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  • 6 days ago
Transcript
00:00Hello jumpers, good to see you again.
00:02John Jumpspace here.
00:03I've been in recovery after uh...
00:06Crashing my last ship.
00:08But today I want to show you the new stuff in the heated update,
00:10which is out now on Steam and Xbox.
00:12Check the description for timestamps on each feature I'll touch on.
00:15At the end, we'll talk about stability fixes and future update plans.
00:18Let's get started before the voices come back.
00:20First and foremost, we made big changes to mission structure,
00:23with the new heat system and map layout.
00:24Simply put, heat represents how strong legion forces are in the final jump of the mission.
00:28High heat means stronger enemies and a tougher time for you.
00:31You can decrease heat by completing sector objectives around the map,
00:34and how much will be subtracted is shown by these numbers here.
00:36There are also a few ways to make your heat go up again, as you will discover.
00:40So uh... just be careful out there.
00:41You can spend a longer time clearing every sector to gear up and reduce all the heat.
00:45Or, you can speedrun straight to the finale for a shorter mission.
00:48Only real lunatics like me go for that strat.
00:50So watch out for the lava wall.
00:51This danger zone will slowly sweep over the map with every jump between sectors you make.
00:55Jumping to a sector inside the red will be very difficult,
00:57with only elite ships and increased numbers.
00:59You don't want to get caught in that situation.
01:01So plan your jumps around this.
01:02Important to note, you can now jump longer distances across sectors you've already cleared.
01:06Like this.
01:07We want heat in the map changes to make choices more meaningful and impactful.
01:11For example, you can now jump away from a sector at any time if you're very low on health or
01:14resources,
01:15and want to avoid that inevitable ship flight.
01:17But that means missing your chance to reduce the heat from that sector.
01:19We've also made changes to loot distribution on how heat affects how much loot you find in a specific sector.
01:24Lots of changes to try out here, but isn't that how it feels.
01:27We've added a new special sector with various points of interest.
01:29There's a lot of these, in varying shapes and sizes.
01:32Who knows what they contain?
01:33But they're always worth investigating.
01:34You can encounter a locked loot door with several ways to open it.
01:37Or maybe a jumping puzzle.
01:39Like...
01:39Help me!
01:40Our plan is to soon populate every sector in the game with at least one random point of interest.
01:44Even if you jump into a sector you've seen before,
01:47they want you to always find something new, or have unaffected things happen.
01:50We've done some big rebalancing to ground enemies and difficulty.
01:53It's these new drones I've started seeing out there.
01:55Uncle Chunk blew me off a cliff.
01:56I'll never forgive him.
01:57Enemy types now have more distinct behavior and attack patterns.
02:00Tweak damage, and are better at targeting everyone equally, among other tweaks.
02:04While enemies by themselves are more dangerous and shouldn't be ignored,
02:06we've balanced this by having longer pauses between them spawning.
02:09So that encounters have more room to breathe and feel more fair.
02:12With these changes, going up in mission difficulty rank should feel smoother and not like a drastic spike too.
02:16We want very hard to feel very hard.
02:18You can always let us know in your feedback if you went a little crazy here.
02:21You'll hopefully have a lot of fun navigating ground battles and outplay those robots with your new sliding.
02:25Oh yeah, sliding!
02:26Now you can slide around and down slopes by sprinting and crouching.
02:29It's very useful during fights, trust me.
02:30We really should have added this sooner.
02:32Once you've tried it, you can't go back.
02:33There's new weapons too!
02:35A semi-auto rifle, the Bulldog.
02:36Weapon enthusiasts will tell you that this is a bullpup, freaking nerds.
02:40But it's really satisfying.
02:41Go give it a whirl.
02:42There's now finally grenades too, acting as another consumable to find.
02:45There's both normal and sticky variants, making everything do a big boom.
02:49The football in the hangar has been patched up and can now be played with.
02:52Speaking of the hangar, you can now configure your power grid and component layout straight from behind Baron,
02:57as it's been much requested by the community.
02:58That's pretty much all the new stuff that you'll notice on the surface.
03:01We've also done a lot of work under the hood.
03:03We updated the engine to Unity 6, which will help us out with performance and stability.
03:07Together with network fixes, we hope that this update eliminates a lot of issues reported by players in the past
03:11few months.
03:12Please let us know how things feel now.
03:13We won't stop working on improvements until it runs smooth.
03:16But yeah, this update is focusing on stability and laying technical groundwork for the future.
03:20For Summer 2026's big update, we know you want ship number 3, and hopefully we can deliver even more than
03:25that.
03:25But no promises quite yet.
03:26We hope you enjoyed the heated update, and leaving your feedback on the features and stability helps us immensely.
03:31So write us in the comments, or Discord, or on Steam forums.
03:34If there's anything you really want to see included in the next update, let us know as well.
03:38Once again, we are so thankful for all of you investing your time and energy into Jump Space.
03:43We will keep building the game the best we can, get it with your help.
03:46Okay, I'll stop yapping.
03:47JonJumpSpace, out.
03:54I'm JonJumpSpace, and I need you to join my crew.
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