00:01RATED E10 FOR AGES 10 AND UP
00:30THAT I'VE WORKED ON THAT REALLY FEELS LIKE IT'S MORE THAN THE SUM OF ITS PARTS.
00:33IT WAS EPIC. IT WAS HUGE.
00:51THE CHRONICLES OF NARNI AND PRINCE CASPIAN IS THE FIRST RELEASE FROM FALLLINE STUDIO.
00:55SO IT'S ITS FIRST OPPORTUNITY TO REALLY PROVE TO THE WORLD, SO TO SPEAK,
00:58THE QUALITY THAT'S IN THIS BUILDING.
01:00BOTH THE FILMAKER, ANDREW ADAMSON AND THE LOUIS ESTATE, WERE BOTH INTEGRAL IN THE DESIGN OF THE GAME.
01:05WE DIDN'T REALLY APPROACH THIS GAME FROM THE STAMPEN OF LET'S MAKE A DS TITLE.
01:09IT WAS LIKE LET'S MAKE AN EPIC GAME THAT LOOKS REALLY GOOD ON THE DS.
01:13THE GAME WAS DEVELOPED ALONGSIDE THE FILM AND ALSO WITH SOME PRETTY CLOSE INPUT, ESPECIALLY EARLY ON.
01:19WE DON'T WANT TO JUST DO A MOVIE GAME. WE WANT TO GO BEYOND THAT.
01:23WE WANT TO REALLY DO A QUALITY EXPERIENCE THAT STANDS ON ITSELF.
01:27ONE OF THE BIG CHALLENGES WITH THIS GAME WAS HOW DO WE BRIDGE THE GAP BETWEEN THE GAME PLAY ELEMENTS
01:33AND THE MOVIE.
01:34WE HAVE A SMALLER CONSOL TO PUT THIS ON, SO WE HAD TO FOCUS ON WHAT WOULD MAKE THE GAME
01:39FUN.
01:40PURELY BY HAVING THE INPUT BEING A STYLIST THAT WE CAN CREATE A DIFFERENT TYPE OF EXPERIENCE FOR THEM.
01:45OBVIOUSLY IT'S PORTABLE SO THAT THE GAME PLAYER CAN TAKE THAT EXPERIENCE WITH THEM WHEREVER THEY GO.
01:50DOING AN RPG STYLE GAME ALLOWED MORE DEVELOPMENT OF CHARACTERS AND A LITTLE MORE STORY DEVELOPMENT THAN WHAT WAS DONE
01:56ON THE LINE THE WITCH AND THE WARDROBE.
01:58WE WANTED TO GO WITH AN RPG BECAUSE WE FILMED CASPIAN AS A, YOU KNOW, COMPLEX STORY LINE.
02:03SO WE WANTED TO DO SOMETHING REALLY STORY BASED BECAUSE WE FELT WE HAD A LOT OF REFERENCE FOR THAT.
02:07TIMEFRAME IS SET IN NARNIA AND IN THE PEVENSEES WORLD IT'S A YEAR LATER FOR THEM BUT IN NARNIA THOUSANDS
02:14OF YEARS HAVE PASSED.
02:15AND THINGS HAVE CHANGED A LOT SINCE THE FIRST MOVIE.
02:19EVERYTHING THAT REALLY MAKES NARNIA NARNIA IS UNDER THREAT AND WE NEED A PLAYER TO COME IN AND SAVE THE
02:26DAY.
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