00:04Hi my name is Adam, I'm a Game Designer at Kite Games and we're developing 7strike 5.
00:09Today I'm going to talk a little bit about the Generals that are in the game,
00:14some of the Battlegrounds that you'll be playing on,
00:17and the new Doctrine system that we've brought to the game.
00:26We still have the same 3 factions that you can play as on Sunstrike 4.
00:30You can play as the Western Allies, the Axis Forces or the Soviets.
00:34We've kind of upgraded that a little bit now, so that while you can still choose from one of the
00:393 different commanders to play as in each faction,
00:42and now we have commanders defined by offensive, defensive and tactical.
00:46To take the Western Allies as an example, we've got Montgomery and Patton, which were also in 7strike 4,
00:53but now we've got Bernard Freiberg, who was quite important in certain parts of WWII,
01:00especially some missions like Monte Cassino, which is one of the missions in 7strike 5.
01:09So what we wanted to do with commanders was to develop them in a way that was kind of tied
01:14to their historical history,
01:17the things that they did, their approaches to combat.
01:21A good example of that is Montgomery, who was quite famous for his ideology of steel, not flesh,
01:29meaning he would rather sacrifice armoured units, tanks and the like, instead of sacrificing his infantrymen.
01:42And that was an approach that we kind of used for his set of skills,
01:47where his skills are more about defending and using the infantry you have and keeping them alive as long as
01:55they can.
01:57But that's just one of the unique commanders that we have.
02:00The others are all unique in all different ways.
02:03And again, it does depend on the faction that you're playing as.
02:10So for the Axis forces, we have two new commanders that we've introduced into the game.
02:16We've got Heinrichi and we've got Rommel.
02:18Both are quite well known at the time.
02:23Heinrichi is our defensive commander for the German side for the Axis forces.
02:28More about building stronger defensive locations, setting in place and having a very secure frontline to defend from.
02:39Rommel is obviously one of the most famous commanders in World War Two.
02:44He's more about focusing on mobility as his historical tendency was.
02:50And if you attack from the side, you're going to get more damage with the tanks there.
02:54We root our troops. Don't let them flank our positions.
03:00On the Soviet side, we have two new commanders as well.
03:03We have Timoshenko and Molinowski, who are both quite well known at the time.
03:09Timoshenko is our defensive commander and his skill set is about improving the survivability of your infantry
03:16with increased maximum health, improved health regen.
03:20And if they take damage, they'll have a little speed boost as well.
03:28While Molinowski, he's more about really forcing the assault, being very aggressive.
03:34Actually, he has an active ability, which some of the other commanders have.
03:37And his is to, if you activate it, you can essentially give your tank some extra damage during that period.
03:46At the cost of potentially receiving more damage.
03:50So it's kind of a risk-reward.
03:58We did try to have a good variety in the missions that we have.
04:01So some are smaller scale, more urban conflict style missions.
04:06Others are really large tank battles.
04:08It depends on the setting, on the environment, on historically what happened.
04:18While we do try to stick to the historical elements of each operation or each conflict,
04:25we still have to remember it's a game.
04:28We're trying to be a little bit more about leaning towards the entertainment side of it
04:32rather than too much about the historical accuracy.
04:35So it's more of a foundation for the experience and then using those as ways to make fun gameplay.
04:50All of this ties into the new and upgraded Doctrine system.
04:53We wanted to really enhance that again so that we could push this player-driven strategic element
05:01to the forefront of Sudden Strike 5.
05:04What that means is essentially the Doctrines now are more significant skills
05:09and you can kind of choose which ones you want.
05:16You can do this by equipping what we call Doctrine cards.
05:20And these are essentially skills that you can equip.
05:23And you better equip more as you progress through the game
05:26and you'll even gain access to new ones that you might not have had otherwise.
05:29The cards themselves are tied to each of the different types.
05:32So we talked about the commanders, how they're defensive, offensive or tactical.
05:37But the Doctrine cards are also the same.
05:40What this means is you can only equip a Doctrine card in a relevant slot.
05:44And the commander of a specific type has one additional slot of that type.
05:48So here Freiberg, for example, has one additional tactical Doctrine slot.
05:52What that means is he can now have two more tactical skills that wouldn't be possible otherwise.
06:03Doctrine cards themselves, they give you one base ability.
06:07For example, field repair will let you repair any kind of critical damage by using an item within that armored
06:13unit.
06:14Or tactical smoke will allow infantry units to throw smoke grenades and field efficient.
06:20There are also just a couple of examples for the tactical side.
06:24But there are quite many available in the game.
06:27And you can really customize, pick and choose how you want to play.
06:31In the next video.
06:31And I will leave the cockpit around your ceiling.
06:39You can literally keep moving another on your life.
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