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01:17hai minotaurs, hai fawns, hai dwarfs
01:20abbiamo letto giocare di giochi, possiamo giocare di griffini
01:23i caratteristiche sono così realistiche
01:24che rappresentano quello che abbiamo lavorato con
01:27abbiamo spento molto tempo e effort
01:29per dare le persone un ragazzo di giocare come un caratteristico
01:32suzan ha un bow e un arrow
01:34peter ha un grappling hook
01:36e il player può chiedere se vuole essere gung-ho
01:38se vuole essere stealthy
01:39se vuole essere più tante e caratteristiche
01:43abbiamo usato motion capture
01:45to get the believability of the characters
01:48the motion capture, the performer wears a suit
01:51which is covered in reflective markers
01:53I then step into a room with a circle of infrared cameras round
01:58and they fire out an infrared beam
01:59which hits these markers here
02:02the computers work out a 3D image
02:04then lay on a character
02:06so it's a bit like being a virtual puppeteer
02:09we had Reaper Cheap, the mouse
02:10who we decided to mocap
02:12because he has a lot of human mannerisms
02:15that actually turned out very well
02:17it's always important to look at other animals
02:19for instance with a fawn
02:20you know you can look at goats
02:21and the way they move
02:22and they're very afraid
02:23because they're prey basically
02:30motion capture gives you that subtlety
02:32that level of realism
02:34which is very immersive
02:35and I'll be sure to know so
02:37and the way they're myself
02:38then play so
02:38thank you
02:38for this loop
02:38thank you
02:38thank you
02:41thank you
02:43thank you
02:44Grazie a tutti
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