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  • 8 ore fa
Double Fine ha pubblicato un filmato che racconta alcuni retroscena del making of di Day of the Tentacle Remastered, ovviamente includendo anche storie sulla realizzazione del titolo originale, che vi ricordiamo risalire al 1993.
Trascrizione
00:08www.mesmerism.info
00:30www.mesmerism.info
01:00www.mesmerism.info
01:00Io metto la mia moglie...
01:02Tu metti la mia moglie...
01:04Tu metti la mia moglie...
01:05No, io credo che...
01:07I tronti la mia moglie...
01:08...ma cosa ho fatto per la vita...
01:13...e non mi piaceva.
01:16Quando abbiamo parlato di remastering gli oldi games...
01:19...all gli altri games che ho lavorato...
01:22...Grim e Throttle e Day of the Tentacle.
01:25È sempre triste che...
01:26...che non potrebbero giocare.
01:27...eppi i dati che non potrebbero, nemmeno mai.
01:29...Poli i ragazzi che gli altri fanno stanno lavorando.
01:32...Le cose che noi conosco...
01:34...o che quello che si conoscevano...
01:36...ilc'è cosa che stanno all'interno...
01:36...ilc'era, o che le cose che si potrebbero essere costruzato...
01:38...eva cosa che si potrebbero essere costruzato...
01:40...eva potrebbero essere costruzato...
01:41...eva potrebbero aggiungere i comentari...
01:46...cheche le persone che si lavorano le cose che aveva un'attroccionato.
01:49...Io un'attroccionato...
01:50...qu'è, quando abbiamo rotto la grafica...
01:52...all'attroccionato che noi non sapevano lo staggevole.
01:55Ah, dove?
01:57Oh, that's Jello!
01:59That's Jello!
02:00With that, we had a lot of freedom to just repaint everything.
02:05Repaint every frame of animation.
02:07We wanted that style, but just a higher fidelity rendering of it.
02:11And have the old version still intact, as it was exactly.
02:18How did that originally look, yeah.
02:19Yeah, it's just kind of, as you can see, right?
02:21Yeah, it's really cool.
02:22It's the same, but it's a little sharper.
02:26And of course, I bet the original guys, they were like,
02:29oh yeah, this is a wicked mountain right here.
02:31It was like, oh, this is cool.
02:33They're like, oh yeah, look at all the awesome definition.
02:36And we're all like, yeah, it's just like a bunch of wicked shapes, you know?
02:39To me, they're just a bunch of wicked shapes.
02:41So this lobby was the room that we used as kind of our art test room.
02:45This required a lot of back and forth with Peter,
02:47and he created a style guide that we used
02:49to render all the rest of the scenes.
02:52Yeah, like that text there, I asked Dave Grossman,
02:57what would that say?
02:59And he said, this is exactly what that would say.
03:02You know, before where it was just some squiggly lines
03:05and a few pixels, we were able to actually add that.
03:09And these are all just based off of, totally off of the originals.
03:13We had draw overs done of the original characters.
03:19Larry Ahern did those for us.
03:21Just trying to stay true to the originals.
03:25We all loved the animation already.
03:27I mean, it was just such great animation.
03:30It has a great feel to it, and we didn't want to change that at all.
03:34There's just no reason to change it.
03:36But just repaint every frame.
03:38My hope was that the game looked like how you remembered it.
03:45So hopefully we just wanted to stay true to it.
03:48How's Dan the Tentacle, Oliver?
03:51Psych.
03:53Oliver's muted.
03:54He says it's good.
03:55Oliver says it's good.
03:57Great to hear you, Oliver. How's it going?
03:58It was a lot of fun.
03:59You know, I really like working on these old LucasArts adventure games,
04:03because it's kind of interesting to see the history of how games were made 15 years ago.
04:10It's going into submission...
04:12On Thursday.
04:13On Thursday.
04:14Yep.
04:15Yeah?
04:16So...
04:16Gotta be perfect.
04:18Aaron.
04:19Perfect.
04:21Don't this up.
04:22Some of those, even in the original game, which were really interesting,
04:25because the original codebase that we have access to is about as old as I am.
04:29And so there's a lot of interesting things to look at there.
04:32It was kind of like archaeology.
04:33It was like looking back at these old ancient ways of doing things
04:36and trying to understand the past and all that kind of stuff.
04:39And at the same time, you know, being gentle and trying not to break what you find
04:43and, you know, things from Tim himself, actually.
04:47And so there's a small script in the games on the opening credits.
04:50It would randomly choose whether to say Tim Schafer and Dave Grossman
04:53or Dave Grossman and Tim Schafer.
04:56And I'm sure exactly what the comment said.
04:59It's something along the lines of age before beauty or beauty for age
05:03or something along those lines.
05:05And that was what was used as, like, the variable to determine
05:08whether or not Tim's name would show up first.
05:11But a lot of the kind of issues and kind of complications later on
05:15to ship this game come from things that were easy to do back 15 years ago
05:20but now, ironically, now actually much harder to do.
05:23So in the original Day of the Tentacle, the entirety of Maniac Mansion
05:28was included in Day of the Tentacle.
05:31And the way that the game achieved this is it would literally,
05:33it would just launch that game as like a separate process
05:36on the person's computer and just launch it like another program.
05:38The way that we're doing this remaster, we don't really have the ability to do that.
05:41Especially when we're releasing something like on the PS4 or the PS Vita.
05:45every part of the game needs to be self-contained in one process.
05:49But we got that all fixed up and even added a nice little menu to it
05:52so you can go and use the computer in his room
05:55and you have your own separate safe vault from your Maniac Mansion
05:57that gets attached to all your stuff.
06:01The fans would be really disappointed if we didn't include it.
06:03I'm glad they made it work.
06:05We always said if we ever did a new Day of the Tentacle, like Maniac Mansion 3,
06:08that we'd wait for a time where we could put all of Day of the Tentacle inside of this third
06:13game.
06:13so maybe that time is now we can play a game within a game within a game.
06:17That'd be awesome.
06:18I have a title for it but I've never told anyone so I won't tell you guys.
06:22Okay, I'll tell you guys if you can't put it in the documentary.
06:24Of course not.
06:27And then we were able to go through and do things like
06:30we found the original recordings for a lot of the audio
06:33because the audio in the original release was heavily, heavily compressed.
06:36Hands off that hamster.
06:38He belongs to Weird Ed Edison.
06:40I don't know if it's easy to pick up but there's just all this noise.
06:43Day of the Tentacle, we call it the first talkie
06:46because it was like the very, very first fully voiced game.
06:50And that was not the original plan to do voice at all.
06:53No.
06:54We were not going to do it and while we were making the game...
06:57Human voice was invented.
06:58You know, this is day one of recording for Day of the Tentacle
07:00for Richard Sanders playing the part of Bernard.
07:03From the top.
07:06Dr. Fred and dead cousin Ted are both in there.
07:10In order to start from the highest sample rate quality,
07:12the only way to do it was from the original DAT tapes.
07:14Mainly it was like full recording sessions from all of the actors.
07:19and they were all there, but it would be nice if they were broken up into like, you know, characters
07:25or just a little more organized, but it was all there at least, you know.
07:29Forensically, this is some big history going on, so we need some help with this.
07:34This is pretty delicate.
07:36When you're putting those tapes down, by the way, for storage purposes,
07:39you should always keep them edge up.
07:41Oh, good to know.
07:42Very good to know.
07:43Any tape format should always be stored with the tape horizontal to the gravity.
07:49Good to know.
07:50That way the weight of the tape, which doesn't seem like very much,
07:54doesn't crush the control tracks of the tape.
07:56This is why we called you.
07:58And I just had to listen to every line and there'd be like two or three takes for each line,
08:01so listen really carefully to the one from the game, make sure I nailed that one.
08:06And there were times where you could tell they spliced it and it was really like,
08:09oh, wow, this doesn't sound like either take.
08:11Oh, okay, I got to fix this, so it took a lot of meticulous listening.
08:18There's just like so many peppered lines throughout like Bernard's where it's like,
08:21here's four Laverne lines and here's two Hoagie lines, but they're labeled like, you know,
08:2651 underscore GUA underscore Bernard.
08:29It's like, why?
08:31What's happening?
08:32Oh, okay, I got to find the Hoagie session and figure out in the script where that is,
08:35cut that, then jump back and start going through Bernard again.
08:38There was always this like, oh, I can't find a line.
08:40I better scan the back of this room or section and see if they did a pickup, you know?
08:44And it's like, God, there it is.
08:46If you hear the difference like back and forth, it's quite an upgrade.
08:51You and the clown were having a party?
08:55You and the clown were having a party?
08:57And believe it or not, when you actually like emulate the game and run it, it sounds even worse.
09:01It's actually really refreshing to hear these lines uncompressed.
09:04I think people are going to really like what it brings to the characters,
09:08and you're going to hear a lot of nuances you never heard before.
09:11Besides cleaning up everything, repainting it, making it sound better,
09:15we have a great concept art browser that has a lot of the scans we got from the archives.
09:21So people can look at that for the first time.
09:23I don't think any of that has ever been printed or shared in any way.
09:31There's a beautiful archive at Skywalker Ranch, which is temperature, humidity controlled, amazing,
09:37and they have Darth Vader's suit and all this stuff in there.
09:39And I got to visit that once when I was there, and it was really cool.
09:42Like, oh my god, I remember these old flat files and pulling them open.
09:45It was like everything, like the big, wide markers that Peter Chan had done
09:49for the opening shot of Day of the Tentacle, and the full throttle stuff is in there.
09:55Just all these, and all the other games, the Indiana Jones games,
09:58Mortimer and the Riddles of the Medallion, and like all those games
10:00were just all stacked up in there.
10:02Yeah, so here's an example of the opening shot from the game.
10:06And you can even see on the far right side, that was the detail that was originally cut from the
10:11game,
10:11but we were able to add back in for the remastered version.
10:15Peter Chan, there's a ton. Like this concept of Bradley could be amazing.
10:20Did Peter do a color painting of every room?
10:23Yeah.
10:25What was it like, Peter, that you guys would do these beautiful paintings?
10:29I mean, just gorgeous pen and ink and watercolor sometimes.
10:33and when you then saw it scanned and in the game, did you have any feelings?
10:39Like, oh my God, look what ended up happening.
10:41Oh yeah. And the reason for the way Day of the Tentacle looks is because of Monkey Island 2
10:48and how it translated, and how technology back then just mutilated my illustrations.
10:55And so for the next round, I knew to overcome that challenge was to simplify the backgrounds.
11:03To make it look like it was supposed to be this way.
11:07And so for this game, definitely learning how to let go and go outside my comfort zone.
11:14How to be wrong correctly.
11:14How to be wrong on purpose.
11:16How to be wrong on purpose.
11:17But, you know, I knew in the end it was going to be okay.
11:21Because that was what we chose to do together.
11:24And I feel like it's like these are in some ways, we're approaching like historical documents, you know?
11:31And this is like an opportunity.
11:33You know, it's been many, many, many years since this came out,
11:36and it's not like this comes up all the time.
11:38So we really want to get it right.
11:39We really want to be like, this is the definitive version of this game.
12:09Grazie a tutti
12:19Grazie a tutti
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