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Un lungo video di gameplay che mostra l'alpha 3.0 di Star Citizen alla GamesCom 2016.
Trascrizione
00:00www.mesmerism.info
00:12www.mesmerism.info
00:13www.mesmerism.info
00:13www.mesmerism.info
00:14Hey, you already saw this!
00:22He's been eating Benny's noodles, it looks like, down there.
00:28It looks like we've got a little video, someone sent us a video message.
00:32So let's go see what that is.
00:38Hey, how are you? Myles Eckhart.
00:41A friend over at Crusader said you've been building quite a rep.
00:45I run a modest security outfit, and I'm always on the lookout for capable people who don't rattle.
00:51If you're interested in picking up some extra work, we should talk.
00:54I'll send my details.
01:00Okay, so, looks like we've got a new mission, possible security job.
01:05So we'd have to go to Levski to find out about it.
01:08So let's go over to our mission manager.
01:16All right, possible security job. There you go.
01:19So, travel to Levski to meet with Myles Eckhart.
01:22All right, so let's accept that.
01:30And let's head out to the pad.
01:32For this mission, we're going to do sort of a mini multi-crow mission.
01:36So we have Chris over here, who is going to partner Glenn and be the pilot to Glenn's all-performing
01:44action hero.
01:48And you guys, obviously, you guys know Alistar fairly well, with its various shops and locations.
01:55Support Alistar ship deck. Please press the screen to continue.
02:16And luckily Glenn slept in his space suit, so he doesn't need to get changed.
02:26All right, here we go.
02:30So, Chris there, waiting for us on the landing pad.
02:40Hello.
02:42Let's wave to him.
02:43There you go.
02:44So, there you are. We switched between Chris and...
02:46All right, okay, guys.
02:49Back to...
02:50There we go.
02:50Let's get in our freelancer.
02:53So, we thought it was about time to do a demo using a freelancer.
03:17So, we thought it was about time to do a demo using a freelancer.
03:20All right.
03:20Wow.
03:21All right, come on. There you go.
03:30All right.
03:31Okay, let's get in our co-pilot seat.
03:34And look over.
03:40There you go.
03:40There you go.
03:41Okay, let's...
03:47Okay, let's just head out.
03:52Landing gear up.
04:18Chris, look over.
04:21Chris.
04:22All right.
04:23I'm back.
04:23Sweet.
04:24All right.
04:25All right.
04:25Let's go back and let's switch from our radar to StarMap.
04:32So, this is an early work in progress and it'll be obviously much further along by the end of the
04:41year.
04:42But, you know, you know the StarMap on the web and the capabilities and visual qualities will be the same
04:49here.
04:49But this is obviously the standard system and when we're navigating around in such a large area, you know, you
04:56can't really have a thousand lab markers.
04:58And so, you're going to use your map for that.
05:00You know, obviously, we're by Crusader and if we zoom into Crusader and then zoom in further, we can sort
05:06of see the moons and the different stations.
05:09So, you'll be able to do all that.
05:10So, let's pull out a little bit.
05:15And it's going to be much snazzier and better than this.
05:17This is sort of a working program.
05:19We'll...
05:19And, you know, if we pull out a little...
05:21Sorry, pull out a little bit, Chris.
05:23And then Microtech is where you'll see Hurston, ArcCorp.
05:26And if you know the web map, you'll sort of know Stanton.
05:29But let's go to Delamar, which is where Levski is set and based.
05:34So, let's activate Quantum Travel.
05:37Double click on that.
05:50So, here we are.
05:53This is the upper orbit station.
05:54So, here we are.
06:05This is the upper orbit station.
06:10Outside Delamar, which is a sort of rocky, small planetoid.
06:17And Levski aboard it is a...
06:20Well, originally it was an abandoned mining town facility.
06:26And it was sort of taken over by the People's Alliance, which were a group of sort of anti-UE
06:34kind of political activists during the Mesa area.
06:40And so, since then, it's sort of evolved into a place free from sort of the boot of the UEE,
06:46so to speak.
06:46And if you kind of, you know, as long as you don't hurt someone else, you can do whatever you
06:50want.
06:51So, it's, you know, think of it a bit like Mos Eisley, perhaps, in terms of being a bit of
06:56a den of villainy and scum.
07:01So, we'll just get a bit closer to lower orbit stuff.
07:06And so, in 3.0, we're demonstrating every planet, every moon will be fully done, rendered, physicalized.
07:15You can land on any part of them, walk all the way around it if you want, if you've got
07:19months to do that, because they're quite large.
07:23Delamar here is about 2,000 kilometers in diameter.
07:27And you can actually see, if you look at the curvature, so we don't have any clip range or drawer
07:32range.
07:33So, when you see something in the distance on the planet, the horizon line is the actual real horizon line.
07:39So, the guys in Frankfurt that are doing this, the engine team.
07:48So, there's a, they're pretty genius.
07:53So, you know, Marco, Cabetta and Carsten Wenzel are sort of the leads of that.
07:58And a lot of this is all their baby.
08:00So, as we, you know, as we slowly pull down, we'll start to enter the atmosphere.
08:06And as we sort of start to enter the atmosphere, you sort of see the atmospheric head come in.
08:35And then, and as we get down into the atmosphere, it switches to a more atmospheric flight model.
08:40So, there is drag, there is some small amount of sort of lift, sort of aerodynamic modeling.
08:47So, if you have a ship like the Gladius, you'll fly better than something like the Aurora.
08:52So, here we are.
08:54And anywhere on Delmar, we could land, get out and walk.
08:59So, as we fly down here, perhaps Chris, we could demonstrate and just land and get out somewhere, wherever you
09:06want.
09:06So, here we go.
09:29e
09:29Gero, vuoi volerci a front view?
09:36Perfecto
09:38E poi magari do picture in picture
09:40So, there you are, Glenn's opening up the back
09:44Chris is bringing us down
09:51And then let's go to
09:54Glenn's view, Jared
09:55That's perfect
09:57There we go, there we go, beauty
09:59And like put out
10:37All right, who else is going to be a challenge?
10:41See, we did land everywhere, let's see if we get, can you jump up? I don't know if we'll be
10:44able to do it, let's see
10:45Jump, jump
10:48All right, okay
10:49Chris is going to have to land somewhere
10:52He'll move a little bit so he can get in
10:56All right
10:57All right
11:02Oh, no, no
11:31I'm not sure if we all make that, let's see if we can
11:33I'm not sure if we all make that, let's see if we can
11:36All right
11:37All right
12:04Okay
12:04There's a round of UEE folks there
12:09You want to go exterior?
12:27So, switch it
12:29Switch it, Jared
12:31No, point of view, point of view, uh, pilot, Jared
12:35Because you're probably looking to land
12:37Okay
12:39All right
12:39So now we can either request or cancel a landing if we wanted to
12:43But we're going to request a landing, um, from, uh, the Levski control tower
12:49There, Eslin Machin is the character here
12:51Landing pad assigned
12:54Okay, so he's assigned a landing pad for us
12:57And that's kind of how in, uh, 3.0 we're going to have landing and the various different things
13:02Because we're going to have to control traffic in and out
13:04And so you'll get a landing pad
13:07You'll land
13:07And then you'll have a certain amount of time to get out of your ship
13:09And then the ship gets taken away to a hangar
13:12And then the landing pad's available for someone else to land
13:14And the same happens for exiting
13:16Uh, and, uh, if you take too long
13:18Then the screen will fade to black
13:19And you'll be there in the airlock
13:22Uh, just so no one can sort of sit on the landing pad forever
13:24And prevent other animals from landing
13:26Um, all right
13:27So let's, uh, head down
13:29You want to flip these, Jared?
13:31There you go, perfect, awesome
13:34So, like, one of the big things is we went from Alasar
13:36I think we traveled about a million kilometers
13:38To Del Mar
13:40Now we've flown over the surface
13:42Coming here to Levski
13:44Uh, and, you know, the goal with Star Citizen
13:47Is to have a very structured
13:50Have a beautiful and tactile world and universe
13:53So here we are, we've just tracked down
14:01And we've arrived
14:02We've arrived at Levski
14:04Um, so let's, uh, let's go head in to Levski
14:09To, uh, look for Miles Eckhart
14:30All right, now we're gonna have Chris fly out
14:31And we're gonna show you something here in a bit
14:33Which is, uh, kind of fun
14:34But it also shows
14:35The other big thing that I think is really important
14:37With Star Citizen
14:38Is we are absolutely a multiplayer game
14:40So you and your friends
14:42Can adventure around in a huge universe
14:44And I, and for me I think that's really important
14:47Um, especially when you, you know, try to have a, a, a, a big detailed world
14:53Otherwise it gets a bit lonely
14:54So here you are
14:55Uh, you know, people's allowance
14:57Respect local authorities
14:58Peace wins every time
15:00So definitely aging space if he's here
15:07So let's head through the airlock, uh, into
15:10Great. Yeah I'll set you up
15:10Ooh
15:28hero
15:29all right
15:36Coaksмотрates
15:37Please Hey
15:3803
15:40Mighty
15:40Earth
15:40January
15:42Sì, abbiamo bisogno di andare in un lift ora, abbiamo bisogno di andare in un'Item 2.0.
15:48Quindi tutto ciò che si chiama l'elevator.
15:52E qualcosa di note in l'elevator che abbiamo in Polovsky,
15:56in Grimhex 2, è che sono reale elevators.
15:59Quindi c'è un sistema che si chiama l'elevator,
16:01che si muove in un'escalante in un'escalante.
16:04Ok, allora andiamo in la lobby.
16:15E' la lobby, sono le loro parti da l'elevatorie.
16:23Ciao a Levski.
16:25Sì, potete vedere la sensazione, la sensazione, la sensazione,
16:29che vogliamo nel mondo e nell'universo.
16:31Qui c'è un statue,
16:34ricorda Antony Tanaka,
16:37che era un bambino che era morto
16:38da mezzeranze in mezz'area
16:40e è un simbolo di defianza
16:42contro l'UE.
16:44E' un statue che aveva qui
16:47ha simbolizzato il defianza contro l'UE.
16:50E se guardiamo qui,
16:53vediamo qui,
16:54questo è Stilevski che siamo arrivati all'interno.
16:56In realtà...
17:00guardate qui!
17:01Vediamo qui.
17:07Questa è la parte della tecnica
17:18che si parla di questo tipo di dettaglio
17:20all'unico di spettacolo,
17:21all'unico di questo tipo di dettaglio
17:21all'unico di spettacolo,
17:22all'unico di tutto questo tipo di dettaglio
17:28in all of our landing locations throughout Stanton and the rest of the PU
17:34so that would be somewhere like we would go there to get our ship repaired
17:38the way that we're going to determine which area you would sort of respawn on essentially
17:44would be whenever you land in a landing location you can go
17:47so here's a residential area and you can pay some money, some credits
17:50to basically get your room like an easy hab on Port Olisar
17:53and then when you sleep in the bed that sort of says
17:56okay that's your checkpoint so then if I was flying out in space and I got killed
18:01I'd wake up in the hospital here in Levski as opposed to waking up in Port Olisar
18:05and that's how you would sort of put your markers around as you go around
18:07so let's call the elevator here, I think we did right, Glenn, yeah
18:11so this is an example, I know you guys probably said oh Chris is just saying
18:14that the elevators here like move around properly but no they really do
18:18and some of them are slow like real life elevators like this one
18:22so we'll sit here and we'll go down
18:27Chris is going to show off but we're also going to take a look
18:29if we look at Chris's view as he's looking around
18:32you can actually see the elevator moving, right?
18:36so there you are, you see the elevator moving?
18:40everything, everything, everything here in Levski is, it's the same as our ships
18:47we build it, there's no cheating, there's no teleporting to different areas
18:51it's all physically correct, elevators physically move
18:54so we'll get out here, the grand barter and if we actually look at Chris's view
19:01we can sort of see through his, so here we are again and Chris is somewhere here
19:08he's coming around, there you go
19:16which is, this is basically the elevator we came down and there he is
19:19so and again you can sort of see all the way in
19:22you can see the grand barter and you can sort of see us, the player
19:27right there waving, okay so Glenn let's turn around
19:30because we're going to go down to the grand barter
19:32bazaar because that's where we're going to have to meet Malz
19:35so head in, let's go, let's go down, alright so
19:39here we go, into the grand barter bazaar
20:00so here, here we are in the grand barter bazaar
20:04and we look out, so like all the landing locations that we're going to have in star citizen
20:08and this will be true in 3.02 is that they'll be selling different things
20:15so you'll come to say Levski to buy things you can't buy in other places
20:19and go to Art Corp for this, you know, buy things you can get there that you can't get elsewhere
20:24so, you know, here would be probably more counterculture stuff
20:27kind of like slightly, you know, illegal mods to weapons
20:31or stuff that, you know, you wouldn't normally get in sort of the authorized dealers
20:37and so this is the sort of bazaar market
20:40Gordy's in there would be where we would go and get armor and that kind of stuff
20:45and there were various different shops and stalls around here
20:48and this whole area
20:52you there, you are a person of good taste, I can tell
20:55so we'll keep going, we don't, so the proper subsumption isn't in here yet
21:01but with that in we'll see people moving around, doing things, coming and going
21:05have a lot more life but the idea is to make all the locations that you go
21:09depending on what their sort of population
21:12would make sense, are alive, have people doing things
21:15tell their friends
21:17you know, carrying on their own little conversations, moving around
21:20so you sort of feel like it's a living world
21:23whether there's, you know, 50 other players there or there's just you
21:27so let's just head up here, we're going to find Café Muzan
21:31which is where Miles Eckhart is hanging out
21:57here we go, and there we go, looks like there's Miles there in the corner
22:06glad you could make it, grab a seat
22:09all right
22:19sorry for the locale
22:21don't look like much, but the homemade stuff has some kick
22:26anyway, a job came in late last night
22:28some idiot hauler cut through low-sec space, got his crew vented
22:33company needs to retrieve the ship's black box to claim insurance on the lost cargo
22:38should be a romper job, get in, get out
22:42all my people are tied up with bigger hops
22:45so I figured I could use this as a chance to make a new friend
22:50I'll send the details, let me know if you're interested
23:02so, uh, we could either accept the decline
23:05but we're going to check the details first
23:08so let's pull it up
23:14so, the mission that we can take is, uh, the Dundas Sunbeam 4, which is a Starfarer
23:19it was attacked by outlaws yesterday
23:21crew and cargo presumed lost
23:23uh, unfortunately the pilot deviated from intended path into a monitor space
23:27and all conceived attempts to shave time off their route
23:29that means Dundas shipping needs the black box data retrieved from the wreck
23:33in order to be reimbursed by an insurance company for the lost cargo
23:36so, the deliverables, the black box data from the Dundas Sunbeam 4
23:40and we'll be paid 3,000 credits for that
23:42so, uh, sounds like a mission we should take
23:44so let's do that
23:49okay
23:55let's accept
23:58great
24:00here's the tracking address for the ship
24:02let me know once you have the black box data
24:08okay, we have a new objective, retrieve the black box
24:12so, uh, let's head back out to, uh, uh, the landing area
24:17and, uh, meet Chris up and let's go look for a black box
24:29and, yeah, we're, we're kind of sort of speed running through Levski here
24:33but there's a lot of other areas out here
24:35there's a whole ventilation staff system that goes
24:38the back and there's sort of catacombs and tunnels and Levski
24:41and some of them won't be monitored
24:43so you could perhaps, um, get attacked
24:46there's a hospital where you would wake up if you, um, died in space
24:50uh, like I said, there's, uh, conscientious objects over there
24:54with the various different things that you could buy
24:56so there's a lot of different shops and things that you could do as you move
24:59around, uh, in Levski or the other landing areas
25:15all right so let's just head up to the lobby and then
25:30there's, there's Chris, faithfully waiting for us outside
26:07and head up to hangar three
26:43all right
26:44all right
26:51Siamo arrivati qui, chris è arrivato a uscire.
26:57Guarda l'escrizione!
26:58Prima!
27:03Allora, cerchiamo la nostra missione,
27:08assicuriamo che abbiamo tutto sordato qui.
27:13Ok.
27:14Ok, so we're... Locate the Star Trek, all right?
27:18Trade the back box. Ok, cool.
27:20Hey, Chris, where you...
27:23You didn't get us.
27:27You left us.
27:30No, we weren't bored.
27:38All right.
27:44We're just showing that it isn't on rails at all.
27:48Ok.
27:52All right, so let's get the back up.
27:55And since we're going to be heading into unmonitored space,
27:59Glenn's going to get in our back turret
28:01to make sure that, in case we get attacked,
28:04we'll have all hands on deck.
28:07Jared, remember, we don't want to have the second monitor down there.
28:11There you go, thank you.
28:12We'll switch to it later.
28:14OK, so we'll pull out here.
28:20And so you saw in Pupil the Planet,
28:23but this is all real-time live
28:24while we're flying around.
28:26We just went to this incredibly detailed location.
28:28It's all coming in.
28:33So, as we are now...
28:35OK, let's do the picture-in-picture that we lose, that we didn't have a little map.
28:39picture-in-picture, Jared, picture-in-picture, picture-in-picture.
29:09There's no loading screens.
29:10There's no nothing.
29:12So we're just heading through the atmosphere now.
29:15Again, you can sort of see the scale and scope of the worlds we have.
29:19It's not small spheres.
29:21And there's no clip ranges and drawers.
29:24So in terms of size and quality, we're really very happy with it.
29:30So, let's see, we've cleared the atmosphere now.
29:33So yeah, let's give it a few more as we just get out.
29:36As we pull away.
29:39Now more into space.
29:40And, OK, let's quantum-try to the location we have for the Starfarer.
29:55So, location's one of the moon around Delamar.
29:59So, small asteroid field here.
30:01And that's the last known location that we're heading towards right now.
30:20There's no water had only another in the world, too.
30:26So, we are ready to set up.
30:29So, while we come at the hotel, he is out able toしょ.
30:31He looks at the hotel with the premier nation.
30:33So many people are able to figure out a house to stay in the house he had already.
30:34OK, everyone.
30:39There's both of the top things that I need to be located.
30:40Ops, c'è un po' di Pirates, so I guess it's time for Glenn to earn his stripes in the
30:49turret.
30:58That's a nice shooting, ok, one more, all right come on, you'll go Glenn, Chris, are you going to take
31:06all the glory?
31:14That's just a nice shooting, yeah, I don't know, you're going to take all the glory.
31:43You've got it now, Glenn. Shoot it. What's that? Come on, guys.
31:47All right. Missile.
31:55All right.
31:58Okay, who said the freelancer didn't kick some ass?
32:03And by the way, I don't know if you've noticed it, but the music's been sort of changing dynamically as
32:07we've been playing.
32:08So you're actually listening to the first version of our sort of music logic system that fades in and out
32:16and depends on what's happening.
32:17So I think we may debut that in Star Marine, the 2.6 patch, but it'll definitely be in 3
32:23.0.
32:25So here we are. We're coming towards the Starfarer, which looks like it's not come off very well.
32:38All right. Okay. So let's get in the back.
32:44And Glenn's going to open the back door.
32:50There we go.
32:52And so one of the other, you know, great things about Star Citizen, you'd be walking around a space station,
32:57walk out, get in a spaceship, fly a million kilometers,
33:04land on a planet, get out, get a mission, get back in your ship, fly to an asteroid little belt
33:12around the moon,
33:13and come across a space wreck, all seamlessly, all the rest of the stuff, going from one sort of operation,
33:22on foot, FPS, EVA, space flight.
33:27So it looks like there's been full decompression and it's vented inside.
33:33You want to, yeah.
33:34And if we look at, yeah, you can see, we can see through the dark, there you go.
33:39You can see little Glenn outside.
33:41Let's start EVAing.
33:43There we go.
33:45Should we follow him?
33:46Okay, back to Glenn and let's
33:53let's look for a way in.
33:54to the Starfarer.
34:12Wow, some pretty catastrophic damage.
34:18All right, let's, let's look back and see.
34:23There's Chris waiting for us.
34:25Looks like we can get in this way.
34:26So let's head in here.
34:36Okay.
34:37Okay.
34:44Okay.
34:45Okay.
34:46Grazie.
35:16Grazie.
35:20That's how it looks.
35:22It's the crew member...
35:24..that unfortunately didn't do too well.
35:27OK, let's just push him out of the way a bit.
35:33Let's try to find the...
35:39and let's go to the Captain's room so we can download the black box
35:47and so if those of you that have a staffer or hung out around a staffer you'll appreciate that it's
35:51not a small ship
35:54so just moving around here, see another crew member who had an untimely demise
36:19All right, let's head in.
36:41Okay, we're downloading the black box, download complete.
36:49So there we are, objective complete, we retrieved the black box, we just made 3,000 credits, mission
36:56is now complete, the possible security job we had, and we've just now got a video message
37:03coming in, so let's listen to that, Glenn.
37:15Got the black box data and verified it, I'll send it off.
37:18Great job.
37:24You know what, I'm just gonna throw this out.
37:26But I ended up talking to a couple of contacts of mine.
37:29Turns out the pack that hit that ship are squatting in an old facility on that nearby moon.
37:35I'm just talking here, but it's not crazy to think that they're keeping the cargo there.
37:40These outlaws are scum, so it's not like anyone will miss them.
37:43That company's gonna claim the insurance.
37:46So I wouldn't technically be stealing if you happen to head on down and take it.
37:52Again, I'm not saying anything here, I'm just gonna send along a location on that moon and do what you
38:01want.
38:09So we have a new additional message, reclaim stolen cargo if we want to take it.
38:15So we can pull up our mission thing and I think, why the hell not?
38:24What do you guys, do you want us to go to find the stolen cargo?
38:30Okay, let's do it, Glenn.
38:33There we go.
38:34All right.
38:39Okay.
38:40All right, well let's find a way out of the stuff area here.
38:45Okay.
38:45Grazie a tutti
39:28Grazie a tutti
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