00:00PEGI 18
00:30EACH SEGMENT OF THE GAME THAT YOU PLAY ITS OWN MEANING
00:40THERE'S A LOT OF THOUGHT THAT GOES INTO MAKING SURE OUR MAPS ARE NOT ONLY REALISTIC FOR THE TIME PERIOD
00:45AND THE LOCATION BUT ALSO FUN FROM A GAMING PERSPECTIVE
00:48WHAT WE'RE TRYING TO DO IS CREATE SCENARIOS THAT ALLOW FOR PLAYERS TO REALLY UTILIZE THE TERRAIN AND BUILDING ASSETS
00:57SO THAT YOU CAN USE THOSE AGAINST ANOTHER ONLINE PLAYER
01:00LET'S SAY YOU TAKE A VICTORY POINT OR YOU MOVE TO AN AREA
01:03THERE WILL BE THINGS THAT CHANGE LIKE THE ENEMY MIGHT GET REINFORCEMENTS AND MAKE A BIG PUSH
01:08YOU MIGHT GET CERTAIN REINFORCEMENTS BY LOSING A POINT
01:11YOU CAN HAVE THIS BATTLE BACK AND FORTH AND YOU CAN REALLY KIND OF MAKE YOUR OWN STRATEGY TO THIS
01:15LIKE WHAT POINTS YOU'RE GONNA HIT
01:16ARE YOU GONNA GO FOR THE DEEP VP SO YOU CAN DO SOME TERRITORY CONTROL OR ARE YOU JUST GONNA
01:21PLAY A LITTLE BIT SLOWER OF A GAME
01:23I THINK THE REAL DEPTH IN MULTIPLAYER IS THE COMMANDER TYPES
01:28EACH ONE HAS A DIFFERENT SET OF ABILITIES THAT CAN BE USED
01:31AND EACH OF THOSE SETS OF ABILITIES HAS STRENGTHS AND WEAKNESSES DEPENDING ON WHERE YOU'RE PLAYING OR WHAT YOU'RE MATCHED
01:36UP AGAINST
01:38SO YOU CAN REALLY TALER YOUR PLAY STYLE BASED ON WHAT TYPE OF PLAY YOU LIKE
01:43WHEN I FIRST STARTED PLAYING MULTIPLAYER WHEN I STARTED WORKING HERE I WAS JUST GETTING GREASED
01:50THE GUYS FROM OUR TEAM THERE'S A LOT OF GUYS ON OUR TEAM THAT ACTUALLY LIKE GATHER FOR LUNCH AND
01:54WATCH THE GUYS PLAY IT
01:56WE ACTUALLY HAD A DEMO MAP THAT WE PLAYED ON A WHILE BACK THAT HAD THIS NICE POND WITH A
02:00VICTORY POINT IN THE MIDDLE OF IT
02:01SO EVERYONE'S FIGHTING OVER THAT
02:02THEY'RE COMING ACROSS A RIVER HIT THE MINES BOOM THEY GO INTO THE WATER AND THEY GOTTA RETECK
02:07THERE'S NOTHING WORSE THAN GOING ACROSS THE RIVER YOU HIT MINES YOUR TANK SINKS AND YOU LOSE IT IN ONE
02:12FELL SWOOP
02:13IF A TANK HITS THE FIELD AND YOU DON'T HAVE SOMETHING TO COUNTER THAT THE GAME ISN'T OVER IN A
02:17LOT OF OTHER GAMES
02:18IF YOU DON'T HAVE THAT HARD COUNTER AVAILABLE YOU'RE DONE YOU MIGHT AS WELL QUIT AND START OVER
02:21WITH US WE WANT TO MAKE SURE THERE'S A BIT OF GIVE WITH THAT COMEBACK MECHANIC TO ALLOW PEOPLE THE
02:27CHANCE TO COME BACK AND CONTINUE FIGHTING
02:31ASYMETRIC MULTIPLAYER AND ASYMETRIC DEVELOPMENT IS KIND OF A KEY TO THE FRANCHISE
02:35WE WANT TO PRESENT MULTIPLAYER ARMIES THAT CAN SPAN FROM 1941 TO 1945
02:41AND SO YOU SEE THE EMERGENCE OF BIG SOVIET HEAVY TANKS
02:45YOU SEE THE EMERGENCE AND DOMINATION ON THE BATTLEFIELD OF T-34S
02:50STALIN'S FAMOUS QUOTE WHICH IS QUANTITY HAS A QUALITY ALL OF ITS OWN
02:54REALLY REFLECTS THE FEELING OF THE SOVIET ARMY THAT WE HAVE IN COMPANY OF HEROES 2
02:58THEY'RE A LITTLE BIT MORE RAG TAG
03:00THEIR STRUCTURES LOOK LIKE THEY'VE BEEN SORT OF THROWN TOGETHER
03:03AND THEY'RE A LITTLE BIT MORE ON THE SEAT OF THEIR PANTS IN TERMS OF HOW THEY APPROACH THINGS
03:06THE GERMANS IN COMPANY OF HEROES 2
03:08THEY'RE AT THE END OF THEIR ROPE
03:10THEY'RE AN ADVANCED FACTION
03:12THEIR VEHICLES ARE TECHNOLOGICALLY VERY ADVANCED FOR THE TIME
03:15HOWEVER THEY'VE BEEN AT WAR FOR YEARS
03:18SO THE GERMANS ARE MORE DEFENSIVE
03:21ANOTHER NEW THING THAT WE'VE ADDED TO COMPANY OF HEROES 2
03:23IS THIS IDEA OF PROGRESSING
03:25AND A BIG PART OF THAT IS ALLOWING PLAYERS TO UNLOCK CONTENT
03:29THAT REALLY GIVES THEM THE OPPORTUNITY TO CUSTOMIZE THEIR ARMYS
03:32WHAT'S GREAT IS THESE THINGS WILL BE BASED ON THE ACTUAL ACTIONS THAT THEY DO
03:36SO IF YOU USE LOTS OF MORTARS
03:38SUDDENLY YOU'LL UNLOCK THINGS THAT HAVE TO DO WITH MORTARS
03:40IF YOU LIKE TO PLAY WITH HALF TRACKS
03:42AND MOVE GUYS AROUND THE BATTLEFIELD
03:45YOU'LL UNLOCK PROGRESSION ELEMENTS THAT DEAL WITH THAT
03:47AND THEY REALLY GET TO MAKE THOSE CHOICES
03:49AS TO WHAT THINGS THEY WANT TO TAKE INTO THEIR NEXT MATCH OR THEIR NEXT SKIRMISH
03:52WE'RE ALSO ADDING WHAT WE CALL INTEL BULLETINS
03:55AND THESE WERE ACTUALLY LEAFLETS AND PAMPHLETS
03:58DELIVERED TO FRONTLINE SOLDIERS
03:59THAT TOLD THEM HOW TO FIGHT ENEMY VEHICLES
04:01AS YOU WORK THROUGH THE PROGRESSION TREE
04:04YOU WILL UNLOCK THE RIGHT TO EARN INTELLIGENCE BULLETINS
04:09AND AS YOU DO CERTAIN THINGS IN THE GAME
04:10YOU WILL THEN BE EQUIPPED WITH MORE INFORMATION
04:13ABOUT HOW TO TACKLE THOSE THINGS
04:14AND GET SIMPLE BONUSES AGAINST THEM
04:16THE MULTIPLAYER GAME PLAY AND THE CAMPAIGN ARE INTENSE EXPERIENCES
04:20AND YOU APPLY CONTEXT TO THOSE EXPERIENCES
04:24AND PEOPLE SORT OF GRAVITATE IN A MORE EMOTIONAL WAY
04:27TO WHAT YOU'RE PRESENTING
04:28AND WHEN I PLAY A MULTIPLAYER GAME OF COMPANY OF HEROES
04:31THE FIRST THING I DO IS WE GET UP AND WE TALK ABOUT
04:33ALL THE COOL STUFF WE SAW
04:35AND WE'RE TELLING STORIES TO EACH OTHER ABOUT HOW THE BATTLE WENT
04:49WE'RE ALL REALLY PASSIONATE ABOUT THE SUBJECT MATTER
04:51AND REALLY PASSIONATE ABOUT THE WORK THAT WE PUT INTO THE GAME
04:53SO I THINK IT'S REALLY GONNA SHOW WHEN PEOPLE PLAY IT
04:57AEEP
04:59I AEEP
05:13Grazie a tutti.
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