00:15Il primo Mir's Edge
00:30It's a game about running, walking, jumping, leaping, rolling and fighting
00:37The most striking difference between the first game and Mir's Edge Catalyst is the free roaming
00:42So we've created a big city, the City of Glass that the player gets to experience
00:46You will also have access to a variety of side missions
00:50Ranging from delivery missions to saving runners in distress
00:53So you really can decide your own path in Glass
00:57You will use Faith's Momentum to combat your enemies
01:00The different enemy archetypes will require you to use different skills
01:04This new combat system is essentially a lot more personal
01:08Yeah? What else is new?
01:15If it sounds good, whatever it looks like it will look better
01:19It will feel better because you get to percussively connect all the dots on the screen in front of you
01:31One of the things that worked really well in the last Mir's Edge was the soundtrack
01:34The music by Solar Fields
01:37So we've gotten back in to do our game
01:38And we've made the music even more responsive to how the player decides to play the game
01:42So when you run, we have more percussion
01:44If you stop still, we'll have pastoral chords
01:46Basically, you control how the music plays by your actions in the game
01:50We really want the player to instantly be able to feel the flow
01:54Like the runner's flow
01:55We don't want to challenge you with doing a move
01:58You should be able to know how to do a move
02:00But the skill comes from where in the environment is the best route to go
02:09Can't wait for us to release this game
02:12And for people to finally get their hands on it
02:14Take this strong character and this unique gameplay
02:18And bring that out as an alternative to all the other games
02:21It's a powerful feeling
02:24They will see the elegance of the city and they will want to be part of that
02:27You have five seconds to comply
02:30Immerse in that emotion
02:31That's what I'd like
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