00:04E3 2013
00:05Hi, siamo in downtown Malmo, in fronte of Massive Studios.
00:09Massive is preparing a game for E3 2013
00:11Right now it's top secret, nobody knows about the game
00:14So we're going to go inside, behind the scenes, see how everyone's feeling before the big reveal
00:19I've got my security badge, they told me that it's very important that I bring this
00:24So let's go check out how the teams are feeling about a week and a half before the big reveal
00:28at E3 2013
00:42Come on in, hi
00:44Hi, I'm from Ubisoft, we're here to shoot a short movie here at Massive
00:50Please, empty your pockets
00:51Ok, ok, ok, ok, everything's cool, everything's cool, everything's cool
00:56Empty your pockets, no
00:57Ok, ok, everything's cool, everything's cool
00:59Whoa!
01:01Should I be serious? No
01:03What do you, what does this look like to you?
01:05It looks like scary shit
01:07A countdown to our moment of fame
01:10So how are we doing in terms of time between now and E3?
01:13Oh it's stressful, as you can see it's like oh my god the days are just running away
01:17And you know everyone is working really really hard to get everything done
01:21But it's completely stressful for everyone
01:23What's on your mind right now? I mean like, and I don't mean just in terms of the stress
01:27I mean in terms of like, what are the major things that you have to get done in the next
01:31Week, 4 days, 9 hours
01:3222 minutes
01:3323, 22
01:34That it doesn't break on stage when CC's up there
01:38Don't crush
01:39Making sure you know we have the proper logo
01:42Don't crush
01:43Proper flow
01:44Don't crush
01:45That's about it
01:47Ok, and technically what do you have left to get out of the way?
01:50The brand assets related to the booth
01:53We have art
01:54Making sure all the team here has all the answers
01:58We have UI
01:58Finalizing also via the website
02:01All those things
02:03So everyone here is like working crazy
02:10How is this game taking advantage of all the new technology and power that's going to be offered by the
02:16next-gen consoles?
02:17Obviously they will be super powerful machines
02:20Dynamic lighting
02:21Graphics
02:22AI
02:22The number of elements
02:24Crowds
02:25The other thing that Microsoft and Sony are really pushing with that generation is the online
02:30Our game being an online RPG
02:33We just went all in and said
02:35Ok, this is the platform for us
02:36Let's just use it and use all the social features
02:38And make sure we can get the best RPG game out on the market
02:41We have worked really hard to be able to deliver an online game to the players
02:46And to be able to match them together in a way that we couldn't do before
02:49And the last component, if I could say also, which is something brand new
02:54He is our companion gaming
02:56Which is going to be pretty sick for the game
02:59So those are the...
03:00Oh yeah, it's my shot
03:01Sorry
03:02I was just talking
03:03You're holding up the game
03:04I know
03:04So the team has been working tremendously hard on doing all those things
03:07While we are going to be selling the game and talking to all the journalists and all those things
03:12We have been preparing like with media training
03:14We have been doing, you know
03:15I've been travelling a lot
03:17Doing Winter Red Storm
03:18Talking about the original Clancy developers
03:20And also I did survival training for three days
03:24Which was hard
03:25Survival training
03:26Ok, so can you tell me a little bit about the survival training?
03:30Like what does that mean survival training?
03:31Survival for what?
03:32Ok, so basically the IP is about fragility of society
03:35And how everything, you know, falls apart
03:37And, you know, we have our comfortable lives
03:39Where you can, you know, you can go and take a soda in, you know, refrigerator
03:43And all those things
03:44And our game is about you lose all those things
03:46And how would you survive?
03:48So we decided, you know, maybe you should try to survive, you know
03:51Eating leaves and flowers and do all those things
03:54And I was like, yeah, hell yeah, let's do that
03:56That sounds great, you know
03:57I'm getting paid to be in the forest for three days
03:59But Jesus Christ, it wasn't fun at all
04:02I would never do it again
04:04You know, leaves taste really bad when you boil them
04:07But you have to survive
04:09Alright, so that's all we have for you now at Massive
04:11That's all we can reveal
04:12We're gonna head out to Los Angeles in a couple of days
04:14And we're gonna catch up with the division team in LA
04:17At the media briefing rehearsal
04:19So it's time to go, let's get out of here
04:24We are here at the LA Theatre
04:26It's one day before the media briefing
04:29We caught up with you guys about a week and a half ago
04:31You guys seemed pretty relaxed
04:33But you said you were stressed
04:35Now are you, you know, how are you guys feeling?
04:38I'm feeling really good
04:39This is like the completion of an equation that started four years ago
04:43So I'm faithful, I think it's gonna be great
04:47Eric, how are you doing?
04:48No, I'm doing good but I'm stressed
04:50You know, the closer we get to the event
04:54The more worried I tend to be
04:56So French nerves and Viking ice, that's us
04:59Good luck with the rehearsals and we'll see you guys tomorrow
05:02Thank you
05:02Fingers crossed
05:17Thank you
05:18Thank you
05:19With Top 10 Sister Division
05:21You will discover a whole new online open world RPG experience
05:38Whoa, whoa, whoa, whoa, that's another group of players
05:39That's really great
05:40One, the most good we have팝's
05:56game all over Thank you
05:57Watch the
05:57television For my
05:57kids But it
05:57looks like my kids Therefore if
05:57only do this Looking over
05:57ThePodcast
05:58And we will
05:59be aware of What they say
05:59It does occur
05:59It does occur
06:09They will never
06:09Grazie a tutti.
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