00:00RATED N FOR MATURE
00:32MULTIPLAYER IN THIS GAME IS INSANE
00:38THE HOOK OF THE GAME WHICH IS THE ABILITY FOR THE PLAYER TO MANIPULATE TIME
00:43THAT'S THE COOLEST SHIT EVER
00:57MY NAME IS MATTHEW KARSCH AND I'M THE CEO OF SABER INTERACTIVE AND ONE OF THE FOUNDERS OF THE COMPANY
01:02I USED TO PRACTICE LAW ONCE UPON A TIME AND I WORKED WITH A LOT OF RUSSIAN CLIENTS
01:07AND ONE DAY TWO GUYS WHO HAD THEIR OWN 3D GAMING TECHNOLOGY WALKED INTO MY DOOR
01:11AND BEFORE YOU KNEW IT I WAS DROPPING LAW AND I WAS WORKING WITH THEM
01:16I WAS A LOSY LAWYER ANYWAY
01:20THE CONCEPT BEHIND SABER WHEN WE STARTED WAS
01:23HEY, WE'RE AN AMERICAN DEVELOPER BUT WE'RE GOING TO DO OUR DEVELOPMENT IN RUSSIA
01:31MY NAME IS ANDREI IONIS
01:34I'M ONE OF THE CO-FOUNDERS OF SABER
01:36WE ALWAYS WANTED TO DO SOMETHING REGIONAL
01:39WE DIDN'T WANT TO BE COPYCATS WE WANTED TO HAVE OUR OWN TECHNOLOGY THAT WE HAVE FULL CONTROL OF
01:45I SAID TO ANDREI LISTEN I WANT TO BE ABLE TO SLOW AND STOP AND REVERSE TIME
01:49AND HIS ANSWER SLOW STOP NO PROBLEM
01:51REVERSAL NO CANNOT DO
01:53NOBODY BELIEVED THAT WE CAN REALLY PULL IT OFF AND TO BE HONEST
01:57I DIDN'T BELIEVE WE COULD PULL OFF THIS REVERSAL FEATURE
02:00SO WHAT ARE YOU TALKING ABOUT YOU CAN'T DO REVERSAL YOU GOTTA DO REVERSAL
02:04MATT WAS CONVINCING US THAT IT CAN BE DONE IT CAN BE DONE IT CAN BE DONE IT CAN BE
02:07DONE
02:07UNTIL WE FINALLY SAT DOWN AND FIGURED OUT HOW TO USE IT
02:13AND ANDREI CAME OUT WITH A SOLUTION
02:15AND BY THE WAY IT'S A SOLUTION THAT TO THIS DAY I DON'T THINK ANY OTHER DEVELOPER IN THE WORLD
02:20COULD HAVE COME UP WITH
02:21IN 2003 WE GOT A PROTOTYPE DONE AND IN THE SUMMER OF 2004 THE GAME WAS SIGNED BY ATARI
02:28MY NAME IS KYLE PESCHEL AND I'M THE SENIOR PRODUCER ON TIMESHIFT
02:33TIMESHIFT IS STUCK IN SOME SORT OF SPACETIME CONTINUUM WHERE EXECUTIVES STILL CARE ABOUT QUALITY AND NOT ABOUT JUST PUTTING
02:40ANOTHER GAME ON THE SHELF
02:41I'VE NEVER SEEN A GAME WITH A MORE FITTING NAME
02:44TIMESHIFT HAS BEEN IN DEVELOPMENT FOR NEARLY FOUR YEARS
02:46THE GAME STARTED WITH ATARI AND IN LATE 2005 VIVENDI PICKED UP THE TITLE FOR ITS SIERRA DIVISION
02:52IN MARCH OF 2006 AS VIVENDI ACQUIRED THE TITLE THEY PUSHED IT BACK A FEW MORE MONTHS TO GIVE IT
02:57SOME MORE TIME FOR DEVELOPMENT
02:59MY NAME IS MICHAEL CABESON AND I'M THE ASSOCIATE PRODUCER AT SIERRA INTERACTIVE ON TIMESHIFT
03:05I WAS WITH SIERRA WHEN THE GAME AND KYLE CAME OVER FROM THE PREVIOUS PUBLISHER
03:11KYLE'S AN INTERESTING GUY
03:13HE'S UH
03:13I SECRETLY KILL PEOPLE AND BURIE THEM IN THE DESERT
03:16HE'S UH
03:18HE'S AN INTERESTING GUY
03:19WHAT WE THOUGHT WE WERE DOING WAS THE IMPOSSIBLE
03:22WE WERE BUILDING ON QUITE A GOOD GAME AS IT WAS
03:26AND WHEN WE CAME A LITTLE BIT CLOSER TO OUR RELEASE DATE
03:30THE GAME WAS SOLID, YOU KNOW
03:35DEVELOPERS WORK VERY HARD TO WRAP UP GAMES
03:37AND AT THE END OF 2006 WITH CHRISTMAS SEASON WE WERE EXTREMELY CLOSE TO WRAPPING UP TIMESHIFT
03:43WE WERE DOWN TO JUST A FEW BUCKS, SEVEN BUCKS TO BE EXACT
03:48SEVEN BUGS MEANS YOU COULD BE DONE WITH THE GAME ON FRIDAY
03:51SEVEN BUGS AWAY FROM RELEASE IS THREE YEARS TO CLOSE
03:53IF YOU WERE SITTING OUT THERE RUNNING A MARATHON
03:56AND TRAINING FOR IT FOR YEARS AND NOW YOU'RE HERE ON THE RACE GOING DOWN
04:00YOU'RE COMING OVER THE LAST HILL
04:02AND AS YOU LOOK OUT YOU'RE LIKE, OH, THERE'S THE FINISH LINE, GREAT, SWEET
04:05WE GOT A PHONE CALL
04:07FROM EVENTIE TELLING US THAT THEY WANTED TO EXTEND THE GAME
04:11UH...
04:11ALL OF A SUDDEN LIKE THE CLOUDS OPEN UP IN SOME SORT OF LIKE MONTY PYTHON MOMENT
04:16AND LIKE THE VOICE OF GOD COMES DOWN AND SAYS, HEY, BITCH, YOU'RE GETTING ANOTHER YEAR
04:23THAT'S LIKE WHAT IT'S LIKE EXCEPT WITHOUT GOD CUSSING AT YOU
04:26ANDRE WAS IN THE ROOM WITH ME AND WE ALMOST, LITERALLY ALMOST COLLAPSED
04:30I SAID, OH MY GOD, I COULDN'T BELIEVE WHAT I HEARD
04:32THE GUYS HAVE PUT IN VERY LONG HOURS
04:35AND WHEN YOU'VE BEEN IN CRUNCH TIME NUMEROUS TIMES
04:38BECAUSE THE GAME HAS BEEN EXTENDED NUMEROUS TIMES
04:40IT WEARS ON THE TEAM
04:43THEY JUST COULDN'T COMPREHEND WHY THE GAME WAS EXTENDED
04:45WAS IT A BAD THING, WAS IT A GOOD THING
04:46IT DIDN'T FEEL TOO GOOD TO ME, TO BE HONEST WITH YOU
04:50SO WHEN YOU SIT DOWN AND TELL AN ENTIRE TEAM THAT YOU'RE GOING TO EXTEND A GAME
04:54THAT'S WHEN YOU PUT OUT SUICIDE WATCH
04:57THAT'S WHEN YOU PUT OUT SUICIDE WATCH
04:58I THOUGHT THAT WE NEED TO PUT IN THE ROOM AND PUT IN THE ROOM
05:03ALL RIGHT, LET'S JUST SIT DOWN AND TAKE A BREATH, OKAY?
05:06WHEN I GAVE IT A LITTLE THOUGHT
05:08I REALIZED IT'S ACTUALLY, IT'S GREAT
05:10THE GOOD NEWS IS, IF ANY LIKES THIS GAME THEY SEE IT'S POTENTIAL
05:13AND THEY WANT TO TURN IT INTO A FRANCHISE
05:15ALL RIGHT, WELL NOW WE HAVE AN OPPORTUNITY HERE
05:18SABER HANDLED IT REALLY WELL
05:19I THINK THAT THE TEAM REALLY REALIZED THAT
05:22HEY, WOW, THIS IS THE ANSWER THAT EVERY DEVELOPER ALWAYS ASKED FOR
05:26WE'VE HAD THE OPPORTUNITY TO KIND OF STEP BACK FROM THE GAME
05:29LOOK AT IT OBJECTIVELY AND SAY, OKAY, WHAT ARE THE THINGS THAT WE WANT TO FIX?
05:33WHEN THEY PAIRED US WITH CHRIS MILLER
05:35AND THEY PUT HIM ON THE PROJECT
05:37I KNEW WE WERE IN GOOD HAND
05:40HI, I'M CHRIS MILLER
05:42I'M THE VICE PRESIDENT OF CREATIVE WITH VIVENDI GAMES
05:44WE SPENT A LOT OF TIME FOCUSING THE ART TEAM
05:49AND CHANGING THE DIRECTION OF EVERYTHING
05:52FOR THE FIRST THREE YEARS OF DEVELOPMENT
05:54TIMESHIFT WAS FOCUSED ON A STEAMPUNK INSPIRED STYLE GUIDE
05:58WHICH ULTIMATELY MEANS GUNS THAT ARE OVERLY COMPLEX
06:02THE GAME HAD A LOT OF CRAZY OUTFITS OR YOU KNOW
06:06NEW VEHICLES THAT YOU'VE NEVER SEEN BEFORE
06:08ALL THOSE ELEMENTS PILE UP AND THAT MAKES IT VERY HARD FOR A GAME
06:11TO BE ABLE TO RESONATE WITH A MASS MARKET OR EVEN A HARD CORE IN SOME CASES
06:16AND SO WE FOCUSED THE TEAM ON A MORE PLAUSIBLE, MORE REAL ART STYLE
06:27LET'S GET THE ART SIMPLE AND CLEAN, LESS IS MORE, THAT KIND OF APPROACH
06:33VISUALLY TEXTURE-WISE WE'RE HITTING IT OUT OF THE PARK NOW
06:36WE'RE SO PLEASED WITH HOW THINGS ARE COMING TOGETHER TO LOOK
06:38TEMPORAL COORDINATES SUGGEST ULTIMATE TIMES DREAM
06:45MOST OF OUR TIME TRAVEL METHODOLOGIES ARE CLASSIFIED
06:4812 MONTHS AGO WE HAD A STORY THAT WAS INTERESTING
06:51IT COVERED THIS LOVE TALE, IT WAS ABOUT SAVING YOUR CHILD
06:55IT WAS GOING PLACES
06:59BUT IF I'M PUTTING MYSELF IN THE SHOES OF A GUY IN KANSAS
07:04WHO'S 18 YEARS OLD AND IS PLAYING THIS GAME
07:06YOU KNOW WHAT, I DON'T CARE ABOUT SAVING MY VIDEO GAME DAUGHTER
07:09WE SHIFTED OUR FOCUS TO THE MAIN CHARACTER
07:12WHO IN THE PREVIOUS ITERATION WAS A, YOU KNOW, BARREL CHESTED FOOTBALL LOOKING GUY
07:17INSIDE OF A, YOU KNOW, SORT OF A FOOTBALL OUTFIT ARMOR THING
07:22WE HAD LIKE AN ARNOLD SCHWARZENIGGER STOIC SORT OF LIKE THE ULTIMATE TEST PILOT
07:26THE BEST OF THE BEST OF THE BEST IN TYPICAL VIDEO GAME FASHION
07:29AND SO WE WERE TRYING TO GET SOMETHING MORE ICONIC
07:32THAT WOULD ALLOW US TO MASK SOME OF THE IDENTITY OF THE LEAD CHARACTER
07:36AND LET THE PLAYER BELIEVE THAT THEY ARE THAT PERSON
07:39OR THAT THEY COULD BE THAT PERSON
07:42THE SUIT REALLY HELPED US, YOU KNOW, MAKE THAT HAPPEN
07:46IF YOU WANT TO SEE YOUR FINANCE GUY CRY
07:49IS THE SUBJECT READY?
07:51TELL HIM THAT 18 MINUTES OF ORIGINALLY GENERATED CUTTING-EDGE FMVS
07:56ARE GOING TO BE DELETED
08:00TIME SHIFT HAS REALLY BEEN A LABOR OF LOVE FOR EVERYBODY INVOLVED
08:06WHAT HAPPENS IF YOU GIVE SOMEBODY AN EXTRA YEAR?
08:09HOW MUCH BETTER COULD THIS GAME BE?
08:13YOU TAKE A TITLE THAT WAS SUPPOSED TO BE A VALUE GAME
08:16AND WAS SUPPOSED TO, LIKE, JUST BE ON A SHORT DEV CYCLE WITH A 15-MAN TEAM
08:20AND NOW YOU LOOK TODAY AND GO, WOW, TIME SHIFT OVER THE FOUR YEARS HAS GOTTEN EXPONENTIALLY BETTER
08:28I THINK LOOKING BACK IT WAS DEFINITELY THE RIGHT DECISION
08:32IT WAS CRAZY
08:34WHAT WE DID WAS CRAZY
08:36BUT I THINK WHAT WE CAME OUT WITH ON THE OTHER SIDE IS SOMETHING REALLY GOOD
08:42THANK YOU!
09:11Grazie a tutti.
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