00:03I think the Modern Combat franchise has changed a lot in the past few years.
00:07When we started Modern Combat 4, we wanted to refresh the franchise,
00:10but we also wanted to keep what made it good.
00:13So we spent a lot of time reading and listening to feedback.
00:22We really wanted to beef up the storyline,
00:24and also we've decided to provide a multi-dimensional perspective.
00:28In other words, the player will be not only playing a U.S. soldier,
00:32but also playing the villain, Edward Page.
00:35And there's many things that you will experience through this character.
00:38We also wanted to push the boundaries in terms of graphics and animation.
00:43All the animations have been redone in motion capture.
00:46Visually, we enhanced the amount of polygons on all the characters, the weapons,
00:51and we also used a technology called Craft to create some amazing vehicle animations.
00:59Havoc Engine ragdolls and dynamic objects everywhere
01:03brings a lot more randomness to the gameplay experience.
01:07So each time you play, the experience will be different.
01:11We've added a bunch of features.
01:13The first one is the tactical movement system.
01:15This new system allows the player to move around in the environment very easily.
01:19It kind of unleashes all the frantic action that we wanted to give to the player
01:25during the multiplayer or single-player campaign.
01:28We try to create a big war feeling, open space, large-scale firefight.
01:36So there's always something happening on screen.
01:39So basically, you're part of something much bigger.
01:42I think the gap between phones, tablets, and consoles is getting smaller every day.
01:47We try to do the best, the biggest, the most immersive Modern Combat to date.
01:52No other game gives you an experience like that on a mobile platform.
02:06So I chilli Analytic interested in it!
02:07I come in and explore the ways as I can realize,
02:08as well as well as I need to be getting smaller every day.
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