00:04DREADNOT
00:12Welcome to Dreadnought, a third-person action game where you take the helm of a massive space vessel.
00:18You're a mercenary captain striving to make a name for yourself in a solar system rife with conflict.
00:24You will team up with four other captains to fight in epic battles in deep space or inside the atmosphere
00:30of planets to earn fame, glory and your own fleet of ships.
00:34In order to be an effective commander, you need to know the fleet inside and out.
00:39It's not enough to know your favorite class. You've got to know your enemy and know which ship will be
00:44the most effective in burning them to the ground.
00:51Artillery cruisers do their best work at extreme range, delivering deadly salvos from heavy weapon batteries.
00:58Think of the artillery cruiser as a sniper. The ship is big guns, strapped onto a quick engine, with almost
01:03no heavy armor, making it one of the most vulnerable flyers in the fleet.
01:08The artillery cruiser does its best work lurking in the outskirts of battle, spotting targets for teammates and taking out
01:15enemy vessels from afar.
01:17Bulky Dreadnoughts are plum targets for artillery cruisers. Lining up the perfect shot can be tricky, especially when quick ships
01:24like the Corvette manage to get too close for comfort.
01:31The Corvette is the smallest, most maneuverable ship in your arsenal. Dual front-mounted heavy autocannons and the blink warp
01:38drive allow Corvette captains to make deadly, surgical hit-and-run strikes and wreak havoc on the enemy.
01:45Corvettes are scouts, running recon and delivering quick strikes. High speed and the warp jump ability make them perfect for
01:51hunting down pesky artillery cruisers.
01:53But Corvettes may fall prey to the massive firepower of the destroyer if they aren't careful.
02:03Destroyer-class ships hit the sweet spot between the massive Dreadnought and the agile Corvette. This all-around attack ship
02:10is loaded with firepower, making it the ultimate medium-range hunter.
02:14At range, destroyers should stay clear of the artillery cruiser's line of sight. A direct hit can prove devastating.
02:21In close-quarter battles, destroyers are tough enough to handle their share of fire. Their role is to dart in
02:27and cut up the support craft, like the tactical cruiser, leaving larger, more dangerous ships without defenses.
02:37Tactical cruisers
02:38Tactical cruisers play a vital support role. They can provide on-the-spot repairs, even to themselves.
02:43And when they're caught in a corner or on the offensive, they are more than capable of causing some damage,
02:49especially against wily Corvettes.
02:51As a mobile repair vessel, the tactical cruiser is the key to the survival of the fleet and is often
02:57seen in close proximity to other friendlies.
02:59Enemy destroyers will seek to cut the tactical cruiser's lifeline. Cruiser captains should wait for a destroyer escort before moving
03:08in to support a Dreadnought.
03:14Which brings us to our final ship, the Dreadnought. It's built for survivability and for causing massive damage. It's all
03:23over when one of these maneuvers alongside an enemy and delivers a broadside.
03:27The Dreadnought is the heaviest class in the fleet. They're hard to take down, and their weapons pack a brutal
03:34punch.
03:35It is foolish to take on a Dreadnought alone. And nothing is more frightening than the sight of a Dreadnought
03:40on the horizon, launching its nuclear missile.
03:44Gun for gun, the Dreadnought is strong against most ships. But poor maneuverability makes it an easy target for the
03:51long-distance sniper attacks of artillery cruisers.
04:02Before you take the helm, it is vital to understand how to handle your ship. The weapon wheel at the
04:07center of the screen acts as a targeting reticle, but also provides important information about ship energy and health.
04:13Ability hotkeys are visible at the top of the screen. Once used, they will display a countdown timer for when
04:20they can be activated again.
04:21A good captain will learn to time their attacks. Switch to the secondary weapon when a primary is on cooldown.
04:28Activate your energy generator just before closing in for an attack to maximize your damage and leave your opponent in
04:35flames.
04:36Bringing the right ship to bear at the right time can mean the difference between victory and utter defeat. Remember
04:42what you've learned, and you'll be on your way to becoming one of the most renowned and feared captains in
04:47the solar system.
04:48That was my defense to a Lösung for using a new game, so he doesn't come up with your patent.
04:51That's not how you head out, and you gotta be in place.
04:52You'll consistently miss theśniem.
04:53You'll be there.
04:53Knowing your chance is okay.
04:53lighter hand Billy look up real, thank you.
04:54TaST Justice League, tranquility.
04:55Colleen so.
04:55will force yourself hate you, and remember to assume that,
04:57so it'll make no doubt that to ourselves.
04:57Grazie a tutti.
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