00:14Grazie per la visione
00:30Grazie per la visione
01:27Grazie per la visione
01:30So working with Titmouse was awesome
01:32They're an animation house and they've created things
01:35Shows like G.I. Joe Resolute
01:38Motor City
01:39A lot of these really cool new animes
01:41And animations that are coming out
01:43We felt it was just a perfect opportunity to work with someone
01:45Who totally understood Blizzard's values
01:46This is exactly the kind of thing that we want to do
01:49This is the kind of project that we always want to do
01:51And we were looking at our
01:54Our project slate
01:55And I was like man I can't believe this
01:57We might not
01:58We might not have time to do this job
02:00So we had this call
02:02I remember it was on a Thursday
02:04And I was like man we might not be able to make that schedule
02:07I just got to be straight with you
02:08That Monday
02:10Peter Chung comes by
02:12Just to hang out
02:13And he's like hey do you guys have any work
02:15And I was like
02:16Hold on a second
02:17Call these guys
02:18I was like I think we can do this job
02:21Peter Chung was an amazing director to work with
02:24We all grew up watching the work that he had done on Eon Flux
02:27And a few of the other pieces that he had done
02:28And Peter was the perfect partner in this space
02:31To really see our world and bring Sanctuary to life
02:33In a way that we hadn't seen before
02:34So we're really happy to have had the opportunity to work with this guy
02:37One of the reasons why they wanted to do this project in the first place
02:40Was because they were a little frustrated
02:41Because they would come up with all of these ideas and stories for their characters
02:45But there was no way to fit those ideas and characters into the game
02:48And so this is the chance to kind of pull all that material out
02:51And let the audience enjoy it
02:54I think there's that
02:55The other thing is animation buys us an opportunity to really explore
02:58Crevices of the universe that we can't usually
03:00Because when we do our big cinematics
03:02They're high fidelity
03:04They take forever
03:05And there's only so much content we can put in those
03:07So this gave us an opportunity to really explore different angles
03:10In a way that's stylized
03:12And I think naturally fits
03:13I understood that as a way of trying to expand the universe
03:18And also the audience
03:18Because a lot of people who might be attracted to the animation
03:23Might see the animation first
03:24And then become intrigued by the game
03:26It's very clearly Diablo through the lens of Peter Chung
03:30It's no doubt about it that it has Peter Chung's stamp all over it
03:34But there's no diminishment either way
03:36Not at all
03:36I think for Return of Diablo folks
03:38It's like it's a unique kind of new kind of vision
03:41A new way of looking at those characters
03:42That in no way feels disconnected
03:44It feels totally harmonic
03:46Yeah, it still feels like the Diablo characters
03:48It's not like he took it and he was just
03:50Wee
03:51He drew an entirely different guy
03:53It's like, oh, he's going to take this
03:54Take a little bit of this
03:56And then he's got it
03:58So once I understood that
03:59They really wanted me to do this
04:02In my own style
04:04Then I felt
04:05That I had a lot of freedom
04:06To just go and do
04:08Do it the way I would do it
04:10Peter came back with great hooks for the Angels
04:12Watching how they fight
04:13And they're like, oh, we have to do that
04:14Yeah, yeah, I love that one where it's like
04:16It flips around the wrist and sends back
04:19Weapons, yeah
04:19And that was all Peter
04:21You know, just coming in
04:21Like him having to get his head around
04:23The visual acuity of what Diablo is
04:26Into his style, right?
04:27And make it sing
04:28Like the way he disbells characters
04:30And the way he sees
04:31Like characters in motion
04:32Which is just so visually unique
04:34Suddenly I'm going, holy cow
04:35That's who those characters are
04:37Like we couldn't know
04:38Yeah, yeah
04:39And it was just a perfect
04:41Collaborative, creative fusion, right?
04:42That made it so much more grand
04:44They gave me a lot of latitude
04:45In terms of interpreting it in my own style
04:48And directing it in a way
04:49That I would direct it
04:51I mean, that's really what they were looking for
04:53Was something that had the distinctive
04:55Directorial stamp on it
04:58So we want to give a big thanks
05:00To Titmouse Studios
05:01And Peter Chung for helping us
05:02Bring this 2D animation short to life
05:04So check back for the world premiere
05:05When it airs
05:07You're going to enjoy it
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