00:05Grazie a tutti i nostri spettatori che non parlano, e se che non sono capace, e se che non sono
00:11capace, si sono capace, si sono capace.
00:16Ciao, sono Grzegorz Lique, sono il lead writer e il lead narrativa designer di Cronos The New Dawn.
00:23Mi chiamo Clare Savera, produttore di Cronos The New Dawn.
00:26Today, we're going to be talking a little bit more about our story, while also answering some pressing fan questions.
00:34So, Cronos is set in an alternative universe, that in the 80s, a weird disease started to appear.
00:42A disease we called the change.
00:46And that's how, sadly, humanity came to an end.
00:51Travellers are emissaries of the mysterious collective.
00:56They travel back in time, to the moment of the end of the world.
01:00They seek their targets, very important people that are needed by the collective.
01:07Time point in sight.
01:08And they extract their essences.
01:12Is it painful?
01:13I think it's painful.
01:15With every single, I think, weird procedure along those lines, you will expect it to be painful.
01:21And because we're taking away souls of human beings, don't expect it to be a nice thing.
01:29Well, they scream a lot.
01:37You'll be able to, throughout the course of your game, pick who you choose to extract.
01:42And if you're coming to the game from more of a gameplay perspective, it's the main perks of those essences
01:49that might interest you.
01:50However, if you're coming to the story to, you know, get more of the actual insides and nitty gritties of
01:58the story, you might focus on the characters who you meet.
02:02Target. Seated.
02:05Edward. Patient. Escape.
02:07Which characters you choose to extract will actually affect, well, not only the gameplay, but also how you perceive the
02:15whole game.
02:21His name is the warden, and his role, given by the collective, is to maintain not only the tools used
02:29by the travelers in their missions, but also the main hub in which you will spend a lot of time
02:33as a player.
02:38You will have a lot of interactions with this guy.
02:41You will see that, well, he's got a little bit of a different approach than the protagonist.
02:48Don't you think it's all trivial?
02:54In perspective of perpetuity, what isn't but a trivial thing?
03:02At Bloober Team, we still love to tell stories about people, about real people, about relationships between those people.
03:13You will meet a lot of characters in this game.
03:18Some of them you will love, and some of them you will, well...
03:22Maybe love.
03:24Love less.
03:25Love less.
03:27Also in Kronos, I think it's important to mention that a lot of the characters you will meet are, in
03:33some way or another, connected when it comes to their story.
03:40I think it's cool that the player and the traveler are sort of on the same level when it comes
03:46to really discovering the story at the same time, so these interactions with these characters are definitely meaningful, because the
03:54more you dive in, the more you learn.
04:02The main differences between Nowa Huta and New Dawn are there isn't any floating buildings.
04:07In Nowa Huta.
04:08There isn't roaming monsters.
04:10Yet.
04:11Kind of.
04:12And the streets aren't destroyed.
04:14However, we try to stick to the ideal image of Nowa Huta as much as possible, but not only in
04:21the aesthetic, but also care about the historical importance and meaning of it.
04:26Also, obviously, in the game we added some new buildings and new places for you to explore as a player.
04:31So the building, the big building you see floating around in our trailers, we built it and then we destroyed
04:38it again.
04:38I was born and raised in Nowa Huta, so this project feels very personal.
04:44But we chose Nowa Huta because of the history the place has.
04:48That history rhymes very well with the questions we ask in the game and the themes we tackle throughout the
04:56story.
04:56And Ascronos doesn't have the ambition to be a historical game.
05:01Well, the level of reproduction of things is super cool.
05:13Well, only I know that and I can tell.
05:17His watch is broken.
05:22As far as we know, we don't know.
05:29Well, it is that time travel story.
05:33Duh.
05:37Why nobody ever asks about dogs?
05:41Or hamsters.
05:48Here, yeah.
06:01One way to hide.
06:01Where?
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