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Videoanteprima in alta risoluzione di MotorStorm a cura di Antonio Fucito. Direttamente dal Tokyo Game Show 2006.
In formato Quicktime.
Trascrizione
00:00e
00:21ci troviamo a nella nuova build di motorstorm gioco che uscirà al lancio
00:25di playstation 3 in america
00:30and clean at the moment straight out of the car wash but as soon as the race starts we're
00:36going to really muddy up the truck already we're getting we've had somebody wiping out
00:42and we'll see we'll start to deform the trap so i'm going to take this truck down to the left
00:49you'll see is a river bed do you not just want me to just keep talking about um we've got
00:54a river
00:54back when i was out staying on the road and it's really easy to control this i don't want to
01:00get down
01:00from the road and the bikes will take this route as well stay now from the road staying higher
01:05and if i get next to me then we'll see you in the house
01:09rispetto alla build presentata alle 3 notiamo un netto miglioramento per quanto riguarda le texture
01:14la complessità poligonale di macchine veicoli e dei paesaggi la cosa naturalmente che colpisce
01:21più all'occhio è la fisica delle macchie come avete visto in queste prime fasi di gioco le macchie
01:25possono esplodere essere buttate fuori e avere diciamo reazioni realistiche in base a cosa
01:31succede sulla sulla pista ok so i'm using my boots though so i've got a boots which which i can
01:39use
01:39but you'll see the temperature gauge whoops if i can stay on the track
01:47so the temperature the temperature gauge is going to get hotter so i can use the boots a lot
01:51and it's a big benefit but if i use it too much i'll just try and flow it down
01:56and we'll see what happens when i boots too much so now i'm getting really hot
02:03I'm catching fire this time we're starting to shake until the temp is done
02:08ok so bye and then we get a death cam which is a slow motion we can
02:13we're going to track around the car just to show off the spectacle of the visuals and the damage
02:18an'altra caratteristica del gioco è che tutti diciamo le macchie tutti i veicoli hanno un turbo
02:23un turbo che viene usato in base alla temperatura che si trova sotto in basso a sinistra
02:28il turbo è possibile usarlo in maniera infinita fino a quando la temperatura non raggiunge il massimo livello
02:33dopo il quale la marmitta ovviamente scoppia e la macchina perde aderenza e scoppia
02:39ogni volta che c'è un incidente nel gioco c'è una sequenza spettacolare che fa vedere
02:44a modice ma ad esempio di burnout fa vedere in maniera spettacolare come la macchina viene distrutta a mille pezzi
02:50so one of the things that we wanted to do with motorstorm was our focus has been on brutal off
02:56road racing
02:57so instead of it being like a normal racing game where it's about the precision of the race
03:02about the precision of the race line and about how fast you do at that it's more about beating the
03:08opposition
03:09so it's a constant battle from beginning to end where you've got to know where the opposition are
03:13come in and take you out and opportunities to take them out and knock them onto the worst route
03:20and also because the traps being deformed means each map is different so you've got to come to the bucket
03:26and what happens on the post now maybe a ramp of what you've previously taken has actually been taken
03:30for us i can't talk a play a ramp what you've previously taken could actually be taken out to this
03:40ramp
03:40here maybe a truck could have slammed into it and you've used that and then all of a sudden that's
03:44not available to you so you can't learn the race and have the same experience over and over you've got
03:49to be thinking and reacting all the time to what's going on around you so i'm now down in the
03:53mud i
03:54don't want to really be down in the mud and you see these guys the bikes and stuff there staying
03:58up high
03:59but because i'm down in the mud i've got a little shortcut
04:01so i can use this little shortcut to let the windy one i can't use it i can't speak
04:11through with the people but i can use extra shortcuts and stuff like this the sharpest
04:18that we're going to destroy them so it's all about watching the opposition it's about fighting with
04:23them and also trying to go to the studio okay i'll translate
04:27un'altra delle caratteristiche del gioco i precomendatori hanno puntato non a fare a
04:31rendere motostorm una gara di velocità nella quale vince chi è più veloce ma bensì
04:37fare battere l'avversario trovare scorciatoie trovare tutti i metodi per battere
04:41l'avversario non soltanto mediante il mezzo più veloce nella versione finale del gioco infatti
04:47ci saranno numerose diciamo deviazioni all'interno della stessa pista e come ben sapete già dalla
04:52precedente release ogni qual volta si farà un giro il terreno subirà delle deformazioni che andranno a incitare
04:57anche sull'assetto delle macchine e così via
05:03what are the to do before the release of the game
05:08well it's because we've got lots of different vehicles
05:12there's a lot of balancing which needs to be done to make sure that every vehicle
05:15has some strength and some weaknesses so that's what we spend a lot of time on just getting
05:21absolutely balanced we don't want it so there's one vehicle on one track where you say
05:25whoever picks this vehicle is always going to win so if you pick that vehicle
05:29or another one it's simply down to your preference because you can win and you do that
05:35so it's balancing the game
05:38we're also looking at how we can visually improve it but we'll be very happy that you know
05:43which maybe some effects uh
05:46of the next absolutely absolutely okay
05:49there is date
06:03thank you very much
06:04no problem
06:07allora il programmatrice ha confermato che seppur non è ancora confermato al 100% l'intenzione è quella di far
06:14uscire il gioco insieme alla console in America
06:16le ultime cose da fare prima del lancio del gioco sono migliorare naturalmente gli effetti visivi e bilanciare maggiormente tutti
06:23gli aspetti del gioco
06:24ovvero tutti i veicoli avere una stessa potenzialità e le piste
06:27potestorme comunque sicuramente può essere considerato come uno dei titoli più promettenti che usciranno per playstation 3 al lancio
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