00:00So, let's just kind of prove that to you, those little sprites in the sky, they're not really sprites, those
00:05are other planets.
00:08So let's see if we can explore one of those.
00:15One of the other cool things anyways, just about our editor in general, you saw that while he's developing, he
00:20can actually just jump in and start actually playing the game directly from it.
00:23So, it's a super powerful tool. You won't iterate too much on stuff if you have to shut down, take
00:29five minutes to reload some other executable, then you come back to your editor.
00:34Being able to just minutely change thing after thing after thing and jump in and try it again and jump
00:39in and try it again and jump in and try it again and gives you really polished content.
00:46So, there's one reason I'm standing here talking about it and Simon's flying. He's actually, he's a very, very good
00:50pilot and I think we're about to showcase this, no pressure.
00:55So, that's not a sprite.
00:59Let's go.
01:07Alright. So, a little bit of a different looking planet here.
01:15So, this is kind of showing off a little more of the exotic ecosystem that we can do and we
01:19barely just scratched the surface on how far we can really take the exotic bits.
01:24These are sulfur lakes. This place probably just stinks.
01:27I mean, it's super hot.
01:29The sunset though that you can see again with the atmosphere scattering, we get this for free.
01:34You know, not for free. I mean, somebody worked very, very hard on it, Carson Wentzel.
01:39But, in terms of actually running in the game, when the sun comes down on the horizon, yeah, we're going
01:43to get that scattering.
01:44We get natural day-night cycles because, well, the planet's rotated.
01:49So, you see, they're doing a bit of mining here, but Simon's, he's brave.
01:55Alright.
02:02Alright.
02:06He almost blacked out. We're all done.
02:09There's no pressure.
02:12But we really wanted to show you again, like, without having too big a demo put around it, we wanted
02:18to show you how we kind of, you know, level design jazz, Simon called it earlier.
02:22Just something a little bit improv, and, oh, what's this?
02:25That's somebody, somebody flying in formation with us.
02:28Let's wrap this up.
02:34Yeah, there was...
02:43So, we're going to go chase him down, see where he went.
03:01It's an interesting ship, there.
03:07Alright.
03:08So, we've given away way too much already.
03:11So, we're going to go chase him down, see where he went.
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