00:00PEGI 18
00:36CYBERPUNK
00:37Watchdog is about digital, so it was a very natural move for us to go there.
00:41Also, on some devices we'll provide an enriched experience with interactive models and rewarding with videos and images and different
00:49elements.
00:55John Shirley is one of the original cyberpunk writers, along with Sterling and Gibson.
01:00Watchdog is not cyberpunk, but the reflection of the cyberpunk community in the days regarding technology is a real asset
01:07to us.
01:10Since the beginning, we believe that the themes we're dealing with, hyper-connectivity technology in an everyday life,
01:17are relevant not only to a hero like Eden Pierce, but could be applied to many different characters.
01:23So, very early in the process of crafting this novel, it was decided that we would explore new ways to
01:29approach technology and how to behave with it.
01:33But I can tell you a lot more right now, you'll have to read it to get all the details.
01:38The Watchdog novel is not the same story as the game.
01:44It's in the same universe, and it's all essentially within the framework of today's techno-thrillers,
01:52with just a little bit of extra research to give it edge.
01:58This really is about creating another world that it's kind of filling out the world of Watchdogs and adding to
02:11it and, you know, bringing texture and nuance to it and another side to the story.
02:18And it has to do with the use of technology to right wrongs, and sometimes from the dark side of
02:26the street.
02:27And to get justice when the ordinary justice has failed you.
02:35And it's certainly not part of the practicality to the game.
02:38The only fundamental thing is that it is not that it is always a big part of the game.
02:38And it is only a big part of the game.
02:38We are actually not going to play.
02:39We are not going to play.
02:39And we will play.
02:40Now let's go.
02:40And let's go.
02:40We are going to play.
02:41Let's go.
02:41Let's go.
02:41We are going to play.
02:41Grazie.
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