Vai al lettorePassa al contenuto principale
  • 10 ore fa
Vediamo questo nuovo trailer di Metal Gear Online pubblicato in occasione della GDC 2015. Vi ricordiamo che si tratta della versione online del gioco che sarà introdotta con Metal Gear Solid V: The Phantom Pain. Nel filmato si vedono alcuni scampoli di gameplay commentati dagli sviluppatori. Uscirà per tutte le versioni del gioco base, quindi PC, XBox 360, Xbox One, PlayStation 3 e PlayStation 4.
Trascrizione
00:00Peggy 18
00:04Hi, I'm Robert Peeler, the Online Community Manager for Kojima Productions,
00:08and I'm here to talk through the first trailer for Metal Gear Online,
00:11a PvP multiplayer experience included with Metal Gear Solid V The Phantom Pain.
00:17Metal Gear Online, or MGO, launches live with The Phantom Pain,
00:22and the recently announced Collector's Edition includes several extras specifically designed for multiplayer.
00:35The trailer opens on our debut map, a hill in a desert landscape.
00:40Our team begins by selecting gear options through the iDroid, ending in a desert-style camo to match the map.
00:46More custom options will be available in the final game.
00:50You can see that the team setup for the trailer was 8 vs. 8, but players can also play a
00:55balanced 6 vs. 6 mode.
00:57We created shots where both teams use a variety of weapons and items, just a handful, but of course more
01:02will be in the final version.
01:04In the trailer, we wanted to show players working as a team, as teamwork is at the heart of MGO,
01:09and tactical operations are the core concept of the game.
01:13Snake throws a grenade here that marks enemy players within the radius of the grenade,
01:18lets your teammates see them from afar, or through walls.
01:21This works similarly to the marking system in Ground Zeroes and The Phantom Pain.
01:26That's why you saw them break off into pairs earlier,
01:29and here, a player peering through binoculars acts as a scout for Snake and his teammate by marking nearby enemies.
01:36Here, Snake's teammate sneaks up and uses a chokehold,
01:38but he could have employed other CQC options both before and after he grabs an enemy,
01:43such as a CQC slam or interrogation.
01:47You'll also notice he's in optical camo, a feature that returns from previous Metal Gear titles.
01:54Here, we show that the Fulton Balloon from single player has been weaponized into a placeable trap.
01:59Different from being tranquilized or stunned, this method is a new, non-lethal option for eliminating players from the battlefield.
02:06Likewise, when caught in this trap, players can shoot down the balloon to rescue fellow teammates,
02:11a critical element to working as a team.
02:14With splitting into pairs, we can show how each group approaches player defenses from different vantages.
02:19This demonstrates the need to choose how best to counter multiple strategies.
02:27Note the blue disc here.
02:28This is the infiltrating team's objective.
02:31We don't show it here, but gameplay modes can have multiple or alternate objectives as well.
02:40Working together, the team is able to execute multiple tranquilizer headshots
02:44and clear the path per snake and his teammate to recover the objective.
02:47Remember that cute puppy from earlier?
02:49This item actually evolved from the MGS Dirty Magazine,
02:52a support weapon that in previous Metal Gear games temporarily distracted enemies.
02:57Our original design was a cute animal magazine,
02:59which then morphed into an actual puppy, then finally a stuffed puppy.
03:02We changed from actual to stuffed because we didn't want players shooting a real puppy on the battlefield.
03:10Here we introduce this mechanized enemy, which is an element you may remember from the E3 2013 trailer for the
03:16Phantom Pain.
03:17This is something we definitely wanted to bring over to MGO.
03:22Now Snake is utilizing a unique new ability that we can't go into too much detail right now.
03:28We wanted to show that this mech is not invincible. Players can hijack it from behind.
03:34Snake then uses the mech to defend his teammate who grabs the disc and heads out of the base.
03:45Snake even shoots out the one guy using the cardboard box in the match, the classic Metal Gear item,
03:51which of course we had to throw in even for just a second.
03:55The shields from previous Metal Gear titles are back and just as strong against a hail of bullets as before.
04:00You might notice here that we painted something distinct on them, but I won't say more than that for now.
04:05Also, Snake then shows off the melee capabilities of the deck, giving the rider more options when facing different enemy
04:11types.
04:19Revolver Ocelot, like Snake, is playable in MGO.
04:23We wanted to end the trailer with Ocelot spinning his gun since the beginning of production.
04:29Ocelot's expert gunplay is a key element to reintroducing this classic character in Metal Gear Online.
04:37The E at the end of the logo here represents both the letter E in Online, the number 3 for
04:42MGO 3 since this is the third iteration for the multiplayer experience,
04:46and San, a Japanese kanji character which likewise translates to 3.
04:55With the Phantom Pain being a typically deep and intense experience, MGO is aimed at being more light and fun.
05:04We have implemented the selfie at the end of the trailer to demonstrate the humorous side of the Metal Gear
05:08universe,
05:09and to give players an opportunity to show off an expert CQC hold.
05:14Thank you for watching our commentary.
05:16We'll show you more about MGO as we get closer to launch, and we look forward to playing with everyone.
Commenti

Consigliato