00:00We've been talking a lot to the guys over at DICE and the various other EA studios
00:04and doing a lot of knowledge sharing and you know we're big fans of the Battlefield series
00:09and the audio on those games is great so we've been trying to take some leafs out of their book
00:13and making sure that our weapons are up to the standard of the stuff that those guys are doing.
00:24On Mass Effect 2 what we did is we took the entire audio content out of Mass Effect 1
00:28and then replaced it into a new more advanced audio engine and that was a big big overtaking
00:34but for ME3 we don't have to do that we're sticking with the same engine so instead we're focusing on
00:37the content we're basically making everything better across the board which is a great way to
00:41spend your time really I think is basically making things much much better as opposed to trying to
00:46fit it all into this new system so our focus is much more on improving the quality across the board
00:51so
00:51one of the areas we're doing it is the is the weapons where we're enhancing it from being just
00:57a sort of a flat weapon kind of a system to being much more reactive and dynamic based on where
01:02you are and what other things are happening in the game and it's going to make it much more
01:07immersive and exciting to listen to.
01:13We've only just started to do this work so it's a really really early stage but I can show you
01:18quickly some of the things that we're doing for example like on the assault rifle we've just started
01:24changing that and this is the old Mass Effect 2 assault rifle
01:31and we're cleaning up a lot of the assets making them a lot more punchier and tighter and bassier
01:36and a lot more exciting and it now reacts to environments and in a way that completely changes
01:44the sound so that the decay and the bullet trailing off into the distance will be completely different
01:49whether it's inside in a big area or outside in a small area and all these different combinations
01:54of stuff and and it totally changes the volume of all other sounds that are playing at any time so
02:00it's a lot more interactive and the new gun is
02:06completely different as you can hear you can hear the decay tailing off which is like I said totally
02:11interactive as well so we're doing these kind of advances across the board on all sorts of stuff from
02:16the biotics to the tech powers to to the weapons to to all of our foley sounds the footsteps everything
02:22across the board is getting enhanced and it's going to be much more reactive to to what the player is
02:27doing so as you enhance your uh your your shepherd you're going to be uh all your sounds will be
02:31changing as as they did that on me too but we're we're just doing that to an extent that just
02:36completely
02:37blows everything out of the water that we'd ever done before
02:46you know we've got a big audio team here we've got probably one of the largest audio teams in the
02:50industry actually i've got about we'll probably have about 12 sound designers uh just working on
02:54the sound effects and stuff like that we're trying to make the experience better and we're not trying
03:01to make the audio stand out to a point where everyone goes oh yeah the audio is great as soon
03:04as you've
03:04done that you've kind of detached the player from the experience in a way and you want it to just
03:09work yeah it's a bit of a weird one at the same time we want to get we want to
03:13get audio awards so
03:14it's like every now and again there's a really loud sound that just pops out and just waves the flag
03:19for audio
03:26for me3 we're we're still very very much sticking with the original
03:30um design of the mass effect series and i think the goal is that we're not going to be pushing
03:36it
03:36even more into that kind of dude bro kind of um angle and we're going to be uh definitely sticking
03:42to the the the roots and the core of of what it means to be in the mass effect universe
03:47um making
03:48sure that we have that sort of retro futuristic kind of vibe and um keeping our iconic kind of uh
03:53character that people really love about mass effect i mean that means a lot to us and we're making sure
03:58that we uphold uphold what we've always had as a a really key part of our franchise
04:06you
Commenti