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  • 20 ore fa
Vediamo questo video di Titanfall dedicato ai vantaggi che porterà il cloud alla versione Xbox One. Nel filmato si vedono anche alcune sequenze di gioco, anche se ormai immaginiamo che lo conosciate tutti. Titanfall è disponibile per PC e Xbox One, ma presto sarà lanciato anche su Xbox 360.
Trascrizione
00:01Traditionally, building any sort of server technology has been pretty difficult for any developer.
00:05Game developers, in particular, like to focus on the creative aspect of the game
00:08and build more around the core game.
00:12So from a server perspective, we saw cloud computing as an opportunity
00:16to introduce hands-off, scalable, on-demand resources
00:20so game developers could focus more on the game.
00:23So what that means is there's data centers all over the globe
00:26and when you start up the game, it figures out where you are
00:29and what the best connection to which data center you have is.
00:35One of the advantages of cloud computing is the elastic scalability.
00:38The idea that compute exists in the cloud when you need it.
00:41It'll spin up a server, a dedicated server in a server farm basically for you
00:48on a fast connection with, you know, fast CPUs.
00:51It makes matchmaking really quick and then once you're in the game,
00:54it's a really consistent experience.
00:55You don't have people doing lag switch killing.
00:57You don't have host migration.
00:59You have just solid gameplay that's fair for everybody.
01:03If anyone asks for a server, just throw them a server.
01:05Throw them a server.
01:05Throw them a server.
01:06And then we replenish that pool from the cloud.
01:10And so when we need another one, we just grab it down, put it in our pool
01:12and hand it out to somebody.
01:14So it's this constantly available, you know, set of servers all over the globe for anything.
01:22You're doing well.
01:23One of the things we're seeing that's really amazing about Titanfall is the idea that a
01:27lot of the AI and the non-player character is actually powered by the server.
01:30That would not be feasible to do on a game that's client hosted.
01:33So they have this ability to adapt over time, change and tweak the game even after the discs
01:37have shipped without sort of interrupting user gameplay or, you know, making users download
01:42big patches and things of that nature.
01:44It's a more even experience.
01:45There's no host advantage.
01:46There's no, you know, kind of worry about who's hosting what and, you know, do we have to
01:50now reserve performance on everybody's machines.
01:52We can maximize what we're doing knowing full well that on the back end we have power
01:58there to take advantage of the game.
02:02For the first time, I think users are seeing why server technology is really going to make
02:06next-generation gaming that much better.
02:18or live games.
02:19Todos, even more people now have to cheat, power and squeeze are more frequently in the
02:21So what the requirement is when it summertime looks like, regulations remain
02:21So why even more people wish to try and keep fighting withations too much better, facts
02:21So you know, don't all of aceğiz time.
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