00:00Hey everyone!
00:01Unreal Engine 5.8 is here with a bunch of exciting new features to check out.
00:06Build larger, feature-rich worlds faster.
00:09Meet Mesh Terrain, a powerful new experimental system
00:14for building complex 3D Landscapes without height-field limitations.
00:19Bring those Landscapes to life with the Procedural Vegetation Editor,
00:23which now enables you to create and import vegetation directly in Engine.
00:29Unlock new in-editor animation rigging workflows.
00:33With the expanded Skeletal Editor Blend Shape tools,
00:36it's now easier to create stylized characters in real-time.
00:41Direct Mesh Controls introduce a more intuitive animation workflow
00:46to manipulate characters directly through the mesh surface.
00:51And the new High Performance Control Rig Dynamic Solver
00:54gives you greater control over dynamic motion.
00:58Scale high-fidelity digital humans faster.
01:02Populate worlds with scalable crowds using the MetaHuman Crowd plugin.
01:07Optimize across mobile, consoles, and high-end platforms.
01:12You can now capture full-body animation with a single camera
01:16using the MetaHuman Animator Markless Motion Capture plugin.
01:21Plus, the Mesh to MetaHuman workflow turns any mesh, including bodies,
01:27into a fully rigged, production-ready digital human.
01:30Create richly dynamic worlds with enhanced performance.
01:35Megalights is now production-ready, delivering higher visual fidelity
01:39and improved 60fps performance on current-generation consoles.
01:45The new Lumen Lite introduces optimized lighting for 60fps handhelds and low-end PCs.
01:54Fog screen-space scattering brings softer, denser, and more natural-looking fog, smoke, and dust.
02:02Plus, create anime, cartoon, and hand-drawn looks more easily with the new Tune shader.
02:09Automate Unreal Engine workflows.
02:11With the experimental MCP plugin, you can connect your favorite models like Claude to Unreal Engine
02:17and automate asset creation, testing, and optimization.
02:22The plugin can access core UE systems such as blueprints, assets, levels, materials, meshes, and many more.
02:30Discover advances in cinematic and virtual production.
02:33Live Link Hub is now production-ready, bringing centralized controls, synchronized recording,
02:39and live multi-camera monitoring to motion capture.
02:43Accumulated depth of field delivers more cinematic film-style focus effects
02:48with cleaner visuals and faster rendering.
02:52Accelerate physics-based asset creation.
02:55Dataflow is now production-ready, with improved node-based tools for faster physics and cloth workflows.
03:02It also streamlines chaos destruction with faster, non-destructive workflows
03:07for creating large-scale destruction effects.
03:11That's just a sample of what's new in UE 5.8.
03:14Check out the full release and download it now on our website.
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