00:04La prima cosa che vediamo è che quando il batman è riuscita con un nuovo capello, e questo capello ha
00:11una cosa più importante per il batman.
00:12E questo capello è molto importante per il batman, che rende molto più realistico e modello.
00:17Il secondo che quando il batman è riuscita a riuscita, questo è con la fisica on.
00:21Il ambiente sembra bello, ha un buon batman, ma è un po' più flat.
00:25Now with physics on, what you're going to see is all this kind of atmospheric fog.
00:30And the fog reacts realistically to the motions of the characters.
00:34Again, here's where the fog off, fog on.
00:36And when Batman moves around, that fog kinda wiggles around him,
00:40so it gives you a very, a very kind of almost dark and dank feeling,
00:43che è unчistudo.
00:47Here's another example, what's happening on the bottom,
00:50is the fog is reacting to the geometrii of the building.
00:53Quindi non è solo animato, è simulato next to the building.
00:56Ora, qui vi mostro i nostri schadoni.
00:59Quindi se guardate in più, la schadoni, quando sono vicino alla barra, sono molto sharp.
01:05E quando sono più vicino, sono molto più vicino.
01:08Qui è quello che è without, e questo è with it all.
01:11Quindi si può avere un senso più atmosferico, più realistico, un po' più Gotham City, right?
01:17Now, this game takes place in a critical time, it's the winter time, it's actually Christmas.
01:23And what you can see is the snow and the weather effects are key.
01:27So in this scene we're showing you particle effects that are the snow.
01:31And you can see how that little white stuff almost kind of makes it look blistery.
01:34That all reacts to Batman's motion.
01:36So again, it's that particle simulation that gives it that extra sense of reality.
01:41In this scene we're showing you tessellation.
01:43So as Batman walks around, he's deforming the snow.
01:47And with tessellation on, that translates into real geometry.
01:51And geometry we can cast shadows on.
01:53So that's what you're seeing here.
01:54That's a real shadow of a footprint in the snow from Batman.
01:57It's really crazy.
01:59It's crazy!
02:02Now this scene is showing you TXAA.
02:05And on the left is that kind of jaggy, kind of like ripley feeling.
02:08On the right is totally smooth out with a video TXAA.
02:11Last scene, we're showing you a turbulence emitter.
02:14So on that shock glove, you see all that stuff on the left where it's kind of like whirling, warping?
02:19That's all caused by a turbulence simulation that deforms the world as Batman's arm crushes the bad guy with a
02:26shock glove.
02:26It is super cool technology.
02:28All right, so that's Batman.
02:30Thank you, man.
02:30Thank you.