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Developer Roundtable E3 2011 per Ubisoft.
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00:00:06Buongiorno, ragazzi e ragazzi, ho fatto un fantastico giorno in una buona E3.
00:00:11Mi chiamo Andi Simson, e ho venuto da UBISOFT's North American marketing team
00:00:16out of San Francisco, e i'm going to be your host for the evening.
00:00:18I'm very excited to have you all here for what's sure to be
00:00:21an incredibly, incredibly exciting night, UBISOFT Developer Conference.
00:00:25We have some really exciting things we're going to be sharing with you.
00:00:28I know you're all very anxious to get started, so before we do,
00:00:32I want to bring out a very special, special guest, Nintendo Global President, Mr. Iwata.
00:00:49Thank you for gathering today.
00:00:53Have you already experienced Wii U?
00:00:56Thank you very much.
00:00:59I suspect that you are now wondering why is UBISOFT has decided to appear
00:01:08at the Nintendo Developer Roundtable?
00:01:11And why they are being introduced by Nintendo's Global President?
00:01:18This is certainly a first during my presidency at Nintendo.
00:01:26So, I understand that why you are puzzled.
00:01:32I have come here today to introduce you to a most important partner for Nintendo.
00:01:42So, let me start by calling Yves, who is CEO of UBISOFT, to join me on the stage.
00:02:05Of course, you know Yves very well.
00:02:11So, Nintendo has asked Yves to explain today how UBISOFT planned to partner with us on Wii U,
00:02:22and he very kindly complied with our request.
00:02:31Then, there are several reasons why we made this request to UBISOFT.
00:02:37First of all, as background, UBISOFT and Nintendo have enjoyed a rather long and close relationship,
00:02:49which is based upon the affinity in our corporate cultures.
00:02:58And when we first explained Wii U to UBISOFT, they immediately showed strong interest,
00:03:08and it was so kind to show his willingness to provide stronger support than ever before.
00:03:17Further, as they started working on Wii U, we were able to discuss a number of ideas and proposals
00:03:28about how to leverage the new controller in new and interesting ways.
00:03:39In our show booth this week, the title from UBISOFT is the only title from the third parties for Wii
00:03:48U.
00:03:50Because Wii U is slated for 2012, their title is still in its early development stage,
00:04:00but we have asked them to show it to you in order to demonstrate the possibility of the new form
00:04:10of entertainment
00:04:11to be enabled by Wii U.
00:04:16We would like to UBISOFT to explain to you in their own words how Wii U will become the game
00:04:27changer
00:04:28from the third-party perspective.
00:04:31Taking this opportunity, I would like to thank you, Yves, thank you, thank Yves very much
00:04:39for the support UBISOFT has been given us.
00:04:44Enjoy the round table, everyone, and thank you all.
00:04:48Thank you, Yves.
00:04:50Thank you.
00:04:58Thank you, Iwata-san.
00:05:00Thank you very much for being with us today to see what we are coming with on this new console.
00:05:08First, we are extremely proud to be working with Nintendo on this console.
00:05:16Nintendo, as you know, are the reference for game design.
00:05:20And it's an honor for us to share with them lots of information on how we can create the next
00:05:30games.
00:05:31So we have been working very hard together to make sure we could create the best games for the future.
00:05:39And we have been convinced by the Wii a long time ago.
00:05:46And now when we saw this console and the controller, we thought it was, for us, a good time to
00:05:52create all new products for that console.
00:05:57And what we see is this controller is so revolutionary that we think it will take lots of new gamers
00:06:05to the industry.
00:06:07Combining, you know, touch and giving a chance to have more social gameplay in the games that will come will
00:06:17be an important aspect for all of us.
00:06:20I think social gaming is the next step in our industry and having a screen is going to help it
00:06:30to make it easy for everybody.
00:06:33And asynchronous gameplay is also something that will be extremely important.
00:06:37So our teams are excited.
00:06:40Our team are working out to take advantage of this new console, which we already love.
00:06:46So I'm very happy to be there today and to tell you all, as you some may already know, that
00:06:54we already have five games on the way.
00:06:57We have two new brands, one which is a multi-sport brand, the other one which is Killer Freaks that
00:07:04is going to be introduced to you today.
00:07:08I hope you will enjoy it.
00:07:10It's the beginning of the development of the game, but it will be something I think you will be convinced
00:07:18with.
00:07:18And we have also an Assassin's Creed that is on the way and Raving Rabbit and for sure Ghost Recon
00:07:31Online that is going to use all the potential of this new device.
00:07:37So I thank you very much for inviting me here.
00:07:41Thank you.
00:07:42Thank you.
00:07:50Thank you very much.
00:07:51Thank you, gentlemen.
00:07:53I'll take my script.
00:07:55Great.
00:07:56Thank you very, very much, gentlemen.
00:07:57A very exciting day here indeed.
00:07:59As I said earlier, we have a lot of very exciting things planned for you.
00:08:03Eva has already told you about a few of the titles that we're going to be sharing.
00:08:05So the way this is going to work is we're going to bring up some of our really talented development
00:08:09teams onto the stage,
00:08:10give them an opportunity to tell you about the work that they've been doing to date on Wii U,
00:08:14and then at the conclusion of the presentation, we're going to bring them all back up,
00:08:18and then we'll have an opportunity for a brief Q&A.
00:08:20So I ask that you please save your questions until that time.
00:08:23Also, in the meantime, a few basic ground rules that I'd like to ask you all to follow.
00:08:27From this point forward, please, no photography or filming.
00:08:30We'll be sure to share all the necessary assets with you at the conclusion of the roundtable.
00:08:35Also, if you can, please turn off or silence your cell phones just to minimize disruptions.
00:08:40During the demos themselves, we're going to ask you to also turn off your Wi-Fi
00:08:43or any wireless-enabled devices such as your 3DS, which I see many people furiously playing right now.
00:08:49And then again, please just save your question and answer for the end of the session.
00:08:53Great.
00:08:53So it's going to be a fun evening, and to kick things off, I'd like to bring up the Ghost
00:08:57Recon Online team from Singapore.
00:08:59Gents, if you'd like to take the stage, we're going to be bringing up Claude Longley and Oogh Recourt.
00:09:06Thank you.
00:09:10Welcome.
00:09:11Oogh, Claude, welcome to the stage, guys.
00:09:13How are you feeling tonight?
00:09:14Good.
00:09:16So, pretty, pretty exciting news.
00:09:18We're bringing Tom Clancy's Ghost Recon Online to Nintendo's new console.
00:09:21What does this mean?
00:09:23Thanks, Andy.
00:09:24Good evening, everyone.
00:09:25We are extremely pleased to be part of and associated to the launch of the new hardware.
00:09:31Two main reasons behind that.
00:09:33First of all, Nintendo has proved with history that they were able to redefine entertainment.
00:09:39And we want to be part of that story and of that new story.
00:09:43The second one is that Ubisoft is a stronger third-party publisher on the Wii, on the 3DS, and on
00:09:49the DS.
00:09:49And for us developers, we want to go on that momentum.
00:09:53So, we're committed to bring the best shooter and the best of class in terms of online shooter on that
00:10:00new console.
00:10:00And we're going to see tonight what that means.
00:10:04Basically, we're going to leverage two main points.
00:10:06The first one is the new controller and how can we explore gameplay breakthroughs.
00:10:12The second one, we're going to talk about online services and that new offer that the Wii U is going
00:10:18to propose.
00:10:19So, what makes Ghost Recon Online not just another shooter?
00:10:23So, the market is pretty crowded in the shooter genre.
00:10:27And we strongly believe that the Ghost Recon IP brings something very fresh.
00:10:32And that thing is about a little bit of a slower pace where you think first and then you act.
00:10:38It's not just about run and gun.
00:10:41The second aspect is that you play a Ghost, an elite soldier.
00:10:47And that means tons of opportunities to use the new device because the Ghosts have the best toys.
00:10:53So, you know what I like is a good trailer.
00:10:55You got something you can show us?
00:10:57Yeah.
00:10:57So, you're going to see tonight a third-person shooter with a cover system.
00:11:02And you're going to see our exclusive brand-new trailer that highlights tons of good ideas, in particular our class
00:11:08system.
00:11:10Let's roll it.
00:11:19Ready up, boys.
00:11:20I'm in position, buddies.
00:11:21I'm ready to kick some butt.
00:11:23Let's go.
00:11:25Hey, where'd you go?
00:11:27You got two eyes, don't you?
00:11:29Yeah, hang on.
00:11:30I'm checking.
00:11:31Yep.
00:11:32Let's see you guys.
00:11:33Okay, guys.
00:11:33I'm more than ready.
00:11:35Where are the tangos?
00:11:36I'm on it.
00:11:37My drone is hovering over them as we speak.
00:11:40We go to point D.
00:11:41See you guys over there.
00:11:43Well, I'm already here if anyone is interested.
00:11:45I'm just saying.
00:11:47Well, keep your position.
00:11:48We're on our way.
00:11:49Oh, yes, sir.
00:11:50Give him a chill pill.
00:11:51Wendy, don't start.
00:11:53Well, obviously, you don't need me.
00:11:54So, I'll just go somewhere else, do my own thing.
00:11:58Whoa!
00:11:59Jim, on me.
00:12:00I'm going to need covering fire.
00:12:01I'm almost there.
00:12:03I'm going to get you.
00:12:04Come on.
00:12:06Eat this.
00:12:08Yes!
00:12:08I just dance amigos.
00:12:13Yes.
00:12:14I'm a physical.
00:12:15I'm a devil.
00:12:19Oh!
00:12:20Jim is down.
00:12:21Steve, do something.
00:12:22I'm trying, man.
00:12:23Oh, well, maybe I can help.
00:12:25And where the heck are you?
00:12:26I'm just here on my couch getting my nails done.
00:12:30There you go!
00:12:31Woo!
00:12:31Yes!
00:12:33Never send boys to do a woman's job.
00:12:36Never.
00:12:44Woo!
00:12:45Good work.
00:12:47So, judging from the trailer, it seems like team play is going to be a pretty important
00:12:51aspect of the game, huh?
00:12:53Yeah, it is.
00:12:53We have designers really work to make team play as easy and intuitive as possible to use.
00:13:00And it works.
00:13:02We have found a way to balance offense and defense, basically through the game modes and the cover
00:13:08system.
00:13:08And we have our classes, three different classes.
00:13:11Each of them has these specific abilities.
00:13:14So, for example, let's say you have a recon that goes and recognizes all the tangos that they
00:13:22call.
00:13:22So, basically, all the different enemies, they have this oracle system, the heartbeat sensor.
00:13:27And then you have the assault guy that can go and use his blitz, bump into the guys, shoot
00:13:31them in the head to clear up.
00:13:33And then you get the specialist that can use the Aegis shield, basically a surrounding shield
00:13:38around him and the teammates, so they move in and safely they can capture a point.
00:13:42So, that makes all this technology, makes it available to these elite soldiers, and then
00:13:48we can provide that to the player and they can each use it in their own ways to work together
00:13:54to dominate.
00:13:55Awesome.
00:13:55Awesome.
00:13:56So, what's really exciting about this and the reason it brings us all here is the Wii U,
00:13:59the new controller.
00:14:00What can you tell us about this, exciting new uses for it?
00:14:04So, that's probably the most exciting thing in Ghost Recon Online.
00:14:07It's how we're leveraging the new controller.
00:14:10and we're going to call it tonight the CrossCom 2.0.
00:14:13Let me explain.
00:14:14In the U.S. military and actually in the military across the world, elite soldiers have access
00:14:21to a specific device that gives them in real time, on the battlefield, information, action
00:14:28commands that they can control through these devices that you see.
00:14:32That completely fits the creative vision that we have for our game.
00:14:38And there are tons of explorations that we're doing today.
00:14:44And the team back in Singapore is really exploring even new opportunities.
00:14:49But Chloe's going to present a few prototypes that are coming up soon.
00:14:52So, you're actually saying that the controller is going to become a physical part of the tactical
00:14:55gameplay experience?
00:14:56Yeah, that's right.
00:14:57We're super excited to take this, like these prototypes, and bring it for the first time
00:15:02in players' hands.
00:15:03They can really, it's no longer science fiction.
00:15:05It's no longer like YouTube videos.
00:15:06They take it, they can play it in the game.
00:15:09And our team in Singapore have been doing amazing prototypes.
00:15:11We're going to show you a few that we can share with you tonight.
00:15:14Very promising stuff.
00:15:15The first one is a tactical map.
00:15:17It shows basically an overview of the battlefield.
00:15:21You can interact with it.
00:15:22So, no longer do you have the map on the screen stealing a bit of real estate or go to
00:15:27a pause
00:15:27menu to see it.
00:15:28You get it, you look at it whenever you see it, and you can even interact with it.
00:15:33What's really amazing, you can scroll around, you can see where the enemies are, where your
00:15:37friendlies are, so you can make some sort of tactical decisions.
00:15:41But on top of that, if you click on a position in the map, what you get is an interactive
00:15:45beacon.
00:15:46So, you can share strategies with your teammates.
00:15:49So, you can form and clearly explain where you want to go.
00:15:53What you see here is the attack beacon.
00:15:55So, you pick the position on the map, and all your teammates will see it.
00:15:59So, you can share, okay, let's all regroup there.
00:16:02Let's attack this, defend this.
00:16:03So, it really improves the collaboration and coordination between all the team members,
00:16:09and then you can dominate the other team.
00:16:13Something else we have is the perk system.
00:16:15An example is the missile strike.
00:16:17That one is pretty awesome because you get to control the missile in your hand.
00:16:21So, really, you use a gyro in this new controller.
00:16:24You aim and precisely strike exactly where you want.
00:16:26So, you're really controlling this thing.
00:16:29And this other thing, the drone, that one is also pretty good.
00:16:33We got a bit of a sneak peek in the video, the trailer.
00:16:38Each player has this personal drone as they progress.
00:16:41They throw it in the air.
00:16:42It gets this overview of the battlefield.
00:16:46You can control it or you set it to auto-scan.
00:16:49And what it does is it recognizes these enemies, flags them on your tactical map,
00:16:54and on top of that, your augmented reality view of the world.
00:16:57You see these kind of red brackets around the guys.
00:17:02And this intel is also shared with the other players.
00:17:05So, basically, all these things, these are examples of some prototypes that we've had.
00:17:11And this kind of translates like all this technology that these elite ghost soldiers have.
00:17:16You finally get them in the player's hand.
00:17:18It can really dominate the other guys.
00:17:20So, really, really game-changing stuff, taking advantage of this new controller.
00:17:24How do I, as a player, really interact with this cool stuff using the new controller?
00:17:28So, it's been quite interesting from a development point of view
00:17:31to understand how to interact with two screens.
00:17:34So, you have your TV screen.
00:17:36You now have this little device in your hands with a second screen that you can touch.
00:17:40We've had to rethink the way we do user interface
00:17:44and redesign a little bit the user experience.
00:17:49And when we started playing with the controller,
00:17:52we realized that it was actually super fun to just throw stuff, drag and drop,
00:17:57and send things from the device to the TV.
00:18:00So, the best example we have today is our weapon customization system
00:18:05where you scroll through different items to equip your weapon and to gear your character.
00:18:12And, basically, when you made your pure mind, you just equip,
00:18:15and that just feels right.
00:18:17It's just very, very rewarding.
00:18:19The best way to really understand how do gamers are going to interact with the controller
00:18:25and the TV is probably to see a live demo.
00:18:27So, I'm extremely pleased to welcome on stage Adrian and Samrat, who are going to...
00:18:33Awesome.
00:18:34Right on.
00:18:35Ready to see a demo?
00:18:36Quick reminder, everyone, if you can please, at this point,
00:18:39turn off any Wi-Fi or any wireless and check out a cool demo.
00:18:43Hi, good evening, everyone.
00:18:45Yes, my name is Adrian Blunt.
00:18:46I'm producer of Ghost Online on Wii U.
00:18:49And this is Samrat Sharma.
00:18:50I'm a designer.
00:18:51I'm very pleased to show you this demo tonight.
00:18:54So, I'm going to jump straight in.
00:18:56I'm going to go as an assault guy.
00:18:59And, as Oogs just mentioned, I'm going to equip my weapon.
00:19:04First of all, let's start with the barrel.
00:19:06Lots of accuracy with that.
00:19:08Scope so I can see Samrat slightly better.
00:19:11and upgrade my magazine so I can fire more bullets at him.
00:19:20So, what I've done is I've optimized the range,
00:19:23and I'm going to start the game.
00:19:24What we're seeing tonight is a one-versus-one multiplayer game.
00:19:27And it's the very first time we show this build.
00:19:31It's a very early prototype.
00:19:32It's exclusive to the round table.
00:19:35What you have on the booth is a single-player experience.
00:19:38Tonight, we're going to see what we call a capture-domination game mode.
00:19:44Where there are five points to go capture.
00:19:47And I believe it's a match between production and design tonight, right?
00:19:53Well, currently, even this is the decider.
00:19:58So, my bet is on Adrian, because business and production always wins, right?
00:20:04Yeah.
00:20:04My bet's on him, because he designed it.
00:20:10Anyway, let's see how it goes.
00:20:12All right, let's go.
00:20:16So, basically, it's standard three-fourth shoulder view on the camera.
00:20:21The right analog stick controls your camera view,
00:20:24so it controls your reticule, so it doesn't rotate the camera around your player.
00:20:30And going into Ironside, it's just left trigger,
00:20:33so that's your first-person control right there.
00:20:37Even at this stage, it's an early stage.
00:20:39We've been only playing with the controller and everything else for only a short while,
00:20:44but it feels right.
00:20:45We can get some cool stuff on.
00:20:49We can, you know, jump about, run.
00:20:51It feels fairly intuitive at the moment.
00:20:57There's, it's mostly, most of the firefights in this game,
00:21:02it's a Ghost Recon game, happen in cover.
00:21:05It's highly recommended you go into cover
00:21:08and then fire at the enemy.
00:21:11Strike one, Samrat.
00:21:12I've captured the first point.
00:21:14Looks like production are indeed about to win.
00:21:17That's fine.
00:21:18Go, production.
00:21:18You keep talking.
00:21:22So, yeah, there you go.
00:21:24What I've done is I've brought up my...
00:21:28This is a bullet-deflecting shield.
00:21:30It's specific to my class.
00:21:32He can't fire with me.
00:21:35But what I can do is activate my Blitz
00:21:39and knock the guy over
00:21:41and take him down.
00:21:43See, I told you he'd win.
00:21:46Come on.
00:21:47Okay, I'm going to let him shoot me
00:21:49because, yeah, okay.
00:21:50Thank you.
00:21:51All right.
00:21:53You know, you've got to throw a bone to production
00:21:54once in a while.
00:21:56They pay the check.
00:21:58So, anyway, I've recaptured the point
00:22:00thanks to my lovely designer.
00:22:02So, now my next objective on the map
00:22:05is to go and get B.
00:22:08So, I'm going to try and sneak around
00:22:10using my tactical map.
00:22:13It gives me a great overview
00:22:15of where the different areas are within the world.
00:22:21Of course, it doesn't have a jump.
00:22:22All right.
00:22:24So, this area that I'm taking you guys into,
00:22:27as you can see, the maps are very vertical.
00:22:29It's not typical shooter games
00:22:32where you play multiplayer maps
00:22:34and they're all in a single plane.
00:22:36We built a lot of multiple levels into the game.
00:22:41Into the levels.
00:22:43Sorry.
00:22:44I'm going to try and capture C here.
00:22:52Okay.
00:22:54What I can also do is,
00:22:56I don't know what Adrian is,
00:22:57so I'm going to take out my drone
00:23:02and try and take it.
00:23:04So, you can see what's happening on the controller
00:23:07on the little screen over there.
00:23:09So, I've got my drone scanning for Adrian.
00:23:13See where he is.
00:23:14Damn, you've caught C.
00:23:16Yes.
00:23:18Well, you know, I only let you shoot me once.
00:23:20I'm not going to do it again.
00:23:22Okay, well, I know where you are.
00:23:23I see him and my...
00:23:24If you see on the TV screen,
00:23:27he's marked.
00:23:28My drone's marked him for me.
00:23:30So, now I know where he is.
00:23:32So, in multiple multiplayer matches
00:23:35when you've got lots of people playing,
00:23:37that this can be really an asset
00:23:38when you can share this intel
00:23:40with your teammates.
00:23:42Come on, Adrian.
00:23:43Don't be afraid.
00:23:46I'm scared of what you're going to do.
00:23:50Come to Papa.
00:23:55Ah!
00:24:06You see, you're just being fair now.
00:24:11Somehow, I think the design is going to win this one.
00:24:18So, what this bullet-deflecting shield, the Aegis shield, does to me,
00:24:21is it makes me a turtle.
00:24:22I'm really slow, but I'm completely protected.
00:24:25And it's big enough that I can protect my teammates as well.
00:24:30There you go.
00:24:31Very cool.
00:24:33All right.
00:24:34So, I guess, you know, we can go back and forth.
00:24:36It's just a 1v1 game,
00:24:37but I think we can safely say that design won.
00:24:41Yep.
00:24:42Yep.
00:24:42You're absolutely right.
00:24:44Well done, Samra.
00:24:45Please pay my attention.
00:24:46Thank you, guys.
00:24:47Good job.
00:24:51Woo!
00:24:54All right.
00:24:54Great demo there, guys.
00:24:55Very exciting.
00:24:56It's clear that you really don't enjoy your jobs.
00:24:58So, sorry to have to make you go through that.
00:25:00Moving on, really exciting stuff here.
00:25:02The name alone, Ghost Recon Online.
00:25:04This is clearly an online game.
00:25:06Can you tell us a little bit more about that?
00:25:07Yeah.
00:25:08We're really happy to be working with Nintendo
00:25:10to make this as online as possible.
00:25:13So, we'll be bringing Ghost Recon Online as an online service
00:25:16that carries a persistence of character
00:25:18throughout your progression for the Wii U.
00:25:23Okay.
00:25:24So, what else do we really have in store with this?
00:25:26We can give you a few peaks on a few services
00:25:28that we want to see in this Ghost Recon Online.
00:25:32It's still early stage.
00:25:33But what we'll have is this personalized account system.
00:25:35So, this means that every player maintains its own persona,
00:25:40the progression over time, all the stats.
00:25:42You can all have access to that.
00:25:43It grows.
00:25:44And it makes it as seamless as possible
00:25:46to log in again to your same account on Wii U
00:25:49to keep your progression.
00:25:52Another thing that we're really excited about
00:25:53is the friends list.
00:25:54We can have friending people online.
00:25:59That's what we need for this,
00:26:00to be able to make new friends online,
00:26:03play with new people,
00:26:04compare yourself against your friends.
00:26:06And basically, like Yves mentioned a bit,
00:26:08this asynchronous gameplay,
00:26:10so they can see, compare yourself through ranking,
00:26:12through challenges with your other fellow players,
00:26:16your friends.
00:26:16and this ranking and matchmaking
00:26:19kind of go hand-in-hand to discover new friends.
00:26:21And, of course, humans being what they are,
00:26:25we have this kind of parental control or ban list
00:26:28to just be sure that it's still a secure place
00:26:30to play within this environment.
00:26:32Cool.
00:26:33So, we have great use of the controller.
00:26:34We have some really fun online.
00:26:36So, what else can you tell us about social features
00:26:38around the game?
00:26:39Sure.
00:26:40So, one key feature that we are planning to develop
00:26:43is what we call the ghost feed.
00:26:46So, the amazing thing of this new device
00:26:48is that you can actually have it on
00:26:51even if your TV is off
00:26:53or if your TV is actually broadcasting a show
00:26:55or something else than your regular game.
00:26:58While you're connected, so you're always on,
00:27:02you can track everything that's happening
00:27:04in the Ghost Recon Online world.
00:27:06You can track what your friends are doing.
00:27:08You can track events, activities, achievements,
00:27:10and so on.
00:27:12In that sense, you can even start, you know,
00:27:14scheduling when do you want to join
00:27:16based on what you observe from your living room
00:27:18as you're watching a TV show.
00:27:20That's the first feature of the ghost feed.
00:27:22The second one is just as you're playing,
00:27:26you're not only competing against the people
00:27:28that are online and fighting against you right now,
00:27:31you're also looking at the stats of your friends
00:27:34and continuously looking at this micro-competition
00:27:38that can exist offline asynchronously,
00:27:40like Yves explained.
00:27:42So, those are two big game changers
00:27:44that we believe this tiny connected screen
00:27:47is going to bring to the video gaming world.
00:27:50Always on.
00:27:51That could be a little dangerous there.
00:27:53So, really a very comprehensive service.
00:27:56Absolutely.
00:27:57Ghost Recon Online is going to be a contract
00:27:59with our fans, with our audience.
00:28:02We want to bring on board a large community
00:28:06that communities are going to be about core gamers,
00:28:09but also, and we saw that in the trailer,
00:28:11it's also about bringing friends together
00:28:13and participating.
00:28:14The class systems makes it so that you can support,
00:28:18you know, the guys that charge up front,
00:28:20and so we want to make it also very casual.
00:28:23Okay, so in conclusion, I believe?
00:28:26Absolutely.
00:28:26So, two things we'd like you to remember tonight.
00:28:29One, we're leveraging the new hardware,
00:28:31in particular the CrossCom 2.0,
00:28:33which is the new device we have in hand.
00:28:36And the second one is the amazing online offering
00:28:38that we're working on.
00:28:40Okay, so if we want to give these kind folks
00:28:42a nice place to go check it out,
00:28:44where would you tell them to go?
00:28:45Come by the booth.
00:28:46We're there.
00:28:47We'll be happy to share with you.
00:28:48You can get your hands on with the new controller.
00:28:51Experience the gyro.
00:28:52Play our game.
00:28:53It's going to be awesome.
00:28:55And we'd like to thank Nintendo
00:28:57for allowing us to share this with you tonight.
00:28:59We're very happy to be part of this.
00:29:01and thank you, Nintendo,
00:29:03to always be reinventing the entertainment experience.
00:29:06Thank you.
00:29:07All right, guys.
00:29:07Thanks for joining us.
00:29:08All right.
00:29:09Cool.
00:29:10Thank you very much.
00:29:11Really appreciate it.
00:29:12Good job.
00:29:15As a reminder,
00:29:16they'll be coming back on stage later
00:29:18to answer some of your questions,
00:29:20so make sure you save those up.
00:29:21In the meantime,
00:29:22we want to bring up our next group.
00:29:23I'm very excited to show you this new title.
00:29:26You mentioned it briefly earlier.
00:29:27The name alone makes me chuckle.
00:29:29and once you meet these guys,
00:29:30I'm sure you'll be laughing as well.
00:29:31So really exciting team
00:29:32coming all the way from Ubisoft Montpellier,
00:29:35killer freaks from outer space.
00:29:37If we can bring up Mr. Xavier Poix,
00:29:39Adrian Lacy,
00:29:39and Guillaume Brunier.
00:29:41Gentlemen.
00:29:47Good evening, everybody.
00:29:49I'm Xavier Poix.
00:29:51I'm the managing director
00:29:52of the Ubisoft French Studios.
00:29:55We are very honored
00:29:56and very happy to be here today
00:29:58to unveil
00:29:59the new production
00:30:01we have in Montpellier.
00:30:02Name is Killer Freaks.
00:30:04This game has been built
00:30:06and designed
00:30:06exclusively
00:30:07for the Wii U.
00:30:10The Ubisoft French Studios
00:30:12and Nintendo
00:30:13are sharing
00:30:14a long history of collaboration
00:30:15since the Wii.
00:30:17We are able to launch
00:30:19two titles
00:30:19at the launch of the Wii,
00:30:22totally dedicated
00:30:23to the new controllers,
00:30:24the Wii Remote
00:30:25and the Nunchuck.
00:30:26It was Red Steel,
00:30:28a sword fighting game,
00:30:29and Women Raving Rabbits
00:30:31for the collection
00:30:32of insane and crazy mini-games.
00:30:37What we learned
00:30:38with the collaboration
00:30:39with Nintendo
00:30:40is that we really wanted
00:30:42to showcase the controls
00:30:44and we needed a lot
00:30:46of prototypes to do that,
00:30:47not of new ideas.
00:30:48So we tried to approach
00:30:51and to do the same approach
00:30:53with the Wii U.
00:30:55So when Nintendo
00:30:56gave us the basics
00:30:57about the console,
00:30:59at first, yeah,
00:31:00we were really excited
00:31:01during a few days,
00:31:02but afterwards,
00:31:03we began prototyping,
00:31:04designing new ideas,
00:31:05and the idea was not
00:31:06only to make sure
00:31:07that we understand
00:31:09how the new controller
00:31:10is functioning,
00:31:11what it can bring,
00:31:13but really to nail
00:31:15what's really hot,
00:31:16what's really new
00:31:17and unique about the controller
00:31:18that could change
00:31:20gameplay experience.
00:31:23And we decided
00:31:24to focus on the FPS genre.
00:31:26We really think
00:31:26that there's a lot of room
00:31:28for innovation there,
00:31:29and we are hardcore FPS fans.
00:31:33So when we did that,
00:31:36and it's about creation
00:31:37of a new brand
00:31:38on a new console,
00:31:39you really need
00:31:41to focus on two things,
00:31:43the creativity
00:31:43and the innovation,
00:31:44and you need
00:31:45to link them together.
00:31:48And in terms of innovation,
00:31:50Nintendo was bringing
00:31:52the control that you see.
00:31:53We are bringing
00:31:54the creativity.
00:31:55At Ubisoft Montpellier
00:31:56especially,
00:31:57and Ubisoft French in general,
00:31:58we have created
00:31:58many brands in the past,
00:32:00from Rayman
00:32:00to the Rabbids,
00:32:02Beyond Good and Evil,
00:32:03Ghost Recon,
00:32:03Advanced Warfighter,
00:32:04and more recently,
00:32:06from Dust or Just Dance.
00:32:07So we tried to apply
00:32:09everything that we have learned
00:32:10creating these new IPs
00:32:13to the new controller.
00:32:15So,
00:32:16second thing is that
00:32:17we really believe
00:32:19in multiplayer,
00:32:20but we really believe
00:32:20in multiplayer online,
00:32:21obviously.
00:32:22We also really believe
00:32:24in the multiplayer experience
00:32:26that you have
00:32:26in your living room
00:32:28when you play
00:32:28with a friend.
00:32:29And we really believe
00:32:31in this living room fun.
00:32:34So,
00:32:34before we go
00:32:35and show you two demos,
00:32:38we want to hear
00:32:40the first killer
00:32:41freaks trailer.
00:32:43I hope you enjoy it.
00:32:44Thank you.
00:32:58nuclear holocaust in my arse.
00:33:02Bollocks.
00:33:08things are gonna
00:33:09wipe my arm off
00:33:12for this scoop.
00:33:13Let's blow this story
00:33:15wide open, eh?
00:33:23Puss have a butcher
00:33:25shit!
00:33:38quick change
00:33:39of underpants
00:33:41and we're back online.
00:33:49eeeekity-kity-kity...
00:33:59I'm a daddy,
00:34:02helt chit!
00:34:03succom looks like
00:34:27Grazie per la visione
00:35:05Grazie per la visione
00:35:15Grazie per la visione
00:35:45Grazie per la visione
00:35:52Grazie per la visione
00:35:53Grazie per la visione
00:36:23Grazie per la visione
00:36:53Grazie per la visione
00:37:23Grazie per la visione
00:38:05Grazie per la visione
00:38:19Grazie per la visione
00:39:00Grazie per la visione
00:39:46Grazie per la visione
00:39:53Grazie per la visione
00:40:19Grazie per la visione
00:41:11Grazie per la visione
00:41:19Grazie per la visione
00:41:25Grazie per la visione
00:42:00Grazie per la visione
00:42:13Grazie per la visione
00:42:18Grazie per la visione
00:42:32Grazie per la visione
00:43:02Grazie per la visione
00:43:23So that concludes the
00:43:28Grazie per la visione
00:43:54Grazie per la vision
00:44:24Grazie per la visione
00:44:30Grazie per la visione
00:45:27Grazie per la visione
00:45:30Grazie per la visione
00:46:00Grazie per la visione
00:46:30Grazie per la visione
00:47:30Grazie per la visione
00:48:27Grazie per la visione
00:48:30Grazie per la visione
00:49:07Grazie per la visione
00:49:48Grazie per la visione
00:50:12Grazie per la visione
00:50:50Grazie per la visione
00:51:00Grazie per la visione
00:52:00Grazie per la visione
00:52:55Grazie per la visione
00:53:00Grazie per la visione
00:54:05Grazie per la visione
00:54:13Grazie per la visione
00:54:43Grazie per la visione
00:55:16Grazie per la visione
00:55:25Grazie per la visione
00:56:19Grazie per la visione
00:56:22Grazie per la visione
00:56:34Grazie per la visione
00:56:43Grazie per la visione
00:56:52Grazie per la visione
00:57:22Grazie per la visione
00:57:24Grazie per la visione
00:57:54Grazie per la visione
00:58:47Grazie per la visione
00:58:50Grazie per la visione
00:58:52Grazie per la visione
00:58:54Grazie per la visione
00:58:55with Ghost Recon Online for PC or will this just be an online network which is an island
00:59:00for this game on the Wii U system?
00:59:03All that we can say is that it's a Wii U game. We are designing everything to work very
00:59:10well with this game so we share features but this is purely designed for Wii U and it's
00:59:17going to stick with it in Wii U.
00:59:18So this network is just for Ghost Recon or it's for all Ubisoft games that will be on
00:59:22Nintendo or how will your account that you have for this be just for this game or for
00:59:27multiple Ubisoft games?
00:59:29This time what we can say is for we have this game right now that's what we're showing and
00:59:33it's for this game.
00:59:34Just for this game?
00:59:35Yes.
00:59:36Okay.
00:59:36Thank you.
00:59:37Great.
00:59:38Thanks.
00:59:39Let's keep moving around.
00:59:44Jason Ross with Pig Split.
00:59:47I noticed that you were moving left and right with Alien Freaks.
00:59:52were you able to strafe using the motion controls?
00:59:56For now what we've implemented is that I can move with the different sticks but it's
01:00:01a very early version so in the future we might tune the controls for this mode.
01:00:08For now I was able to strafe with this and zoom with the other stick.
01:00:16Hi, Christian from Gamasutra.
01:00:18Ghost Recon Online for the PC is a free to play game if I recall correctly.
01:00:23Do you have any data or details on whether this would be a box retail product kind of
01:00:27thing or pay once or is that in consideration at all?
01:00:32Thanks for the question.
01:00:34Interesting one.
01:00:36We're still not able to disclose any information right now about how we're going to bring Ghost
01:00:41Recon Online to market exactly.
01:00:42We're still working with Nintendo on this.
01:00:45And please understand that tonight is really about how are we going to use and leverage the
01:00:50new hardware.
01:00:51There are tons of things to still explore and time ahead of us.
01:00:57Great question.
01:00:58Thanks.
01:00:59Play more information to come.
01:01:00Absolutely.
01:01:06Hi, I'm Kazza McDonald from IGN.
01:01:09Can you tell us now whether these are the only two games that Ubisoft is currently developing
01:01:12for Wii U or are there more?
01:01:16At this time, these are the only two that we're announcing officially, yes.
01:01:21Sorry.
01:01:22Three more in development like Yves was saying in the beginning.
01:01:25The sports game and the rest.
01:01:30This is free obviously.
01:01:33Just to recap, there's actually five games that we're discussing.
01:01:36The three that we're presenting today and then as Yves alluded to, two additional.
01:01:42Hi.
01:01:43Jonathan Metz from Nintendo World Report.
01:01:45Since Ubisoft is a multi-platform developer and publisher, I was wondering if you could
01:01:48comment on the power of the Wii U hardware as compared to the other consoles that you've
01:01:54worked on, specifically the current gen Xbox 360 and PlayStation 3.
01:02:02It's too early to make comparisons or that kind of thing.
01:02:06We're still learning how to maximize our usage of the hardware.
01:02:11The hardware is evolving a bit also.
01:02:15The dev kits are not final.
01:02:18So there's still some time before the actual, before we can make comparisons.
01:02:25And you have to understand we've been working on our other engines for a long time.
01:02:28So we need some time to catch up and get up to date on what we can do with the
01:02:33hardware.
01:02:34So to compare now wouldn't be fair.
01:02:38I think just so you guys understand, like you, we're still working our way through the
01:02:42console.
01:02:43We're still learning more and more about it every day.
01:02:45And it's a process that we have to go through ourselves.
01:02:48So at this stage it's really hard to try and make comparisons.
01:02:52There's always pluses and minuses to everything.
01:02:54So we're still exploring how to push it in different ways.
01:02:57And it offers lots of different new experiences for players.
01:03:00So we're really looking at that side first.
01:03:02It's really about the experience today that it offers to the player more than anything else.
01:03:06It's not about how many polygons there are on the screen that make you laugh, cry or scared.
01:03:10So our focus today as developers is to really focus on how we can provide a new experience for that
01:03:16player or many players.
01:03:24Thank you.
01:03:25James Oppenheim, Today Show.
01:03:27The cost of producing games keeps going up.
01:03:30To what extent does this technical achievement raise the cost and raise the technical difficulty of producing a new game?
01:03:38Will you have to put new people on the team?
01:03:39What does it do for your development cost?
01:03:42I think from a costly point of view it's more about creation.
01:03:46It's really about creativity and the teams are already very creative.
01:03:50For us as developers the coolest part about it is that it gives us a new toy to play with.
01:03:56So from a cost point of view it's the same people.
01:03:58We've been doing it for many, many years.
01:03:59We're getting older, a little less hair.
01:04:02But we're still having fun and when this is offered to us it just gives us a whole new opportunity
01:04:07and a whole new gadget to play with.
01:04:10So it doesn't really change anything. The core teams are still pretty much the same size.
01:04:14And you know it just makes more people want to work on it. That's all.
01:04:18It's more of a fight within the studios actually on who gets to play with it first.
01:04:27Hi, Glenn Chapman AFP.
01:04:29You're obviously enthused about the Wii U.
01:04:32What do you think it's going to take to get the rest of the development community enthused about the new
01:04:36hardware to invest their time?
01:04:37And then conversed on the other side what's it going to take to get the consumers enthused about adopting.
01:04:45You know investing it's going to cost obviously.
01:04:47Investing in the new hardware and learning the new controls.
01:04:51Actually for now very few programmers and designers have learned about the Wii U.
01:04:57Most of them have learned yesterday so we can't tell how long they will be pleased or not by the
01:05:03new hardware.
01:05:05For sure we are really excited and the ones that are working on the games today the lucky ones.
01:05:11Because of course it's about privacy and secrecy so we have doors now with badges specific private badges to enter
01:05:19new rooms to play with a new tool.
01:05:22So everybody is really really excited.
01:05:24And about the players I think what we can learn from the people that have played on the boost from
01:05:31Nintendo is pretty good feedback.
01:05:32So now we are very optimistic about that.
01:05:35Just to add one thing I hope we convince them all other developers in the world to try to do
01:05:41you know some things that are as convincing as what we showed tonight.
01:05:45Because I personally think it's cool.
01:05:47And it's just examples.
01:05:49We have lots of more prototypes that are specifically key built for other games.
01:05:55The two other ones.
01:05:56And for ours but we only show what we think was key tonight as we don't have much time to
01:06:03show you.
01:06:06Hi, Nortis Chalkizis from BuyMe.gr Greece.
01:06:11This goes mainly to the developers of Killer Freaks.
01:06:15This whole control system you showed us looked quite interesting and immersive.
01:06:20But don't you think that maybe after like half an hour of gameplay might be a bit too exhausting for
01:06:26the player?
01:06:27What's really cool with this new controller is that it's the combination of the gyro, the sticks and the accelerometer
01:06:39that makes easy and intuitive controls.
01:06:45And so we have Florent demonstrated on the stage you know he moved a lot etc.
01:06:51But you can also play sitting on the couch and doing this small movement.
01:06:56And because we use the accelerometer it will if you move very fast then the video controller will interpret this
01:07:05and will multiply your movement in game.
01:07:08So it's not about we've learned about working with the remote etc.
01:07:12We know about this.
01:07:14So we have the possibility to both to play really if you really want to have fun or for specific
01:07:20gameplays for example.
01:07:21Like I don't know scanning a wall.
01:07:23That's kind of exotic gameplay.
01:07:25But for the major part of the game the combination of sticks plus gyro is really intuitive.
01:07:32So I think it's going to be you won't be staying up all play long.
01:07:38We know that.
01:07:40Matt Behrens, Insider.
01:07:42I didn't catch whether you spoke to this or not.
01:07:44But I was kind of curious if the Ghost Recon always online set up has any way to alert someone
01:07:52who might be reading a book, watching a TV show.
01:07:55Some kind of in-game events that they can bring to their attention without them actually picking up the controller.
01:08:05So if I understand your question, you're asking if the ghost feed that I can track while I'm in my
01:08:11living room, the TV is off, can ping me to alert me of an event?
01:08:15Yeah, like a phone or something.
01:08:17I'm going to take notes.
01:08:20That's going to go on the backlog.
01:08:23Cool idea.
01:08:29Excellent.
01:08:30We have some more questions.
01:08:31Still have a little bit of time left.
01:08:34Anyone right down here in the center?
01:08:42Oh, hi there.
01:08:44Matt Castle from End Gamer magazine.
01:08:46I just wonder for the Killer Freaks team, this is clearly a game aimed at the core gamer in terms
01:08:54of its tone.
01:08:54I'm just, and you showed a local multiplayer mode.
01:08:59I'm just wondering if you think in the sort of age where, you know, online sort of rules all, you
01:09:04know, in the core domain,
01:09:06whether local multiplayer actually sort of has a place still, you know, with the core and your sort of thoughts
01:09:12on that.
01:09:14We definitely think that, like, local multiplayer has a huge place in the heart of gamers.
01:09:21We in the team are, I don't know if I can say this, but we're FIFA fans and, yeah.
01:09:29Anyway, and so we're, I mean, we're core players and the best experiences are on the couch and you can
01:09:34brag and, you know,
01:09:35that's, and, and, and you can rematch because, you know, just, you just lost this and you want, you want
01:09:40your revenge.
01:09:41And that's what we want in our core experience in the game.
01:09:47And here I see the screen, it's GPS screen, I see you win.
01:09:50I, I, I, I, one, the only thing that I want to do is rematch to, to erase the screen.
01:09:54So, yeah.
01:09:56So, so really, I, I think that online and multiplayer and is, is, is a huge part today of, of,
01:10:02of, of core gamers life for sure.
01:10:04But, uh, there's, will always be a place for, for local multiplayer.
01:10:08And that's, that's for sure.
01:10:09It's about friends and being, would be playing with friends and bragging with friends.
01:10:12So we definitely, we'll have online features.
01:10:15Yes.
01:10:15Co-op online for player against the game master for instance.
01:10:20Yeah.
01:10:23So after you buy him dinner rematch.
01:10:25Yeah.
01:10:27All right.
01:10:28McDonald's.
01:10:31Hi, Shane Satterfield from, uh, Game Trailers.
01:10:34It looked like when you guys were playing the game that you didn't really need a television to play it.
01:10:38Does that mean you could essentially go to your kitchen, your bathroom, your bedroom, and play this game?
01:10:42And what kind of range can you get from the system and still play?
01:10:47Adrian, you want to take that one?
01:10:48Range and stuff like that.
01:10:49We're still not going into that.
01:10:50We're not, we're still, you know, we're still working on kids and stuff like that.
01:10:55Um, basically the idea is, and as Nintendo announced yesterday, um, you know, you can obviously turn off your TV
01:11:01and just play on your screen.
01:11:02There will be that kind of functionality that we'll put in game.
01:11:04How far we go?
01:11:07We don't know.
01:11:07It's still very early for us as well.
01:11:09So we haven't, we haven't explored it fully yet.
01:11:11We're like, like I say, it's still very early for us as well.
01:11:14So, but obviously it's kind of what you want to do, isn't it?
01:11:17So.
01:11:17Yeah, that's the idea.
01:11:19So we've already taken those notes.
01:11:22Good question.
01:11:22Thanks.
01:11:23Any final questions in the last remaining minutes?
01:11:25We've got time for one more.
01:11:30Nope.
01:11:30All set.
01:11:31Okay then.
01:11:32Well, we just want to thank you all very, very much for coming out.
01:11:35Thank you to our development team.
01:11:37You guys make it happen.
01:11:41Good job.
01:11:44Take a bow.
01:11:45Nice.
01:11:46Also, thank you very much to Nintendo for bringing us out tonight.
01:11:50Really pleased to be working on this new console.
01:11:52Wii U is fantastic.
01:11:53Our team is excited.
01:11:54We hope that you're excited and we wish you all a wonderful evening.
01:11:57Thank you very much and good night.
01:11:58Again, thank you very much.
01:11:58We'll get on our side.
01:11:58Thank you for joining us.
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