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In Sudden Strike 5 werfen die Entwickler von Kite Games den knochentrockenen Geschichtsunterricht über Bord und konzentrieren sich stattdessen deutlich mehr auf den Spielspaß. Zwar führt ihr in den Missionen weiterhin historische Kommandeure wie Rommel oder Montgomery ins Feld, doch diese sind nun für ein besseres Gameplay fest in die Kategorien offensiv, defensiv oder taktisch unterteilt.

Die größte Neuerung ist jedoch das brandneue kartenbasierte Doktrin-System, mit dem ihr eure Truppen vor der Schlacht mit mächtigen Spezialfertigkeiten ausrüstet. Weil euch euer gewählter General dabei immer einen zusätzlichen Karten-Slot für seine jeweilige Spezialisierung spendiert, bastelt ihr euch eure Armee exakt so zusammen, wie es am besten zu eurem ganz persönlichen Spielstil passt.
Transkript
00:04Hi my name is Adam, I'm a Game Designer at Kite Games and we're developing 7strike 5.
00:09Today I'm going to talk a little bit about the Generals that are in the game,
00:14some of the Battlegrounds that you'll be playing on,
00:17and the new Doctrine system that we've brought to the game.
00:26We still have the same 3 factions that you can play as on Sunstrike 4.
00:30You can play as the Western Allies, the Axis Forces or the Soviets.
00:34We've kind of upgraded that a little bit now, so that while you can still choose from one of the
00:393 different commanders to play as in each faction,
00:42and now we have commanders defined by offensive, defensive and tactical.
00:46To take the Western Allies as an example, we've got Montgomery and Patton, which were also in 7strike 4,
00:53but now we've got Bernard Freiberg, who was quite important in certain parts of WWII,
01:00especially some missions like Monte Cassino, which is one of the missions in 7strike 5.
01:09So what we wanted to do with commanders was to develop them in a way that was kind of tied
01:14to their historical history,
01:17the things that they did, their approaches to combat.
01:21A good example of that is Montgomery, who was quite famous for his ideology of steel, not flesh,
01:29meaning he would rather sacrifice armoured units, tanks and the like, instead of sacrificing his infantrymen.
01:42And that was an approach that we kind of used for his set of skills,
01:47where his skills are more about defending and using the infantry you have and keeping them alive as long as
01:55they can.
01:57But that's just one of the unique commanders that we have.
02:00The others are all unique in all different ways.
02:03And again, it does depend on the faction that you're playing as.
02:10So for the Axis forces, we have two new commanders that we've introduced into the game.
02:16We've got Heinrichi and we've got Rommel.
02:18Both are quite well known at the time.
02:23Heinrichi is our defensive commander for the German side for the Axis forces.
02:28More about building stronger defensive locations, setting in place and having a very secure frontline to defend from.
02:39Rommel is obviously one of the most famous commanders in World War Two.
02:44He's more about focusing on mobility as his historical tendency was.
02:50And if you attack from the side, you're going to get more damage with the tanks there.
02:54We root our troops. Don't let them flank our positions.
03:00On the Soviet side, we have two new commanders as well.
03:03We have Timoshenko and Molinowski, who are both quite well known at the time.
03:09Timoshenko is our defensive commander and his skill set is about improving the survivability of your infantry
03:16with increased maximum health, improved health regen.
03:20And if they take damage, they'll have a little speed boost as well.
03:28While Molinowski, he's more about really forcing the assault, being very aggressive.
03:34Actually, he has an active ability, which some of the other commanders have.
03:37And his is to, if you activate it, you can essentially give your tank some extra damage during that period.
03:46At the cost of potentially receiving more damage.
03:50So it's kind of a risk-reward.
03:58We did try to have a good variety in the missions that we have.
04:01So some are smaller scale, more urban conflict style missions.
04:06Others are really large tank battles.
04:08It depends on the setting, on the environment, on historically what happened.
04:18While we do try to stick to the historical elements of each operation or each conflict,
04:25we still have to remember it's a game.
04:28We're trying to be a little bit more about leaning towards the entertainment side of it
04:32rather than too much about the historical accuracy.
04:35So it's more of a foundation for the experience and then using those as ways to make fun gameplay.
04:50All of this ties into the new and upgraded Doctrine system.
04:53We wanted to really enhance that again so that we could push this player-driven strategic element
05:01to the forefront of Sudden Strike 5.
05:04What that means is essentially the Doctrines now are more significant skills
05:09and you can kind of choose which ones you want.
05:16You can do this by equipping what we call Doctrine cards.
05:20And these are essentially skills that you can equip.
05:23And you better equip more as you progress through the game
05:26and you'll even gain access to new ones that you might not have had otherwise.
05:29The cards themselves are tied to each of the different types.
05:32So we talked about the commanders, how they're defensive, offensive or tactical.
05:37But the Doctrine cards are also the same.
05:40What this means is you can only equip a Doctrine card in a relevant slot.
05:44And the commander of a specific type has one additional slot of that type.
05:48So here Freiberg, for example, has one additional tactical Doctrine slot.
05:52What that means is he can now have two more tactical skills that wouldn't be possible otherwise.
06:03Doctrine cards themselves, they give you one base ability.
06:07For example, field repair will let you repair any kind of critical damage by using an item within that armored
06:13unit.
06:14Or tactical smoke will allow infantry units to throw smoke grenades and field efficient.
06:20There are also just a couple of examples for the tactical side.
06:24But there are quite many available in the game.
06:27And you can really customize, pick and choose how you want to play.
06:31In the next video.
06:31And I will leave the cockpit around your ceiling.
06:39You can literally keep moving another on your life.
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