00:01Peggy 18
00:11It's last game was built on IDTEC 5
00:13We're now bringing out IDTEC 6
00:15To build the new Doom
00:17What are the goals of the new engine?
00:19Our internal kind of fundamental goal
00:22Is to be the best looking
00:23Tech at 60 Hz
00:25You know 60 frames per second
00:26Is really important to us
00:28The other big goal of this
00:30That differentiates it from IDTEC 5
00:33Would be that this is
00:35Doom is a very dynamic world
00:36Dynamic lighting is back
00:38And we really enjoyed working on Rage
00:41And building IDTEC 5
00:43But we really needed to go fully dynamic again
00:45For Doom
00:4760 Hz at 1080p if anybody's taking notes
00:49That was my next question
00:51So 60 frames per second
00:531080p
00:54That's it
00:55We have just probably the best tech team
00:58We've ever had at IDT
00:59I mean it's just
01:00It's really impressive to watch
01:02What these guys have done
01:02Even leading up to right
01:05Before we were getting the demos done
01:06They were putting in features
01:09It is a physically based rendering
01:11We have a whole new way
01:12Of detailing out the world
01:15With a decal system that was added
01:18And you're seeing a big piece of that
01:22It's actually an entirely new rendering engine
01:25From what we showed at QuakeCon last year
01:27So if you were at QuakeCon
01:28The 3,000 people that got to see that there
01:31Definitely check out these videos
01:33Because it is a big step
01:36From where we were even then
01:38And I think that's a testament to our team
01:40Just how much they've done
01:42In the course of the last nine months
01:44And I think that's a testament to our team
01:46And I think that's a testament to our team
01:46And I think that's a testament to our team
01:46And I think that's a testament to our team
01:46And I think that's a testament to our team
01:46And I think that's a testament to our team
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