00:01PEGI SEDICI
00:22Quando abbiamo iniziato a pensare di un concept behind The Amazing Spider-Man
00:26e come abbiamo iniziato a approcci,
00:28è chiaramente che abbiamo bisogno di dare Manhattan a Spider-Man
00:35Questo è il place che Spider-Man belongs
00:42Manhattan è l'ultima playground per Spider-Man
00:47Come gioco un gioco in manhattan
00:50Si puoi scegliere se vuoi manhattan e farlo,
00:53se vuoi scegliere se vuoi manhattan,
00:55se vuoi scegliere un'esperienza
00:58dove si chiude non solo dove andare e come fare
01:01ma che si può fare,
01:03ma che si può vedere come si può andare da un'altra parte
01:05Ci sono molti opportunità
01:06per andare iniziare a spazio di nuovi regioni e territori
01:10abbiamo creato tutto da spazio di spazio
01:11a scoperta
01:12a scoperta
01:12si può vedere l'oscorpione
01:15Sfinging through the city is actually so much fun just by itself.
01:19We really wanted the player to feel like he is actually Spider-Man, like never before.
01:25So when you're web-swinging in a city, for example,
01:28instead of having a camera that's very far away from Spider-Man,
01:32you're much, much closer to him, almost in an over-the-shoulder approach,
01:37which makes you feel much closer to the action, much closer to Spidey.
01:42So imagine yourself running toward the ledge of a building
01:45and then diving toward the streets of Manhattan,
01:48and just at the last minute, you shoot your web and web-swing in the air,
01:52and with that camera very close to you, it provides you with an intense feeling.
01:57The game is all about how you could feel if you would be Spider-Man.
02:01That sensation, you hear the wind while you are through the cars.
02:06That's something I wanted to nail in the game.
02:12That's something I wanted to do with Spider-Man.
02:13That's something I wanted to do with Spider-Man.
02:14That's something I wanted to do with Spider-Man.
02:14That's something I wanted to do with Spider-Man.
02:14That's something I wanted to do with Spider-Man.
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