00:00Peggy 3
00:12Hello and welcome to Kilo Tom Games
00:14I am Diego Satori, Creative Director
00:18And I am Alain Jarniou, the Game Director of the Marvel Sea Club
00:32We are here to talk about the modeling of the cars that you will see in WRC 5
00:40In the game you will see cars from WRC, WRC 2 and WRC 3 class
00:49For this game we have to modelize with very high quality
00:54And we have to make all the cars from scratch
00:58In collaboration with the car manufacturers
01:03To modelize cars we need a lot of reference photos
01:07As well inside and outside
01:10With this we can work on all the micro details
01:13Like the steering wheel
01:14Which is something pretty important
01:16Which is what we want in the first
01:17Or the wheels of the car
01:20Because the car runs on different surfaces
01:22And what we need a lot of work at this level
01:26To represent these differences of pneus
01:37The modeling of these cars is obviously crucial
01:40To get all the details right
01:41We have to go on every rally
01:44To take pictures with the official photographers of the rally
01:49We've got tons of references to get the cars
01:52A more detailed car as possible
01:55All the details, all the lights, all the tires
01:58Are modelized as in the reality
02:01A rally car is very different when it's set up for a tarmac rally
02:08Versus a gravel or snow
02:10So when modeling the car
02:11We need to make sure that we show the right pieces of the suspension
02:15That the car has the right stance
02:18The right ride height and everything
02:21All the cars are licensed
02:23They are real cars
02:24So in order to obtain the approval
02:27To use the cars
02:29They need to be approved by the actual manufacturers
02:32Or the license holders
02:34And that process obviously is not going to be successful
02:37If we don't do our job here
02:51WRC 5
02:53Unleash the driver
02:54WRC 6
02:54We'll be right back
02:54We'll be there
02:55We'll be there
02:56We'll be there
02:56Yeah
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