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007 First Light Review! IO Interactive, the studio behind the acclaimed Hitman series, brings a fresh take on the legendary James Bond franchise. In this video, we break down the gameplay, story, stealth mechanics, action sequences, graphics, and everything you need to know about 007 First Light.

The influence of Hitman is clear throughout the game, offering players creative missions, espionage gameplay, and classic James Bond moments. But does 007 First Light have what it takes to become one of the best James Bond games ever made?

Watch this review to discover the strengths, weaknesses, and overall experience of IO Interactive's latest spy adventure.

✅ 007 First Light Review
✅ James Bond Gameplay Analysis
✅ IO Interactive Review
✅ Hitman Inspired Features
✅ Story, Graphics & Performance
✅ Final Verdict

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#007FirstLight #JamesBond #IOInteractive #007Game #GameReview #Gaming #Hitman #PlayStation #Xbox #PCGaming #VideoGameReview #SpyGame #ActionAdventure #NewGames #GamingReviews
Transcript
00:00When IO Interactive was first announced as developing a James Bond game, people connected
00:06the obvious dots. James Bond inspired Hitman, the series IO is best known for, so the studio
00:13seemed like a great fit to take on a proper 007 game. But it's where those two experiences
00:19would need to be different that had me most intrigued. A 007 game can't just be a Hitman
00:25game with different hair, thankfully IO's first foray into the James Bond world proves
00:31the team knows this and leans into it, delivering a thrilling Bond experience worthy of the character,
00:38while also applying lessons learned from the studio's own international man of mystery.
00:50While it isn't the first Bond game to tell an original story, 007 First Light
00:55is IO's very own take on Ian Fleming's iconic spy himself. With a new leading man
01:01in Patrick Gibson, and a story that takes Bond back to the age of 26 when he's still
01:06serving in the military sans any ties to MI6, it's a natural on-ramp for people who may
01:11not be familiar with Bond, or who have been waiting since 2021's No Time To Die for the
01:17next reboot. This is a fresh start, and the team makes it their own.
01:22In first light, the Bond we meet is younger than ever, and this invites a more stubborn,
01:27mistake-prone version of the character, whom I quickly found myself interested in.
01:32Recruited to MI6's soon-to-be-rebooted 00 program, Bond can't catch a break, making
01:38enemies of his fellow recruits and his irritable supervisor John Greenway, played by The Walking
01:43Dead's Lenny James, who shines in his newfound role in the Bond universe. In the movies, I loved
01:49how Daniel Craig's take on the hero often saw him receive his fair share of beatings.
01:54I strongly prefer that to an untouchable good guy who can do no wrong. That aspect of Bond
02:00feels ramped up even more in first light, with a version of the spy who is hardly out of the
02:05figurative cradle at the intelligence agency. James Bond is a headstrong young man, and his
02:11tendency to ask for forgiveness rather than permission is both his best and worst attribute
02:17in the eyes of his superiors.
02:19Issues with authority.
02:22I believe there's more a case of authority having issues with me.
02:25Before long, Bond is on assignment, using his tricks of social engineering and stealth
02:30to infiltrate a lavish hotel, where the agency believes a disgruntled X00 agent is plotting
02:37something. While this plot thread initially sounds a bit too much like Skyfall, it quickly finds
02:43its own path forward, eventually erasing my concerns that the 20 hour story would lean
02:49too much on things I've already seen. It's also during this early mission that First
02:53Light starts to reveal its familial ties to Hitman, so to speak.
02:58Like IO's flagship game, you'll be dropped into a massive gala full of NPCs, some of whom
03:03are guardians of certain areas of the hotel. And like IO's bold assassin, Bond will need
03:10to trick, sneak past, or otherwise dispatch the security to get where he needs to be.
03:16While the game rightly doesn't have the same level of dark humour as Hitman, many of
03:22the ways you'll move about the world feel plucked right out of it. You can distract guards,
03:27then sneak from cover to cover when they look away, shimmy across handholds and pipes outside
03:32the building, eavesdrop on conversations to get crucial information, and lie to people to
03:37get what you need. Be it a keycard, the whereabouts of a particular person, or for them to simply
03:43step aside and let you pass, which First Light gamifies as the bluff mechanic.
03:48It won't work on everyone, but some enemies will simply take you at your word, as Bond is
03:54a charming young man good at acting like he belongs somewhere he doesn't. Once in a while
03:59you'll even don a disguise. In these moments, First Light and Hitman share a lot in common.
04:05When things break down, maybe your cover has been blown, or you were spotted by enemies
04:10who don't fall for your charms, the game's very best attribute kicks into high gear.
04:16Combat in First Light is incredibly fun, especially the melee combat. Some of its systems are tried
04:22and true, like enemy attacks that must be blocked or dodged with good timing, but the
04:26things First Light does best are those that feel the most Bond-like. Weaving in and out of
04:32combos against a group of enemies looks and feels awesome, whether you're perfectly nailing
04:37every hit and dodging every attack, or you're just scraping by in fist fights that feel like
04:43trying to win an eye-gouging contest.
04:51Gunplay is fun too, and though I preferred to use my fists because it felt it fit the character
04:57better at times, I love how First Light's guns never have much ammo in them, demanding
05:02you frequently change what you're armed with by taking them off defeated enemies. You
05:07can even chuck your gun at their heads when it's out of ammo. Combined with a slow motion
05:12focus aim mechanic, enemies who effectively flank you, and lots of destructibility, the
05:17end result makes for frenetic shootouts of precision headshots and creative explosions
05:22every time you've been given the license to kill. The exciting set pieces, once starring
05:28Connery, Brosnan, Craig, and the others, are faithfully captured in First Light, but what
05:34makes them even better is how often these moments aren't scripted. They are a result of my own
05:40improvisational input, navigating a complex battlefield, and using every tool at my disposal to capture
05:47the specific biorhythms of a Bond movie.
05:50Speaking of tools, it's funny how well a Bond story maps onto video games. Not only do
05:57you trot around the globe in a way that suits distinct missions, but Bond is always aided
06:02by Q and his Q-Lab spy gadgets. With his nearly ever-present Q watch, Bond can scan an area
06:08for enemies and interaction points, even through walls, using the sort of detective vision
06:13mechanic that Arkham Asylum popularized in 2009. Bond can also hack electronics with that
06:20same watch. He can make people feel queasy and move them off their spot using a fake phone
06:25that shoots poison darts, and he can blow stuff up with a fake pen, among several other gadgets
06:31at his disposal. On many missions you'll pick which two or more of these you want, leaving
06:36you with many answers to the same question, how to get from A to B when the space between
06:41is littered with villains. I found it hard to pick which gadgets I wanted on any mission
06:47because they all had their uses. It was very common for me to get into a mission thankful
06:51I had a particular gadget, but also longing for another I had left behind, depending on
06:57the situation. These gadgets ensure the spirit of the Bond character is alive, and the game
07:03is rich with other true-to-form touches, like a well-rounded cast of characters, such as MI6
07:09boss M, workplace ally Moneypenny, and a memorable villain whose quest is an interesting dark reflection
07:16of Bond himself. He's also the type of bad guy who feels plucked right out of the
07:21headlines. A Bond story is essentially a superhero story, but the best of them ground themselves
07:27in reality by speaking to the social and political context in which they've arrived,
07:32and First Light shines in this regard. Watching the Bond movies recently for the first time,
07:38my wife jokingly wondered if the Bond girl is always going to betray him, given how often
07:44it happens. I was glad to see First Light toy with this expectation a lot during its runtime.
07:49As for 007 himself, Patrick Gibson did so well to become the hero in my mind that, while I used
07:56to
07:56think of him as the actor who plays the title role on Dexter First Blood, by the end of the
08:00game he'd
08:01become James Bond first and foremost. It's hard to see him any other way.
08:06Of all the boxes Io had to check to make First Light feel authentic, the only area where the team
08:11noticeably falters is driving sections. It's not really a Bond story without some car chases, and
08:18though First Light uses several different vehicles in several different ways, most of them feel like
08:24you're rather rigidly barreling down something close to a straight line. Nearly feeling on rails, these
08:30flashy scenes of Aston Martins and speed boats still look and sound cool, but they're best for moving Bond from
08:37one shootout to another, while the driving sections themselves don't add much. Another issue that
08:42stems from telling a 20 hour Bond story is that you, perhaps necessarily, lose some of the supreme
08:49pacing the best of the movies have to offer. I enjoyed seeing Bond in his MI6 provided apartment
08:56with other recruits. That felt like the sort of downtime a movie wouldn't allow for, which managed to add
09:02layers to these new versions of old characters. But there are a couple of other sections later where
09:08you're meant to solve puzzles, usually involving locked doors, and in these sections the pacing can
09:13grind to a halt, pulling me out of the otherwise exciting story. That's a hard problem to solve,
09:20given how a game necessarily differs from a movie,
09:23Don't tell me the old pro needs a timeout. Tactical pause.
09:27One area in which the pacing doesn't suffer is First Light's secondary mode, TAC Sim,
09:32short for Tactical Simulation. The in-universe excuse for this challenge mode is that it's
09:37Bond's way of staying frosty, beating up virtual bad guys in virtual kitchens, villas, and military
09:43installments. What this amounts to for you is a highly replayable mode that gets right down to the
09:49game's best bits. It's combat. Across many levels, you can attempt to complete dozens of challenges,
09:54which is something the studio has designed very well before. I like this mode out of the gate,
10:00though the rewards feel lacking for now. With some lukewarm weapon skins and outfits on offer,
10:06IO plans to support TAC Sim with updates, and I look forward to seeing how it evolves,
10:11but for those who wondered if this could be the equivalent of Hitman's incredible freelancer mode,
10:16it's far from that as of now. In the end, IO's take on James Bond was actually more like Hitman
10:23than
10:23I expected, but that's not to say it's simply Hitman by another name. As someone who has loved
10:29the series for nearly 25 years, it's fascinating to see how IO apply everything it's learned.
10:36007 First Light wisely repurposes what works in both universes, but isn't afraid to reimagine or ditch
10:44those parts that don't. Though some aspects of the game do hinder the pacing, so much else feels
10:50authentic and riveting. As Hollywood seems uncertain about where to take Bond next, IO Interactive's
10:57debut effort is supremely confident. James Bond will return, the movies always like to say. If and
11:05when IO's Bond returns, it'll have a great first act to follow.
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