00:17Grazie per la visione!
00:36Grazie per la visione!
01:00These primitives are then covered with materials to give them a more realistic look and feel.
01:05With a simple click, the material application transforms this flat surface into a road and this basic cube into a
01:11wall.
01:15You can create your own materials or use any of the pre-existing materials we use to create the game
01:20itself.
01:21We'll then select some more detailed decorative meshes from our pre-existing libraries to decorate the scene.
01:27These are great for adding in more complex shapes like foliage or statues,
01:31or to add that final level of detail that makes your level feel like a real place,
01:35things like trash in the street or some crumbling pieces of stone.
01:39The editor also comes with tools for creating particle systems like this fire,
01:44and a flexible audio system to add that final level of polish to your levels.
01:51Finally, we add lighting to the scene and adjust to our preferences.
01:59A collision pass is done to smooth out any bumps or hitches that interrupt game flow,
02:03and AI paths and cover are added to make the world interactive.
02:06The cover system is self-adjusting with the click of a mouse.
02:09You just need to add cover slots, simple markers that enable players to take cover, before they can be used.
02:18Kismet, our visual-based scripting system, is a very powerful but easy-to-use tool for creating scripted sequences.
02:25At its simplest level, scripting is a series of if-event, then-react sequences that cause things to happen in
02:31your levels.
02:32In this simple case, the event is if the level loads,
02:35and the react portion is spawn an enemy for the player to fight.
02:39This is the same system that we use to script every single event in Gears of War,
02:43and is an amazing tool for modders to experiment with crazy new ideas.
02:49Once everything is in place, you just need to do a quick rebuild and test your map using the play
02:53-in editor functionality.
02:55If everything works to your satisfaction, you can then publish the map by clicking on the Publish button,
03:00and the editor will automatically prepare the map for loading in-game.
03:04Your map will now show up in the Gears of War menus,
03:06and you can send it out on the internet to share with your friends for even more online multiplayer fun.
03:12The End
03:13The End
03:13Grazie a tutti.
Commenti