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Transcript
00:21I'm Todd Pappy, Game Director at God War Extension.
00:23What you're about to see is I'm making a video that we've been shooting over two plus years.
00:28It gives you a good idea of the inception of an idea all the way through to the final products.
00:33Keep in mind that this is a work in progress. Enjoy.
00:39Traditionally, Minotaur is half man, half bull.
00:43And that's what we've gone with in the past.
00:46This time around, we're messing with Minotaur a little bit.
00:49This guy is open in terms of what we can do with him.
00:53My task for this Minotaur is to bring something different to the table
00:56to the point where we're even talking about taking it outside of being a bull.
01:00So it's going to be some kind of new hybrid amalgamation.
01:03We're trying to find all the aggressive mammals that we can
01:07and trying to bring them together with a human and see what we get.
01:09With Minotaur, it might not even be a Minotaur.
01:13The basic structure is that it's got to have the reverse need.
01:16It's got to be a somewhat imposing creature that's going to be somewhat of a difficult fight.
01:21And it's more of a bully where he always tries to vacuum into a corner.
01:24Whether we go with rhino skin or something like that to add that extra layer and make it feel different.
01:30One of the things we wanted to do this time around was suggest that the creatures have a little bit
01:34more intelligence.
01:36And we figured the best way to do that would be by including some clothing, some accessories that weren't just
01:41armor.
01:42So there's going to be a lot more robes and things like that this time around.
01:47This is your sort of standard Minotaur approach.
01:50You know, the bull head with the horns and all that sort of thing.
01:52Here, I'm kind of taking it elsewhere.
01:55So this is a bear-tar thing.
01:57Here's kind of a robot guy.
01:59When Todd and Chris saw this particular creature, that was mostly laughter.
02:04Absurdity is an interesting aspect to character design, particularly for this game.
02:08Because as much as people think that everything that we're doing is totally ,
02:11there is a level of absurdity in every character that we make.
02:14That's kind of what makes them memorable, is that they're kind of a little bit silly, but with fangs.
02:20They liked the idea of the bear, and they wanted to see other animals explored with that.
02:25So here, there's kind of a crocodile, sort of a rhino mixed with a bullfrog or something.
02:30Here's a rhino.
02:32They liked this guy, but they decided that he looked a little too Disney.
02:35Here's some boars, standard sort of boar with a big head approach.
02:40Here's a little bit more of a realistic look on the head.
02:42And this one appears to be the favorite right now, is this big elephant creature.
02:46I mean, these are early sketches, but I'm doing my best to follow the proportions of the Minotaur from God
02:51of War 3,
02:52so that they would fit the rig, and the animations would fit.
02:55We looked at rhinos, we looked at all sorts of different kind of characters,
02:59but the elephant really sucked.
03:00We felt that it would be a great replacement for the Minotaur.
03:03After they decided that they wanted to go with the elephant, I started showing them some elephant variations,
03:07and this is when we were bringing back in the necessity for the rig that it was originally designed for.
03:15There was a lot of back and forth with this, trying to find the right proportions so that it would
03:19fit.
03:19Ultimately, this guy got scrapped altogether. The only thing I kept from him was his belt.
03:25Ultimately, this is the final Elephantaur for the game.
03:28Keeping the old Minotaur rig legs, but working with the new elephant upper body.
03:36Once that stuck, it was, alright, well, let's get him in-game and start getting this grayscale
03:41and see how he fits on the Minotaur rig.
03:43So we got him in-game, and then we decided, you know, he's just not big enough.
03:47We've got to scale him up now.
03:48You know, he's an elephant. Like, he should be, he should look really big on screen.
03:52So we scaled him up like 20%, and I think he looks much better.
03:56And really with this guy, I'm just really trying to get kind of the energy across that he has.
04:00You know, he's got a lot of attitude, and it's a really interesting-looking character.
04:03You know, it's just like this crazy, like, rocky elephant dude.
04:06So you can see I'm just kind of laying in all the big shapes
04:10so I can get a better idea of how much detail I need to put in areas around his body
04:15and where I want to draw the eye.
04:17Let's say I went in and I just sculpted a body, did all the detailing, like all this armor,
04:22like all the armor plating and the skin texture and everything.
04:25If I don't go in there at some point and really start getting in the rest of his outfit,
04:30I could end up, you know, over-detailing and overworking a bunch of areas
04:34that no one's ever going to see, and also kind of messing up the rhythms of his forms.
04:39It's really trying to lay in and capture his attitude and his character.
04:43If I zoom in really far, you see, like, this is just a mess right now.
04:46It's all pixelated and everything.
04:47But what's going to happen is I'm going to just keep subdividing up
04:50and going in there and just refining the detail and just, like, carving these shapes away.
04:54I just think of, like, this screaming, charging elephant, you know?
04:57He's just pissed off and he's going to kick your a**.
05:02And that's kind of, you know, that's just kind of what I go with.
05:04Just a really, you know, like, trying to go with aggressive shapes
05:07and just, you know, make sure that comes across.
05:11I love Fentor came with a lot of challenges compared to previous character minitar.
05:18It has a lot of elements in it, like long tusks in the trunk.
05:23So when I animate, I just don't bother the trunk and do whatever I need to do,
05:28and then the trunk comes later.
05:31I like the grinder attack.
05:33He just has this loop of going all crazy.
05:37It's like he won't stop at anything.
05:39Just go for it.
05:41It used to be shorter length, but then it got longer.
05:44It's 80 frames.
05:45It used to be, like, 50 frames of attack,
05:48but it needed time to get it looks really heavy.
05:52You have to see how heavy the club is.
05:54It's pretty much all about the timing.
05:58We wanted a really tough creature,
06:01like an unstoppable juggernaut of sorts.
06:03In the previous God of Wars, the minotaur kind of served that role.
06:06In this one, we'd step it up because, you know, this is the new God of War.
06:09For his character itself, we wanted someone that wasn't entirely savage,
06:14entirely out of control.
06:15We wanted someone that obviously had a lot of weight, had a lot of power,
06:20but was still borderline in control versus pure aggression.
06:24This is our test level that we experiment all our creatures in.
06:28He's swinging the giant club around.
06:30It's reminiscent of his tusks.
06:32It shows, like, he's from a long line of other stronger elephants.
06:36He's going to try to grab me, and this is one of our instances
06:39where you're in an interactive sequence,
06:41but you're not having button prompts on the screen.
06:44And then here's the kill.
06:45So you've got him pinned down, and, like, he's totally trying to grab you,
06:48so you can hit all your buttons, try to take him out as quick as you can,
06:51and then this is the satisfying moment when you stab.
06:55Just tear it open, and it just pops right out.
06:59The God of War is a really gruesome, brutal game,
07:01so we always try to push the limits.
07:05In order to get the head splitting open,
07:07our tech artist actually made a scene right here.
07:09It splits open, and it would actually animate a separate object
07:13that we replaced the top of the skull with the zipper text.
07:17It popped open, and this is the brain.
07:19So this is where we hide one object.
07:20We reveal this one with the actual brain,
07:22and this is when it pops out.
07:24And, you know, obviously this is before all the effects
07:27and other departments get their hands on it.
07:39Bruno came to me about this kill.
07:41He just told me to make it as brutal as possible.
07:44So, yeah, I was like, this is going to be cool.
07:49This is the beginning part of finishing off the elephant.
07:52It also hangs him to a position where he wants to slice his head open.
07:56So that's the first thing. The pose is very important.
07:58You can still be threatened by the elephant.
08:01He's pinned down, and at this point you can, like, you know, slash his head.
08:04I added a little bit of the emotion on the eyebrow.
08:08I have his eye blinking a lot, blinking, blinking, and all of a sudden just froze.
08:11But I don't know, it kind of got lost with all the bloods going on.
08:14At this point, Kratos just look at his prize, like, his finished move,
08:18and toss him away like a garbage.
08:20I think Elephant Tar turned out great.
08:22I think the model looks absolutely fantastic.
08:27The end of this image is pretty much too rare.
08:28He really crawled away like an enemy monster.
08:29He has a攻icoon, which, like, he's being attacked by them all.
08:30I think, the last thing he used to do was to take pretty much or he came to the other
08:30guy.
08:30I think, he's the character, he's the character, Jake!
08:30He's just so far as the character.
08:31The character of this villain, which he's the character,
08:31and then he's the character of the animal.
08:31While I'm the character, he needs to be a character.
08:32I think he's the character of this villain.
08:32You can't be the character.
08:33He's the character of this villain.
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