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  • 9 ore fa
Un nuovo estratto dal diario di sviluppo di Killzone 3, attesissimo sequel di Guerrilla Games. Questa volta il focus è sugli attori che hanno prestato le loro doti di recitazione al gioco e sulla lunga sessione di motion capture.
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00:00Peggy 18
00:30I think that sense of a massive epic science fiction war going on, that amped up experience that only a
00:34science fiction shooter can give you.
00:36When Gorilla approached us about the Killzone 3 cinematics, one of the things that they wanted was, you know, a
00:42really blockbuster movie action experience.
00:45Now you idiot! Go!
00:47We're using AAA talent like Malcolm McDowell and Ray Winstone.
00:51When I'm 85, I can be doing video games because they can put a young man's face as long as
00:57I don't do a gravelly voice. I'll be alright.
00:58I don't look at it like a challenge. In fact, it's like going back to school in a way.
01:02You play the scene and you start to get your imagination back, you know?
01:06Never bargain with the ISA! There will be no quarter!
01:10So if you're looking at a dragon or a castle, you've got to imagine it's there.
01:13You actually work harder than you do in a movie.
01:16I've been working in motion capture for the past 10 years and I can honestly say this is probably the
01:20most complex project I've ever seen.
01:22They managed to pull together a collection of artists that can move at the speed of light and adapt.
01:27And we rose to the occasion and we continue to rise to the occasion and I think we're going to
01:31deliver a killer product.
01:32Bienvenue!
01:33Nothing!
01:40Grazie a tutti.
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