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  • 19 ore fa
Ecco a voi un nuovo trailer in alta risoluzione di Timeshift, shooter per Xbox 360 e PC pesantemente ridisegnato nell'ultimo anno.
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00:01RATED M FOR MATURE
00:30WE WANTED TO LEAVE A LOT OF THE STORY IN THE PLAYERS' HANDS TO SORT OF COME ALONG THE JOURNEY
00:36WITH US, FIGURE OUT EXACTLY HOW, AS THEY PLAY THROUGH IT, HOW THE STORY UNFOLDS AND WHAT IT MEANS.
00:41SO, TUCKER, HOW'S MY AUTO-RETURN SYSTEM?
00:45WELL, THEORETICALLY, IT'S PERFECT.
00:48KRONE TOLD DOD THAT HE'S BEHIND SCHEDULE...
00:51THE REASON THE GAME TIME SHIFT IS SUCH A STRONG IDEA IS THAT WE'RE COMBINING TWO THINGS.
00:56WE'VE GOT TIME TRAVEL AND WE'VE GOT TIME SHIFTING.
00:59I'VE NEVER HAD SO MANY QUANTUM PHYSICS QUESTIONS IN MY LIFE.
01:02I KNOW MORE ABOUT THE SPACETIME CONTINUUM THAN I EVER WANTED TO KNOW.
01:05NOT A PASSIVE JUMP TO THE PAST, BUT AN INVASIVE ONE.
01:08PEOPLE ARE JUST LIKE, WAIT, IF YOU COULD DO THIS, THEN COULDN'T YOU DO THAT?
01:12ACCELERATE THE SCHEDULE. IF YOU NEED HELP, GET IT.
01:16OUR IDEA WAS TO JUST TELL THE STORY IN BURSTS, TINY BURSTS, NOTHING THAT LASTED MORE THAN SEVEN OR EIGHT
01:23SECONDS.
01:24I THINK KRONE CONSIDES YOU A THREAD.
01:26NO, I'M NOT GOING TO TELL YOU EVERYTHING THAT HAPPENS.
01:29YOU CAN FIGURE IT OUT BECAUSE YOU WATCH MOVIES LIKE MOMENTO OR TELEVISION SHOWS LIKE LOST.
01:34IT'S NOT WHAT IS NOT SAY THAT CONCERNS US. IT'S HOW THEY'RE PHRASED.
01:38WE'VE TAKEN TIME AS THE THEME AND WE'VE MIXED IT UP.
01:41AND THE WAY WE WOULD DO THAT IS, WE WOULD USE OUR SUIT AS A CONCEIT, AS A STORYTELLING DEVICE.
01:47ONE OF THE ASPECTS OF THE SUIT IS THAT THE SUIT IS MALFUNCTIONING.
01:51AS THE SUIT IS MALFUNCTIONING, SO IS THE STORY.
02:00SOME OF THE PACING IS LIKE BROKEN AND SOME OF IT IS, IT'S ALL RELATED TO THE STORY, IT'S ALL
02:04RELATED TO THE SUIT.
02:05AND IT'S GIVEN TO THE PLAYER PROGRESSIVELY AS YOU GO THROUGH IT.
02:09I THINK CROWE KNOWS I'M HELPING YOU. I DON'T KNOW WHAT TO DO.
02:13IT'S JUST LITTLE PIECES AT A TIME.
02:16WE ARE A GO. I SAY AGAIN, WE ARE A GO.
02:19ONCE YOU ACTUALLY FINISH THE GAME, YOU REALLY FINALLY GET WHAT THE WHOLE STORY IS ALL ABOUT.
02:35THE GAME PLAY IN TIME SHIFT IS VERY UNIQUE BECAUSE NOT ONLY DO YOU JUST HAVE THESE TIME POWERS, BUT
02:41EVERYTHING IN THE GAME WORLD HAS BEEN BUILT AROUND THESE TIME POWERS.
02:44BY WAY OF THIS ACCIDENT, YOU'VE BEEN GIVEN THIS GIFT.
02:47AND BY USING THAT GIFT, YOU SUCCEED IN ACHIEVING THE GOALS THROUGHOUT THE GAME.
02:51WITHOUT THEM, YOU'RE DEAD.
02:55DESIGN GAMEPLAYS WITH THESE THINGS LIKE SLOW, STOP AND REVERSE IS NOT TRIVIAL.
03:02IT ALLOWS THE PLAYER TO DO SOME KICK-ASS EFFECTS, SUCH AS SLOWING GRENADES IN MID AIR, SHOOTING THEM OUT
03:07OF THE AIR, REVERSING THE TRADECTORY SO IT GOES BACK AT THE ENEMY AND BLOWS UP.
03:12AND OTHER ELEMENTS SUCH AS SHOOTING THE GUNS OUT OF THE ENEMY'S HANDS AND YOU CAN THEN USE THE ENEMY
03:16AS COVER.
03:22THERE ARE SO MANY DIFFERENT VERSIONS OF USING TIME CONTROL TO YOUR ADVANTAGE.
03:26YOU GET A CHANCE TO UNDO EVENTS, AS THEY'VE ALREADY HAPPENED.
03:29AND THIS INCLUDES BRINGING PEOPLE BACK TO LIFE IF YOU'VE JUST SHOT.
03:39WE'VE CHANGED JUST ABOUT EVERYTHING.
03:42THE GAME IS A DIFFERENT GAME.
03:53AS FAR AS MULTIPLAYER IS CONCERNED, IT'S THE HIDDEN GEM IN TIMESHIFT.
03:57TIMESHIFT MULTIPLAYER IS THE CROWN JEWEL OF THE GAME.
04:11IN SINGLE PLAYER TIME CONTROL GIVES YOU UNIQUE ABILITIES, BUT YOU CAN'T USE IT IN MULTIPLAYER.
04:17BECAUSE IF YOU, FOR EXAMPLE, FREEZE TIME, IT IS FROZEN FOR ALL OF THE PLAYERS.
04:24IT'S OBVIOUSLY NO FUN.
04:26SO WE HAD TO COME UP WITH SOMETHING DIFFERENT.
04:29THE SOLUTION WAS CHRONOS GRENADES.
04:33YOUR SUIT EXPORTS ENERGY TO THESE TIME SHIFTING GRENADES.
04:36WHEN YOU THROW ONE AND THEY EXPLODE, THEY CHANGE TIME WITHIN THAT BLAST RADIUS.
04:45IT IS SO MUCH FUN TO JUMP ONLINE AND TO SLOW STOP OR REVERSE TIME AGAINST YOUR OPPONENTS OR USE
04:51A NEW TIME SHIELD.
04:54IMAGINE 15 PEOPLE IN A ROOM, ALL OF THEM HAVE TIME CONTROL.
05:00PEOPLE ARE GOING TO BE LOVING THAT.
05:03RED FLAG DROP.
05:10THE REPLAY FACTOR IN TIME SHIFT IS HUGE.
05:15PEOPLE ARE GOING TO BE WALKING BY SOMEBODY ELSE PLAYING IT.
05:18WOW, WHAT'S THAT? IS THAT A MOVIE? WHAT MOVIE ARE WE WATCHING?
05:24WE'RE ALL VERY AWARE OF THE COMPETITION.
05:27WE'RE BEING RELEASED AGAINST A LOT OF OTHER GAMES AND REALLY GOOD GAMES. WE GET THAT.
05:31I PLAY SHOOTERS, I KNOW WHAT'S OUT THERE. I KNOW WHAT WE'RE GOING UP AGAINST.
05:41WE'RE ESTABLISHING OUR UNIVERSE. WE'VE ESTABLISHED IT, WE'VE ESTABLISHED IT WELL, AND WE'RE VERY CONFIDENT IN IT.
05:50PART OF THE FOCUS THAT VIVENDI DID WHEN WE SAT DOWN TO REALLY GET BEHIND THIS TITLE WAS, HOW ARE
05:55WE GOING TO MAP THIS GAME OUT ACROSS A FRANCHISE?
05:57NOT ONE OFF, NOT, HEY, THIS IS A PICKUP TITLE. THIS IS A COMMITMENT TO AN IP THAT WILL EXTEND
06:03BEYOND ONE GAME.
06:05WE HAVE PEELED BACK THE LAYERS JUST A LITTLE BIT IN THIS FIRST GAME, AND WE CAN GO ANYWHERE FROM
06:10HERE.
06:16I THINK WE'VE DONE A GOOD JOB. I THINK WE'VE DONE A MIGHTY FINE JOB.
06:22HOW IN THE HELL? WHERE'S MY GUN?
07:01I THINK WE'VE DONE A MIGHTY FINE READER DEELE.
07:04Grazie a tutti.
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