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Un primo videodiario che mostra elementi di gameplay per Fear Effect Sedna.
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00:01Hi everyone, this is Moiti, lead designer at Sushi.
00:05I will show you some gameplay from our very fast prototype of Fear Effect Sedna.
00:09Glass and Hana explore a supposedly abandoned scientific complex.
00:13They're confronted to a shut door, and the only way to open it is to repair the electric panel on
00:17the left.
00:36The game will save frequently, so that you can retry before every tricky situation without having to load your own
00:42save.
01:02Now that the door is open, the characters rush into the ice cave, but the guards will defend.
01:07It results in a sudden raise of their stress level.
01:10You can choose to hide your characters behind the cover, or to let them exposed so they can shoot faster
01:15and move quicker.
01:21When the action is slowed, you can see more useful information, such as health bars, stress level, and the skill
01:27bar that we will implement later.
01:48And of course, Fear Effect Sedna will be filled with cutscenes that will tell some parts of the story in
01:53a more cinematic way.
02:11Not a warm welcome.
02:13Take a look around.
02:14What you expect.
02:16Right.
02:20So how are we doing this?
02:25Cold.
02:40Thanks for your interest, and don't forget to support the project on Kickstarter.
02:57до magistrateaters and strategic magic comments.
02:58When we go change色-like solve the work I'm done with you.
02:58And let us swing by the intelligence and give cheer to municipal skewer.
02:58And because of the concept of this event, what we can do is start for this time for us.
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