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00:00Hello there, I'm Rodrigue Delruc, community developer on Crusader Kings 3
00:03and welcome to our March video update in which we discuss the development of the game.
00:07This month we have chatted about tutorials, encyclopedias and tooltips within tooltips,
00:11about mercs and war declarations and casus belli,
00:15and finally factions and civil wars.
00:17Have a look!
00:22With Matthew, programmer here at Paradox,
00:25we chatted about tutorials and encyclopedia
00:27and how to make information be useful on the screen.
00:35We've put a lot of effort into making the interface more approachable for people
00:39just so that the difficulty and complexity comes from playing the game well
00:43and having good strategies,
00:45instead of finding what number you need to tooltip to find out a piece of information
00:49or googling what this specific term means.
00:52We have embraced fully the tutorial Ireland of CK2.
00:55The tutorial we've gone for is a more guided tutorial in two parts.
00:59The first part which is fully guided has widgets pop up that explain parts of the game,
01:05how to move the camera, how to do a marriage
01:07and also highlights relevant interface elements so you can click on them.
01:11The other part of the tutorial is reactive advice which occurs during normal gameplay.
01:16If you find yourself in a situation, what that actually means for you as a player
01:19and some little ideas of what you can do to fix it.
01:22That also is enabled in multiplayer, so if you play with your friends,
01:26they can have the reactive advice up whilst you just blaze through as an elite gamer.
01:32Tooltips. You hover over an icon or a button and it gives you a brief explanation of what it does.
01:37The problem we've found is that those explanations themselves can be very mystifying.
01:42If I hover over a button then the tooltip tells me you need to care about your liege and your
01:47rulers and vassals.
01:48If I'm a really new player, I don't know what those are to begin with either.
01:52So we've added a feature for tooltips inside of tooltips,
01:55so you can move your mouse into the tooltip you have open
01:57and then hover over certain key game concepts.
02:01That will open another tooltip and explain it.
02:04We have, of course, alerts. We've tried to focus them more in Crusader Kings 3.
02:09They are not reminders of an ongoing status that you already know about.
02:12It is something like, you are not married, you should fix that.
02:16Click this button in the alert and it will take you to a screen where you can try and get
02:20a marriage.
02:21On the other hand, we have the issues tab, which contains more of these current status pieces of information
02:27that aren't things you need to really worry about, but things you could look at if you want to.
02:32We also inside the issues tab have suggestions.
02:35They are more targeted suggestions of things you could probably look at.
02:39You should build a building somewhere, because you have a bunch of gold and you haven't built any recently.
02:43Those can be disabled in the settings screen, just so once you're more familiar with the game,
02:48you don't need to have them around.
02:50For less important pieces of information, we have two primary methods,
02:54the notifications and the toasts.
02:56Notifications are smaller pieces of info, such as how a council task is progressing,
03:02they're just ongoing pieces of information that appear, and after a set amount of time in-game,
03:07they'll just minimise and close themselves.
03:09For the toasts, those are more bombastic pieces of information, like you've gained a trait,
03:14or the outcome of an event that had a dice roll of what would happen.
03:17Those things will pop up at the top of the screen, usually with a nice sound effect.
03:21You can also have them for less good things if you failed that seduction event,
03:25and you've now looked like a fool in the court.
03:28We have added an in-game encyclopedia, so that you can go through and see information in a more wiki
03:35fashion.
03:36It's generated in-game, so it's always up to date.
03:39It includes game concepts, so you can then tooltip.
03:42It includes all the buildings you can look at, all the traits in the game, you can just search for
03:46the name.
03:47It has a search history, so you can go backwards and forwards, and you can just open it whenever in
03:51-game.
03:52It gives a good overview of information, whereas things like the fan wikis will still have their place
03:56to go more in-depth with strategies of how to play things, and more in-depth explanations
04:01that, you know, you might want to spend more time reading.
04:04All of the things we've mentioned you can mod to your heart's content.
04:07Any new game concepts you add or any new traits you add will automatically be put in the encyclopedia.
04:12They'll automatically be hooked into the tooltips in tooltip system.
04:15You can script in your notifications and alerts.
04:19All of that's done through the scripting system.
04:21So we expect modders to be able to both make a lot of cool stuff, and then using the encyclopedia
04:25and the other notifications and info systems, be able to explain their systems as well.
04:30With Magna Programmer, we have discussed governments in detail, your realm overview, and also raiding.
04:41So in Crusader Kings 3, we have three playable governments, feudal, tribal, and clan.
04:47The feudal government is focused mostly around contracts.
04:51You have a contractual obligation to your liege to provide levies and taxes.
04:56There are three levels of these obligations, which will give more levies and taxes, but will also make them a
05:02bit more upset.
05:03The clan government type is pretty similar to the Ikta government in CK2.
05:08And it's focused more around dynastic relations rather than the contractual obligations that you see in feudal realms.
05:15Clan governments have an invasion castle's belly, which they can use once per lifetime to invade an entire kingdom.
05:20This requires a very high level of fame, so you can't do this early on in your reign.
05:25The tribal government has their own holding type.
05:28These holdings provide significantly more levies than feudal ones do, but provide less taxes.
05:35Tribal governments tend to be strapped for cash, but have enough troops to be a significant threat, especially early on.
05:42As the game goes on, they tend to become weaker and weaker compared to everyone else, as everyone else gets
05:46better technology and so on.
05:48But they have a few methods to get out of being tribal by becoming either feudal or a clan.
05:54Since they're so focused on troops, they're also able to raid over the realms.
05:58And to make this cheaper, they also have men-at-arms that are based on prestige rather than gold.
06:03Tribals have a segregation castle's belly that they can use once per lifetime.
06:07This will take the top tier title of that realm and then vassalize that person and all of their vassals.
06:13We have a realm overview that shows you the entire state of your realm.
06:18This will show you your vassals, your succession, and your own domain.
06:23We have a law system in Crusader Kings 3, similar to how we had it in CK2.
06:27The main law now is Crown Authority, and for tribals we have Tribal Authority instead.
06:32And this will unlock things like imprisonment for tribals because they don't start with it, revocation of titles and so
06:39on.
06:40And eventually you're also able to designate your heir and change your succession law.
06:43In Crusader Kings 3, we have a number of succession laws.
06:46For instance, we have Partition, which is similar to Gavelkind.
06:49We also have oldest child succession, we have youngest child succession, and we have seniority-based succession where the oldest
06:55living person in your house will inherit.
06:59We also have a number of elective variants, which vary based on title, and we have a bunch of culturally
07:04specific ones like the Norse.
07:06We've re-implemented raiding in Crusader Kings 3.
07:09Now instead of doing a siege, you do a raid action.
07:12You're stuck while you're raiding so that it's easier if you're on the receiving end to actually deal with the
07:17raid.
07:17If you manage to beat a raid army, you take all of the gold they're carrying.
07:21With Linea Content Designer at Paradox, we have had a chat about war declaration and also about managing your mercenaries.
07:32So casus belli in the game are, we call them sea beasts, and they're basically like reasons to go to
07:39war.
07:39The different sea beasts in CK3 will have different declaration costs, and it can be everything from prestige to piety.
07:46But the most common one will still be claim cbs.
07:49If a cb is focused on prestige to piety, it's basically based on if it's someone of your own faith
07:55you're declaring the war against, or if it's someone of another faith.
07:58You can still declare a war if you don't have enough prestige to piety, but it will cost you more,
08:02like a level of devotion.
08:04Men-at-arms are basically your elite troops.
08:06The number of men-at-arms you can have is limited, but there will be multiple ways in the game
08:11where you can add slots.
08:13What you pay is an upkeep cost.
08:14When they are not raised, it will be fairly low, but when you raise them, you will have to pay
08:20quite a lot.
08:20There are a wide variety of different men-at-arms. The different types are, for example, what terrain you're good
08:26at in fighting, and what other men-at-arms you're good at countering, or weak against.
08:31There will be culturally specific men-at-arms, for example, huscarls and elephant warriors.
08:36We do have mercenaries in CK3 as well. If you have the gold to pay for them, they will add
08:41extra troops, they can affect what strategies you use, and sometimes they are the only way you can survive.
08:46You pay an upfront cost for your mercenaries, and this will be a two-year contract, and you will get
08:52reminded when the contract is about to expire.
08:54The mercenaries that will be in the game will have both cultural and historical flavor.
08:59The coat of arms and the names will be generated depending on the culture.
09:02You will have one, two, three to choose from in each culture, and you can then make the choice based
09:08on how big they are, how much they cost, or what men-at-arms they have in their troops, so
09:13that you can tailor your armies based on what enemy you're facing.
09:17With Alexander Altner, we talked about unhappy people, factions, rebellions, and civil wars.
09:27We have five factions. We have the independence faction that seeks to leave your realm. It's usually populated by people
09:36who are outside of your du jour area, or people that differ from you in culture and faith.
09:41You have the liberty faction, which seeks more freedom for the vassals, and of course the claimant faction, which seeks
09:49to put someone else than you on your throne.
09:51The populist faction is very interesting. It takes the place of liberty revolts from CK2, and also involves characters in
09:59your realm.
09:59Say you have a lot of Norwegian Catholics in your empire. They might want to see a claimant to the
10:07Norwegian throne, and then the faction itself will be populated both by Norwegian Catholic vassals and Norwegian Catholic counties, which
10:15will reinforce you with them.
10:16Peasant rabble is the least threatening of all factions you can face. They will not destroy your realm or see
10:24land leave, but they will move around lowering control, and the more they get to siege down your holdings, the
10:34larger the revolt itself will become, until eventually you're going to be overwhelmed by a horde of peasants and lose
10:41all control.
10:42When a faction is formed, they have a military value in how powerful they are compared to their liege. The
10:49more powerful they are, the more discontent they will become quicker.
10:53A weak faction will not be very discontent, because they realize that if they rise up in revolt, they will
10:59be crushed.
10:59But a strong one, especially one that eclipses their liege, will rise in discontent quickly.
11:06So when a faction has reached maximum discontent, they will eventually send an ultimatum to their liege.
11:12Stating what they want to see changed in the realm, be it lowered crown authority or independence.
11:19And then the liege can either comply, implementing a lesser version of what they would do if they were to
11:25lose the war.
11:26Or they can go to war with a faction. If they lose, they will have to implement worse versions of
11:32whatever they demanded in the first place.
11:35Civil wars work differently from CK2. The realm is still intact, only you will see that parts of it have
11:41risen in revolt.
11:43If you were to attack a realm that is in an ongoing civil war, you will still face the realm
11:48as a whole.
11:49Naturally, our written dev diaries have much more information, so if you want to know more, click on the links
11:54below, and I will catch you next month.
11:56To be continued...
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