets and moons in Survival mode.
Giant Leap For Humankind - Walk 1969 meters on a Moon.
Going Green - Build 25 Solar Panels while playing in Survival Mode.
Crayon Box - Build and fly ship with more than 20 colors.
Declare War - Declare war with different faction.
Lock And Load - Kill an enemy with a rifle.
Win-Win - Make peace with a faction.
Millionaire Club - Get 1,000,000 Space Credits and join the club of the wealthiest people in the galaxy.
Monolith - Get within 5 meter radius of the monolith in Survival. *Monoliths have to be in the world on loading time
The Bigger They Are - Build more than 1,000,000 Kg of cubes.
The friend of the factions - Befriend 3 factions; earning trust always pays well in the future.
Death Wish - Armageddon Mode for 5 hours in Survival.
Master Engineer - 150+ hours.
Playing it cool - Complete the Frostbite scenario
I've Got Present For You - Detonate a warhead that kills you and another player.
Smile And Wave - Wave to an enemy that is also waving back within 5 meters looking at you in Survival.
Lost In Space - Spend more than 1 hour out of sight of other players on a MP server.
Joint Operation - Survive 10 waves with at least 1 other player in Never Surrender scenario.
I See Dead Drones - Survive 10 waves of drones in Never Surrender scenario.
Bring It On - Survive 30 waves of drones in Never Surrender scenario.
I'm Doing My Part - Survive 100 waves o
Game Deals • Channel Membership • Handmade Felt Creations - https://linktr.ee/SpoonsAndDucks
Video Info:
All 30 Steam achievements of the game, Space Engineers.
Game:
Space Engineers - https://store.steampowered.com/app/244850/Space_Engineers/
Space Engineers - Frostbite - https://store.steampowered.com/app/1241550/Space_Engineers__Frostbite/
Timestamps:
00:00 - INTRO
00:29 - The Story Begins 1/5
03:47 - The Story Begins 2/5
06:35 - The Story Begins 3/5
10:05 - The Story Begins 4/5
11:31 - The Story Begins 5/5
13:53 - Personality Crisis
14:17 - Number 5 Is Alive
15:01 - The Harder They Fall
15:31 - Explorer
18:19 - Giant Leap For Humankind
18:34 - Going Green
19:00 - Crayon Box
20:00 - Declare War
20:27 - Lock And Load
21:14 - Win-Win
21:40 - Millionaire Club
22:04 - Monolith
22:43 - The Bigger They Are
23:09 - The friend of the factions
23:35 - Death Wish
24:14 - Master Engineer
24:28 - Playing it cool
35:06 - I've Got Present For You
35:50 - Smile And Wave
36:10 - Lost In Space
36:46 - Joint Operation + I See Dead Drones
38:18 - Bring It On
39:09 - I'm Doing My Part
40:01 - Scrap Delivery
40:44 - It Takes But One
41:06 - Engineering Degree
53:26 - Planetesphobia
54:56 - Promoted Engineer
56:03 - OUTRO
Achievement(s)[30]:
The Story Begins - Finish the First Jump scenario.
Personality Crisis - Change astronaut style (color or skin) 20 times in 10 minutes.
Number 5 Is Alive - Connect your suit to power with less than 1% power remaining in Survival.
The Harder They Fall - Destroy more than 1,000,000 Kg of cubes.
Explorer - Visit all planets and moons in Survival mode.
Giant Leap For Humankind - Walk 1969 meters on a Moon.
Going Green - Build 25 Solar Panels while playing in Survival Mode.
Crayon Box - Build and fly ship with more than 20 colors.
Declare War - Declare war with different faction.
Lock And Load - Kill an enemy with a rifle.
Win-Win - Make peace with a faction.
Millionaire Club - Get 1,000,000 Space Credits and join the club of the wealthiest people in the galaxy.
Monolith - Get within 5 meter radius of the monolith in Survival. *Monoliths have to be in the world on loading time
The Bigger They Are - Build more than 1,000,000 Kg of cubes.
The friend of the factions - Befriend 3 factions; earning trust always pays well in the future.
Death Wish - Armageddon Mode for 5 hours in Survival.
Master Engineer - 150+ hours.
Playing it cool - Complete the Frostbite scenario
I've Got Present For You - Detonate a warhead that kills you and another player.
Smile And Wave - Wave to an enemy that is also waving back within 5 meters looking at you in Survival.
Lost In Space - Spend more than 1 hour out of sight of other players on a MP server.
Joint Operation - Survive 10 waves with at least 1 other player in Never Surrender scenario.
I See Dead Drones - Survive 10 waves of drones in Never Surrender scenario.
Bring It On - Survive 30 waves of drones in Never Surrender scenario.
I'm Doing My Part - Survive 100 waves o
Category
🎮️
GamingTranscript
00:00Hello, this video is a re-upload that consolidates five Space Engineer videos,
00:04covering all 30 Steam achievements of the game. The goal is to present them in a single video,
00:10streamlining the content on the channel. Note that one achievement requires the
00:14Space Engineers Frostbite DLC. Space Engineers is a sandbox game where players explore space,
00:21build spacecraft, and construct space stations. It emphasizes creative construction,
00:26resource management, and engineering challenges. Hello, the story begins, finish the first jump
00:32scenario. The first jump scenario is a linear story with action-packed gameplay, which is
00:38different compared to the other scenarios, which feature sandbox environments. This scenario will
00:43spoon-feed us what needs to be done. In, Mission 1, The Contract, we approach a space station near the
00:49moon of an Earth-like planet in our shuttle. After thawing from cryosleep, we receive instructions
00:55from an A.I. named Good, bought to head to the bridge for a briefing.
01:13The station is damaged and on fire, but we use the shuttle's airlock to reach it.
01:41in, Mission 1, The Airlock to head to the subscription. The ship is a Easter ship
01:42In the current capacity that's been used for a for-way, the ship is the first time you
01:43request a ship to the ship, to be secured to the ship yet. I think it's a good idea.
01:43That's the help of the ship's a full-way, because it's the campfire.
01:44That's theleader for the ship. I think the ship is ready for a while.
01:44That's what the ship. I think it's the opportunity for the ship. I think that the ship is
01:45it. We don't know. Let's go ahead and run, or, or ...
01:45like, bring the ship around in the ship. We don't know what the ship is!
01:50Don't listen to the ship. We don't know what the ship is. We also have to be single-ready.
02:37No energy.
02:45Inside the station, we encounter extensive damage and signs of a serious incident.
02:51Our goal is to restore pressure in a damaged hangar and make our way to the command center.
02:56Along the way, we repair doors, recharge our suit, and witness a battle between a yellow
03:00ship and a blue ship that might be our shuttle.
03:03Explosions and chaos prompt an emergency evacuation.
03:06We navigate through the damaged station, encounter a malfunctioning welder bot, and
03:11overcome obstacles to reach escape pods.
03:29We manage to board escape pod 7 just as the station burns above.
03:33In a cinematic sequence, the escape pod descends to the moon's surface as the damaged station
03:38continues to burn in the sky above, marking the start of our journey filled with challenges
03:43and uncertainty.
03:47In Mission 2, Extraction Site, the setting is on the moon.
03:51The mission begins as we exit a drop pod onto the lunar surface.
03:55Our destination is a moon base, but as we approach the Rose 4 base, we discover it's eerily deserted.
04:00We notice glass tunnels leading to pressurized rooms in a tower.
04:05In our exploration, we enter the moon base lobby.
04:08Here, we find doors leading to a garage and a control tower.
04:11A locked door leads back outside.
04:13Following the path, we opt for the control tower, life support, door, which takes us through
04:18a glass tunnel.
04:19We then opt to lift the security lock down by heading to the control tower.
04:24After pushing a button to unlock a massive blast door, we proceed into a deep cylindrical
04:28shaft, and the previously stuck elevator door opens.
04:32The AI asks us to investigate the excavation site in the tunnels.
04:43Descending the elevator, we enter an underground cavern with various rooms, including cargo storage,
04:49medical facilities, and three passages.
04:51The main shaft looms above.
05:08In the artifact chamber, we discover a hole, more drones, and a projector with a button panel.
05:13After activating the panel, a projection displays a 3D scan of the missing artifact, triggering
05:19the activation of defense and mining drones.
05:22We must confront these threats or escape through the tunnels.
05:26Back at the tunnel entrance, we witness the blast doors ceiling shut.
05:36The remaining defense drones activate, and we must run for the elevator.
05:41Halfway up, the AI opens a maintenance door, and we exit the elevator.
05:45Following a marker, we encounter a spaceship guarded by a turret.
05:49After defeating the turret, we reach an underground bunker beneath the small antenna building seen
05:54earlier on the lunar surface.
05:55Inside the bunker, we find a rocket at the bottom of a smaller cylindrical shaft.
06:01Entering the cockpit, we escape through blast doors above.
06:04Navigating toward the NAVCOMP coordinates marker, we encounter the yellow fleet.
06:08They explain that they're not enemies of the SOL cooperative and weren't targeting us.
06:13We were caught in the crossfire between the independent Terran workers, ITW, and results-oriented
06:19sciences, ROSE.
06:20ROSE eliminated the hired ITW workers who excavated a valuable artifact,
06:25under the ROSE-IV base.
06:27The remaining ITW workers want to prevent ROSE from exploiting the artifact, and they take
06:32us to their settlement on the Earth-like planet below.
06:35In, Mission 3, The Ruined Camp, the setting is a desolate Earth-like planet, where the story
06:40unfolds as we join forces with the ITW settlers, who have suffered at the hands of the ROSE corporation.
06:47ROSE ruthlessly attacked the ITW settlement to erase all witnesses of a valuable artifact's
06:52discovery.
06:53The settlers possess a broken frigate and a powerless base, and they need our engineering
06:58expertise to repair them for a chance at revenge.
07:01Upon exiting the dropship that brought us to the ITW settlement, we're greeted by a scene
07:05of devastation.
07:07Our suits AI highlights the necessary repairs, particularly the solar panels, and points us
07:12to containers with spare parts.
07:14Inside one of the tents, we locate spare parts, which we may need to retrieve more of if they
07:18don't all fit in our inventory.
07:20Building a battery kickstarts the solar panels, restoring power to the settlement.
07:25We then use an elevator to access the camp's hangar, where we find the damaged frigate.
07:36Following markers, we reach the control station upstairs, discovering the ITW chief engineer's
07:41log indicating that all repairs are completed except for the last thruster.
07:45By pushing a button in the control station, we learn that the frigate requires fuel, uranium,
07:51which we retrieve from a highlighted container.
07:53Placing the uranium into the highlighted reactor is the next step.
08:02Subsequent markers guide us to fetch a grinder, which we add to our toolbar to salvage components
08:07from a marked wrecked thruster.
08:26Welding the marked frigate thruster restores it to working order.
08:37We then follow markers to the hydrogen tanks, press buttons to refuel, and disconnect the fuel line.
08:49Returning upstairs to the control station, we push a button to open the roof hanger doors.
08:54This paves the way for us to return to the frigate, where we take a seat in the flight seat
08:59and ascend toward the highlighted rendezvous point.
09:27The
09:29and the ITW faction's attack on the ROAS, red faction's frigate.
09:33We control a rocket launcher and aim at the highlighted weak points on the red frigate,
09:38successfully contributing to the Settler's mission.
09:51The evil corporation is forced to retreat, marking a momentary victory for the ITW Settlers.
10:05In Mission 4, Final Confrontation, the setting shifts to Mars,
10:09where we find ourselves inside our crashed frigate with an imminent reactor meltdown.
10:14Swiftly exiting the frigate to avoid the impending explosion,
10:17we gaze upon the Martian desert, with the Earth-like planet and its moon far away in the sky.
10:22Our allies transmit coordinates to a nearby landing zone,
10:26where a yellow Rebel Atmo frigate delivers supplies,
10:28a cargo container with a weapon and ammo,
10:31along with a tank-like vehicle equipped with gatlings and rocket launchers.
10:34A cinematic cutscene reveals the battleground, featuring crashed yellow and red ships,
10:39leading to the concealed ROAS-4 base nestled within a Martian mountain.
10:43Driving forward, we engage in a firefight,
10:46taking down the attacking Red Fleet's rovers, ships, and base defenses
10:49while ensuring not to harm the Yellow Fleet's ship.
10:52Advancing to the base gate, we utilize the rocket launcher to breach it.
10:56If our tank is destroyed, we can opt for an alternative by reaching one of the marked,
11:01usable ship wreckages, using its rocket launchers and turrets for gate destruction.
11:15Once inside the base, we proceed deeper, encountering roadblocks that halt our tank's progress.
11:21Continuing on foot, we navigate a lengthy hangar filled with offline drones and locked cargo containers.
11:27Our destination is the drone factory, which lies ahead.
11:31In, Mission 5, Drone Factory, a cutscene places us inside the ROAS Corporation's factory,
11:36where they produce small ships and drones.
11:39We observe two unsecured ships in bays 01 and 02, both equipped with cockpits.
11:44The AI advises us that shooting the control blocks in the center
11:47will disrupt the programming of hostile drones.
11:50Additionally, we note three production tubes poised to release newly created hostile drones,
11:55prompting the AI to comment on the factory's impressive design with one exception, the giant fan.
12:01We're cautioned not to fall into the ventilation shaft at the factory's center.
12:05The CEO, Marcus, readies a red ship, taunting us and setting his drone army upon us.
12:11Entering one of the ships initiates the boss fight,
12:14where our objective is to stay alive while defeating hostile red drones.
12:18When a control block in the core is exposed,
12:21destroying it allows friendly, green drones to hack and weaken the facility.
12:25Successfully completing this task transforms the status of the drone production tubes from
12:29normal to packed.
12:50A cutscene signals the arrival of a large ship, and Marcus, in his red ship, threatens us and the SAW
12:56cooperative.
12:57This marks the climax of the boss fight.
13:00A cutscene signals the arrival of a large ship, and Marcus, in his red ship, threatens us and the SAW
13:01cooperative.
13:08After destroying the large red ship, the AI congratulates us, revealing a secret tunnel above us that becomes accessible.
13:27After destroying the large red ship, the AI congratulates us, revealing a secret tunnel above us that becomes accessible.
13:31But before we can delve further, we experience an abrupt teleportation, surrounded by jump-drive-like sparks.
13:37It seems our journey is far from over, as we are whisked away to an unknown destination.
13:44It seems our journey is far from over, as we are going to be able to do this.
13:52Personality crisis, change astronaut style, color or skin, 20 times in 10 minutes.
14:16Number 5 is alive, connect your suit to power with less than 1% power remaining in survival.
14:22In the scenario, the first jump, at some point of the mission the suit's power will be drained to 0%.
14:28But nearby is a medical room. We have to connect to a medical room to recharge, then the achievement will
14:34pop.
14:38No energy.
15:00The harder they fall, destroy more than 1,000,000 kg of cubes.
15:05During the scenario, the first jump, in a space battle, I got to destroy enough stuff.
15:30Explorer, visit all planets and moons in survival mode.
15:35In the scenario, star system, has all 8 planet, moon spawn points, which can be used to get this achievement
15:41fast.
15:43First, I will select a spawn point and spawn on the object.
15:46When spawned, I deactivate drop pod, so I don't respawn next to it.
16:08Then after killing myself, I am back in the spawn points list and repeat.
16:38Then after killing myself, I am back in the other day.
16:39Right, you can find a spawn point in the spawn point.
16:39I am back in the spawn point.
16:42Now, I don't know why I am going to find a spawn point.
17:09I don't know what to do.
18:18Giant leap for humankind, walk 1,969 meters on a moon.
18:23For this achievement, we need to walk, not sprint.
18:34Going green, build 25 solar panels while playing in survival mode.
18:39For this achievement, I just needed 25 iron plates, which I scrapped from the object I spawned with.
18:45Then build the solar panels, they don't have to be functional.
19:00Crayon box, build and fly ship with more than 20 colors.
19:41When the ship has 20 colors, sit in the pilot seat and the achievement should pop.
19:59Declare war, declare war with different faction.
20:04For this achievement, I created a faction, which accepts peace from anyone, and added a bot to it.
20:10Then left the faction and create a new faction.
20:13Then proposed peace with the previous faction, since it is automatically at war, which doesn't count.
20:18Right after, declare war on the faction and soon later the achievement shall pop up.
20:27Lock and load, kill an enemy with a rifle.
20:32For this achievement, chose scenario, alien planet and in advanced settings enabled spiders.
20:44Starting the scenario in the inventory has a weapon and some ammo.
21:14Win-win, make peace with the faction.
21:16Make peace with the faction.
21:19For this achievement, I changed one of the existing enemy faction to accept peace from anyone.
21:24Then created a faction and proposed peace to the enemy faction.
21:28Then soon the achievement will pop up.
21:40Millionaire club, get one million space credits and join the club of the wealthiest people in the galaxy.
21:46For this achievement, I went into admin screen and selected economy, then changed my character current balance.
22:04Monolith, get within 5 meter radius of the monolith in survival.
22:09Monoliths have to be in the world on loading time.
22:11The monolith can be found in the scenario, Mars planet.
22:14Then in the admin screen, entity list, I will select entity monolith and teleport to it.
22:43The bigger they are, build more than 1 million kilogram of cubes.
22:48For this achievement, in admin screen, admin tools enable creative mode tools.
22:53Which allows me to build blocks as I would like in creative mode, while in survival.
23:08The friend of the factions, befriend 3 factions, earning trust always pays well in the future.
23:14For this achievement, in admin screen, economy, I changed the reputation of my character with a faction by 1500.
23:21Repeat these actions 3 times in total.
23:34Death Wish, Armageddon mode for 5 hours in survival.
23:39For this achievement, I had to set environment hostility to Armageddon in advanced settings.
23:49Then in the world, I just sat and waited for 5 hours.
23:54Meteor storm inbound.
23:56Please, relax and relax anymore, then whatever way!
24:14PNB Coronaaper Polanco Master Engineer 150 plus hours.
24:19For this achievement, I have keyed and world to grind the hours.
24:28Playing it cool, complete the frostbite scenario.
24:45Start of the scenario, I enabled creative mode tools,
24:48Invernable, can use all terminals, ignore safe zones and disable damage.
24:53So, I don't die and stuff doesn't break and to skip through unnecessary objectives.
24:58The goal is to progress the story by completing the objectives.
25:06First, I will have to jump in the rover and drive to the gate of the site.
25:27The gate is closed and have to be opened from the control tower, which is blocked by a broken door.
25:45Then drive out of the site and down the hill, plummeting at incredible speeds.
26:05Then, I have to get to the mining base and I will get there by spectator mode.
26:10Then, I have to get to the mining base and I will get there by spectator mode.
26:27Once, at mining base, I have to interact with a voice message to find the location of an abandoned mine
26:33entrance and fix the tunneler.
26:34Damn, this piece of crap. If I can get this drilling machine to work again, I just might be able
26:42to dig my way through and all the entrance to the main facility, which has supposedly been buried for years.
26:49A breakthrough to my friend's trap at the mall.
26:52To get there, I will drive the tunneler, since it will be needed to dig through blocked areas in the
26:56mine.
26:56I know she has access to all the blueprints for the facility.
27:15Eventually, I find the underground base, which contains one of the four data container.
27:31First, I will need to listen to a voice message, which will mark where it is located, it is in
27:36the manufacturing line.
27:53Where I have to pick it up with the landing gear, to progress.
27:56Tried using CTRL plus X or CTRL plus C and it doesn't register as the correct containers, and by doing
28:02such stuff will not be able to progress the story.
28:05Then, I have to take the data container to the landing site.
28:09And I accomplish the objective by loading it in a truck, and securing the load by building a cage around
28:14it.
28:26Then, I will drive the other than a sponge into the SpaceX so it is only one of them for
28:28a long run.
28:29But the window will be managed to be able to transport the storage but the other one's own so it's
28:32ready to Benimk.
28:32With a warning that I have been able to take the entire unit to be able to wait for the
28:32fact that it was really hostile.
28:33Then, there will be the ultimate storage area of the room.
28:34Of course, RIP is a perfect example of all the distance.
28:38I will call you the issue that a few steps that are more difficult to catch up with the7th authority.
28:40So, you have a few steps that are prepared for the main facility that will not be able to give
28:44up with a durant of the dockes.
29:01The truck has a landing gear, which can be used to hold the cargo, but it unlocks locks when trying
29:06to park.
29:18Once I've taken the data container to the landing site, I have to head back to the underground base and
29:23continue descending to the next area.
29:37Now, I have to deactivate the lockdown, first I have to listen to a voice message, which will contain clues.
29:52Then the lockdown can be undone by deactivating the coolant, retracting the control rod and increase reactor output.
30:32Once all is that done, the blast doors will open up and can head deeper to the research archives, where
30:37it contains the last three data containers.
30:46Once there, I find that the area also is on lockdown, to deactivate the lockdown, I have to find a
30:51button in the facility.
31:08After the lockdown is lifted, the three data containers will be marked, to be taken to landing site.
31:42Then the lockdown is on, so we'll get a new flat load of the water.
31:43If we get a message to the next video, I will help you out, because the last one might be
31:43working at the gate.
31:47I will use a forklift to stack the containers on a semi-trailer, and secure the cargo by
31:52building a cage.
31:53Then, I take a lift to the surface and drive to the landing site.
32:02I will use a forklift to stack the containers.
32:03I will use a forklift to stack the containers.
32:42Once delivered I will be attacked and to prepare for that, I repair a missile turret and make sure to
32:47disable shooting globally, and wait for the enemy ships to arrive.
33:01Once they are here, I enable damage and shooting, and the turret decimates the enemy ships. After all the ships
33:08are destroyed, the scenario is considered completed.
33:52The turret decimates the enemy's engine.
33:56The turret decimates the enemy's engine.
34:03SCANNING THE AREA FOR HOSTILE ROS FORCES. NONE DETECTED. CONGRATULATIONS, ENGINEER.
34:18Much of the moon's surface remains uncharted. Naturally, I leave it to you to decide where we shall explore next.
34:37To be continued...
34:39To be continued...
35:00For the achievement to pop up, I have to wait for a while, did not manage to record it, but
35:04managed to screenshot it.
35:06I've got present for you, detonate a warhead that kills you and another player.
35:11For this achievement, I used enabled creative mode tool, which I will use to place a warhead.
35:16Then, I will find the other player and place the warhead.
35:49Smile and wave, wave to an enemy that is also waving back within 5 meters looking at you in survival.
36:09Lost in space, spend more than 1 hour out of sight of other players on a MP server.
36:13For this achievement, I just joined a server with a few players, then spawned in space and AFK for an
36:20hour.
36:48fusilade
36:50scenario. By attempting to complete the mentioned achievement, we'll also complete the achievement,
36:55I see dead drones. To complete these and following achievements, we used admin tools to build
37:00turrets and a safe zone, which the turrets can shoot out from, but not get damaged.
37:31To be continued...
38:02To be continued...
38:17Bring it on, survive 30 waves of drones in never-surrender scenario.
38:22I have to mention that the achievement pop-ups might have delay.
38:25To be continued...
39:08I'm doing my part, survive 100 waves of drones in never-surrender scenario.
39:12I have to admit to that...
40:00Scrap delivery, destroy 1,000 pirate drones in Never Surrender scenario.
40:05According to many guides and discussions, people can get this achievement at waves 150, 160, 170, 200 and so on.
40:14If you don't want to grind like I did, there is a guide linked in the description, which explains how
40:19you can complete this achievement within 5 minutes.
40:43It takes but one, complete all objectives without dying and learning to survive scenario.
40:49To complete this achievement, enable, invulnerable, inadmin tools using alt plus F10.
40:54This setting prevents death from mortal issues like oxygen depletion, and the achievement unlocks upon completing the final task.
41:06Engineering degree, finish all tasks of learning to survive scenario.
41:11To complete this achievement, finish all 14 tasks in this area.
41:15Task, Hydrogen and Oxygen.
41:17To complete this task, follow these two steps.
41:201. Repair the unfinished conveyor tube, connecting H2, hoe and the survival kit.
41:252. Replenish oxygen and hydrogen at the survival kit.
41:33Task, Survival kit.
41:35To complete this task, simply replenish your health and energy at the survival kit.
41:53Task, Mining.
41:54To complete this task, mine and collect iron ore.
42:11Task, Solar panels.
42:13To complete this task, repair the damaged solar panel.
42:18Task, Solar panels.
42:28Task, Ship.
42:29Task, Ship.
42:30To complete this task, disable the landing gear by grinding it or unlocking it through the consoles.
42:48Task, Ship mining.
42:52Task, Ship.
42:59To complete this task, restore power to the mining shop by repairing the battery and then drill through the asteroid.
43:04Task, Ship.
43:07Task, Ship.
43:12Task, Ship.
43:14Task, Ship.
43:38Task. Ship Tools
43:45To complete this task, restore power to the mining ship by repairing the battery and then
43:50use the ship's grinder to open the blast door and exit.
43:55SEREEE
43:56CL Shu
43:56.
43:57.
43:59.
43:59.
44:01.
44:26Task Pressurization
44:28To complete this task, repair all damaged blocks in the room to seal it from space and repair the vent.
45:00Next, take ice from a cargo container and insert it into the H2-02 generator access port on the roof.
45:34Task Production
45:40To complete this task, repair all damaged conveyor tubes, then build an assembler and connect it to the refinery.
45:46To complete this task, repair all the way.
46:13To complete this task, repair all the way.
46:27To complete this task, mine ice from the nearby asteroid and insert it into the ship's H2-02 generator.
47:01To complete this task, repair all the way.
47:03To complete this task, repair all the way and use it to mine more ice.
47:32To complete this task, repair all the way.
47:40To complete this task, repair the remote control block on the drone.
47:44Add an antenna, and then remotely pilot the drone towards the GPS mark.
48:15To complete this task, repair all the way.
48:34Task, Shipbuilding
48:41To complete this task, add a cockpit, install thrusters in all six directions, add a gyroscope, and repair the battery
48:48to restore power to the ship.
49:15This is a very good one.
49:21This is an easy one to kill.
49:22This is an easy one.
49:40TASK
49:42Combat
49:50Combat
49:51To complete this task, destroy the drone, then destroy the station's two turrets and antenna.
49:55I did this with turrets, a large cargo container with three autocannons attached to it and with batteries and nuclear
50:01power.
50:21To complete this task, destroy the drone, then destroy the drone, then destroy the drone, then destroy the drone and
50:38destroy the drone.
50:52To complete this task, destroy the drone and destroy the drone.
50:57To complete this task, destroy the drone and destroy the drone.
51:38To complete this task in and destroy the drone.
51:48Jump Drives
51:52To complete this task, repair the jump drive, perform a jump test with the ship
52:31Once completed, the hidden base GPS signal will appear and you must jump to that location
52:59Notice how imperfect the jump drive is located on top of the ship
52:59and you will be able to move into the ship
52:59얼마 of time is in the ship
53:00The ship is on the ship
53:26planet's phobia disable the pirate facility without entering the atmosphere and learning
53:30to survive scenario to complete this achievement i had to stay away at least 86 kilometers from the
53:37planet gps marker then in spectator mode i approach the pirate base and paste turrets to destroy it
54:07so
54:59so
55:00the final objective is the pirate commander ship and as usual turrets do the job
55:35so
56:02so
56:02so
56:02so
56:03so
56:03so
56:04so
56:04so
56:04so
56:04so
56:04so
56:04so
56:04so
56:04you
56:07You