00:14Prima di Persia
00:30So the question was, how can we keep the original gameplay, but adapt it to fit the standards of 2013?
00:38The basic deal of Prince of Persia platforming is the feeling of danger.
00:43How each step could be a last step, but with the frustration of failing repeatedly.
00:47We wanted to make it challenging, but not frustrating.
00:50To keep it challenging for expert players, because you can make your own perfect path,
00:53we have acrobatic fast and fluidic moves.
00:56For beginners, it still has to be challenging, but we made it more forgiving and easy to handle
01:01by adding assist and cautious work.
01:04The combat in the original had more danger, more uncertainty, but less feedback.
01:09This was really cool.
01:11It made it hard to read and difficult to understand.
01:13This led to player frustration, which was unfair to the entire player experience.
01:18To make the combat fair, we made it more intuitive and easier to anticipate.
01:22We did this by adding more signs and feedback.
01:25We also made it more tactical.
01:26You can sneak your way up close to an enemy and surprise him.
01:29Sometimes you'll face two enemies at a time and can choose how to attack your enemy.
01:33You can do this using our combo system.
01:35Use the Tiger Thrust to push an enemy off a ledge.
01:38Or the Serpent Strike to heal yourself if you're low on health.
01:55For both combat and platforming, a player is heavily dependent on comfortable controls.
02:00We wanted to keep the controls as simple and intuitive as possible.
02:03As simple and intuitive like your day-to-day interactions with your touchscreen devices.
02:07Therefore, we decided to go over gesture controls by default.
02:13We designed the gesture controls so that they can be used by anyone.
02:17Everyone.
02:18Not only traditional gamers.
02:20For people more comfortable with traditional gaming controls, we also have a virtual joystick.
02:25For Prince of Persia, The Shadow and the Flame, anyone can just pick up and play.
02:29In the original game, the precision required to control the main character was frustrating at times.
02:36And the player was left with the feeling that the Prince was clumsy and weak.
02:40So we changed the Prince's image to what it is today.
02:44Acrobatic and skilled.
02:54That's it for today.
02:55See you all next time for more on Prince of Persia, The Shadow and the Flame.
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