00:05Welcome to Weight Forward. Come on in and we'll take a look at DuckTales.
00:33You know, with the character designs of Scrooge, we went through weeks, if not a month or
00:38so, of trying to nail down the design of what Scrooge is going to look like, starting
00:43from a very Karl Barks look to something that's a lot more like the show. In the animation
00:48process of the game, we blocked out a time every single day to do an animation review,
00:53because animation for this game was one of the most important aspects that we spent at
01:00least an hour every single day going over every single animation daily. I personally love
01:05Scrooge McDuck. He's my favorite animated character. I was introduced to him in the Karl Barks comics
01:09by my sister back in the early, early 70s, so I've been following that for a long time.
01:15The TV show, DuckTales, that came about for me almost in the middle as I was explaining
01:19to Austin when the project first came up. I'm like, well, I knew Scrooge as a Karl Barks
01:23character. Then when the TV show came about, I'm like, oh, look, they're referencing Karl
01:28Barks comics.
01:30I would say all the Scrooge actions in general had Karl Barks written all over it, so, you
01:35know. I mean, whenever I did anything, it always had the sincerity of Karl Barks. I'm really
01:40happy that, you know, Matt Bozon really educated me on Karl Barks, who he was, and how special,
01:46how important it was to him, and how important it is to me that I know a lot about. Before
01:52I even looked at the show, I tried grabbing the mini-comics of the can of Karl Barks, and
01:58looking at his magic, it was just really amazing. And hopefully, again, all that ingrained inside,
02:02then watch the show, and reach them both, and hope to God that when it came out of his hands,
02:07or the direction, the, you know, supervision that came out sincere.
02:11We would act out, you know, all the animations that needed to happen next. We would go over
02:17all the animations that were done in every single step of the process, whether it was
02:20a rough, whether it was a tie-down, or full-colored, and then to make sure that everything was proportionate,
02:26and matched up, and, like, linked up well to the animation before it. Like, it was a lot
02:30of fun. It was always my dream to work at Disney as an animator, as a, you know, a lead
02:36animator
02:36on a project. So this was kind of like my opportunity to actually work on something that was really
02:43high-caliber Disney quality art, and we really ran with that.
02:46The biggest part I wanted to do here was that, you know, idols, they usually bop up and down,
02:51you know? And in feature, especially, my teacher has always talked to me about making characters
02:57pretty cool. So I wanted to do a little bit of both. So I wanted Scrooge to breathe, you know?
03:02because, I mean, in the game, and he's just a pixel and he just stands there. So I figured
03:07this would be awesome. We're not going to make a bop up at that, but we're going to make
03:09him go...
03:13Why not? You know, breathe some, like, life into these characters. I was very animated when
03:17I did this stuff, so...
03:21I pushed really hard for Magicka and Blomgold to have a bigger role. That was really important
03:26to me. It always bugged me in the NES game that they magically team up and you just play
03:33this end sequence that I couldn't understand why that was happening. I wanted to give that
03:38a little more meaning.
03:38Even in the show, she was always so cool. She was, like, inspiring, but in a negative
03:42way because she's an evil villain. But I just love her cackle. I love her movement. She's
03:48always so fluid. Even though she was, like, this essence of evil in a way, she was still very
03:53ladylike. The original game was very much a solo adventure with NPCs peppered here and
03:59there. So giving all of the show's other characters more of a chance to shine was pretty ifty.
04:06It's really great to see the nephews in particular have more to do. In the show and in the game,
04:12too, I've always liked the nephews and Webby's designs because they're freaking adorable.
04:16One of the most important things for, you know, getting the animations to look right and, like, how
04:21Scrooge actually acts is, you know, how he interacts with his cane. So I literally went
04:25out and bought a cane that has a hook, which are not easy to find, believe it or not, so
04:30that I could act out scenes over and over. So, you know, going over the animators, how
04:35does he hold his cane? How does he hold it when he's walking? How does he hold it when
04:38he's jumping? And acting things out for, you know, what does he do when he's standing
04:42around? We do what we call a long idol. When the character's standing there for five seconds
04:46and not doing anything, well, you have him animate. You have to do something fun. Well, what do we do?
04:50How does he play
04:51with his cane? And just by standing around and playing with the cane myself, we came up with
04:55ideas of, oh, we should make Scrooge do this, and this is fun. So, literally walked around with
05:00the cane for a couple weeks and then just sort of, you know, got into the feel of what it's
05:03like to be Scrooge. Once we said DuckTales, you can't not say woohoo afterwards, and that's
05:09what it's become for the rest of my life.
05:13DuckTales.
05:14DuckTales.
05:17DuckTales.
05:18Grazie a tutti
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