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In alta definizione, il diario di sviluppo di Need for Speed: Undercover, nuovo capitolo dell'ormai eterna saga automobilistica targata Electronic Arts in arrivo su PC, Xbox 360 e PlayStation 3.
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01:20la curva è molto molto bello e cool
01:23la physics è tutto naturalmente, nulla è stato faked, phonied
01:26abbiamo fatto quasi di 40 attribute
01:306-7 anni fa
01:32fino a 400, tutto è basato sulla curva, la speed
01:36abbiamo potuto ogni parametro di tutto il caro
01:40quindi abbiamo fatto la brakes down, abbiamo fatto la 360
01:44quindi abbiamo fatto un 180
01:46quindi con la flicka di l'ebrake
01:49e la flicka di l'ebrake, siamo in 180
01:51quindi abbiamo fatto la camera stazione
01:53e ora abbiamo fatto la camera perfetto per la riferia
01:57la camera rotata e ora siamo in reverse
02:00quindi è molto touchy, come in reale
02:02devi essere molto sensibile per la riferia
02:05le tappi possono fare, ma ora abbiamo fatto
02:07una volta in reverse, qualcosa che non abbiamo mai avuto
02:10in ogni speedo
02:12e essenzialmente, abbiamo un'altra cosa
02:14di fare la fronte di l'ebrake
02:16ora abbiamo fatto la riferia
02:18and we said ok, very cool, let's do, can we do J-turns with a flick of a switch, so
02:24all we do is flick, boom, we're the other way, let's see that combined, so let's go into a J
02:29-turn, goes into reverse, flick of a switch, boom, we're back going the other way with the J-turn there,
02:39so we said ok, all that's separating now to do 360s, it's just doing that faster, so let's gather some
02:45speed here,
02:50so there's a perfect one there, so nice and sharp and crisp, let's do one more, just show it, shows
02:56that that one wasn't a fluke, nice and simple, there we go, nice and reactive, just showing you how flicks
03:06of the switch and flicks of the controls allow you just to dance around, finesse the car, I'm going to
03:11show you now how that's possible, if you pretty much spin the car around in this light,
03:18first time again ever, where you're able to see the side of the car completely, you'll notice the fenders here,
03:24how much suspension movement there is in the car, that's all happening naturally, that's all, you know, we have progressive
03:31springs, we have digressive shocks, we have roll bars, we have everything based on speed,
03:38so we are able to go and diagnose problems in the car all the way through the development of our
03:45titles and essentially hand tune each and every single car perfectly and each one of the cars feels different,
03:53that's the other thing, you know, all wheel drives feel different from the front to rears as well, and within
03:58those categories, depending on weight, depending on wheelbase, depending on ride height, everything handles and has its own character,
04:06the other thing is drifting, we don't have, as per se drifting, modes of drifting, we have drifting right into
04:13the game, so I'm able to essentially go through a long corner, as long as I keep my throttle pinned
04:20and counter steer, I'm going to keep the drift going, so there you go, you saw drift right through that
04:25corner, so let's get some speed here again, that's nice, counter steer, and you see as soon as I counter
04:32steer, boom, the car comes right out of it, when you don't counter steer, you go in, boom,
04:36you're going to spin out the car, physics thinks, okay, he's holding the e-brake long enough, he wants to
04:41do a maneuver, or he's, you know, you broke that traction point, where you've gone past 100% of the
04:46tire, and you're going around, so some other inputs that we put in, that are very cool this year, to
04:51give the player more control, is the double tap feature, it's whenever you're coming up to a roadblock, or you
04:56want to change directions quickly, you'll notice all I'm going to do here is double tap the brakes here, I'm
05:01in fourth gear, double tap, and I go instantly into reverse, this car is stopped, I'm spooled already up to,
05:0650-60 miles per hour, that allows quick transitions, allows me to get away from cops, allows me to spin
05:12off cops, super simple, the other thing that we put in is, is catered really to NOS,
05:17not only does NOS, you know, blow by the opponents, we also made it so the NOS puts the power
05:24to the ground, as I'm going into the drift, I can hit the e-brake NOS at the same time,
05:30you just saw, I just did a nitro drift there, style points popped up,
05:34so again, show you, we're going to drift, NOS at the same time, and I'm NOSing and counter steering at
05:40the same time, to really keep the drift going, so timing is crucial, timing is key, like I can't stress
05:46enough, nothing is fake, it has been my duty over the last 7, 8 years, back when, since Hot Pursuit
05:532, we're developing Underground, to create a physics engine that was powerful, all that work is a combination of what
06:00we made in Need for Speed Uncovered.
06:04We're getting disks to change!
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