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00:19Dragon Age 2 is going to be about consequences, a game about making hard decisions.
00:23As we talked about the plot for Dragon Age 2, it really came down to two potential stories.
00:28One, which felt a lot like Dragon Age Origins.
00:31And the second, which delved into a lot more about the actual lore and history of Dragon Age 2.
00:38The second option was the tougher option to tell.
00:41But we felt that Dragon Age needed to explore some different directions and some different ways to tell story.
00:47Hawk, the man or woman that the player steps into the shoes of, is a refugee.
00:52Someone who escaped the blight and spawned a legend.
00:56Hawk is going to be a different character based on the actual dialogue options you pick.
01:02And that was a lot of fun trying to come up with the good guy character who's going to sacrifice
01:08himself to do the right thing for others.
01:10And the much more aggressive, I'm going to, you know, do whatever it takes kind of character.
01:16And of course it wouldn't be Dragon Age without the snarky, sarcastic humor.
01:19She fills her days making poisons and cake. Tell me you didn't try the cake.
01:24How did he rise to power? How did he become the champion of Kirkwall?
01:28What's brought the city and later the entire world to the brink of war? These are questions that need to
01:32be answered.
01:33It's like one of those moments in history where people will talk about for centuries afterwards that I knew someone
01:41was there or read stories about the people who were there.
01:44So the player gets to be there at that pivotal moment.
01:47So we got together to talk about ways we could do this. The way we could tell a decade worth
01:52of history in a single game.
01:54And out of those explorations, that's where the frame narrative came from.
01:58A story within a story became key. This is a technique you see in The Usual Suspects. You see it
02:03in Princess Bride.
02:04It's being told from the perspective of a character named Varric. He's a dwarven rogue storyteller.
02:11I've had gentler invitations.
02:13Varric knew the player and he's telling the story to Cassandra, who is a Templar investigator who's trying to figure
02:20out what happened.
02:21Time to start talking, dwarf. They tell me you're good at it.
02:26But he doesn't always tell the truth. Sometimes he begins telling the legend. The story that everybody knows about this
02:33character, Hawk, that was larger than life.
02:39Bullshit. That's not what really happened.
02:41When a book or a movie does a frame narrative, the narrator knows how things are going to turn out.
02:45But in a video game, we can't know that. Because the way you choose to play is going to affect
02:50the narration.
02:51And what's so very cool about this is, while we can't really take credit for frame narrative, it's been used
02:55for hundreds of years,
02:57I think this may be one of the first of the truly interactive frame narratives.
03:01Thus began the champion's first year in Kirkwall, settling his debts with the mercenaries. That's when I first met the
03:08champion.
03:09In Dragon Age Origins, you traveled across the land. But in Dragon Age 2, you're traveling through time.
03:13We're focused on a more specific area. You see it over time. You see it evolve. You see it change.
03:18This, I think, gives it more depth.
03:21Relationships can develop over a period of years rather than just weeks or months.
03:25Been a while, hasn't it?
03:27I've been keeping an eye on you.
03:28On one hand, an adventure tale isn't necessarily about romance. But on the other hand, what adventure tale, what science
03:36fiction or fantasy tale have you ever seen that didn't have some element of romance?
03:40Wait. You're not thinking of bringing feelings into this, are you?
03:45And we were able to take them in some pretty wildly different directions, from virginal girl next door to crazy
03:52up against the wall, let's have it on right here.
03:54And one angle that we haven't really targeted before is the sense of family. The sense that Hawk is not
04:00some character who just washed up on a beach with no history, nothing to back him up.
04:05He's got a mother. He's got siblings. And they come with him. Will we see rivalry? Yes. Will we see
04:10jealousy? Yes. Will we see genuine affection? Yes.
04:13We're running from your bloody templars.
04:16I'm in charge. You do what I say.
04:19Right, brother.
04:20So it's obvious, well, you know, if I'm going to become the champion of Kirkwall, why bother playing? Well, the
04:25question is, what is a champion of Kirkwall?
04:27Is there a political significance? Do I command an army? Have I got some sort of superpower that no one's
04:32told me about?
04:33And in a lot of ways, you know, how you choose to play will help define that.
04:36It would have been very easy for us after Origins to sit on our laurels and just do what was
04:43already successful and not try anything new.
04:45But I think the thing that Bioware does that's great is we're always interested in evolution.
04:53Love the Devil to watch the zoom out!
05:07It's a classic music for theца and it's not too much.
05:11You're looking for a long way to see you and make a big difference.
05:11I mean, this is a lot of fun.
05:12I mean, this is a lot of fun.
05:12I think that's a great idea for you.
05:12Grazie a tutti.
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