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  • 5 ore fa
Nintendo ha pubblicato un nuovo video di Splatoon 2 dove l’atleta e presentatore Jordan Kent discute con alcuni sviluppatori di Nintendo del World Inkling Invitational 2017.
Nel corso della trasmissione si parla delle strategie di base previste nel gioco, dell’importanza di acquisire il controllo territoriale, ma anche dei cambiamenti apportati alle modalità Ranked Battle.
Trascrizione
00:07I'm Ed here with Cory from the Treehouse and our friend Jordan.
00:10As many of you know we're gearing up for the 2017 Splatoon 2 World Inkling Invitational.
00:16We've got teams from Japan, Europe, Australia and the United States all coming to Los Angeles
00:22to battle it out at E3.
00:24And so we thought this would be a good opportunity to take a moment and give a shout out to
00:28the
00:28global competitive Splatoon community.
00:31As well as highlight some areas for the players who probably enjoy the game but maybe are still
00:36looking to make that next step into the competitive scene and we're going to look at some new wrinkles
00:40that will be on display in Splatoon 2 for the first time at the World Inkling Invitational.
00:45So Jordan, you are going to be our host and part of the commentary team for the tourney
00:50and you know we've run you through a boot camp of sorts with Splatoon 2 and you've had
00:57some time with the ROM and you know I'm wondering sort of your thoughts on seeing how the same
01:01mechanics are sort of playing out from a caster's view.
01:05Yeah you really put me through the gauntlet here and being hands-on with Splatoon 2 you
01:11find out that the foundation comes down to territory control and you really get introduced to that
01:15during turf war and obviously it's who can ink the most turf and you're victorious but taking
01:21that core principle of territory control and then applying it to ranked matches is very important
01:28because it's not just about filling up your special meter or trying to cover some ground but you're
01:32really increasing your team's mobility while limiting what the other team can do as far as where they can move.
01:38And once you can check off that box of territory control then you can move on to say filling up
01:44the splat zone,
01:45getting on the tower, grabbing the Rainmaker and when you do that you then force the other team to have
01:50to
01:50number one regain control of the territory, number two gain control and then finally number three
01:57get back to the objective for the ranked match. So really that foundation of territory control is where
02:02everything starts in Splatoon 2.
02:03I saw it really brought to the surface during the U.S. Inkling Open and you know I saw some
02:08players really skillfully
02:09just inking areas before they would even get into position you know and they would also like find themselves those
02:15outs.
02:16They would worry about like that before they're considering where do I post up or how do I secure the
02:22objective.
02:22It's what's my positioning that'll be safe so I don't end up getting splatted and turn into this further liability
02:28to my team
02:29because I'm at the spawn point and not in the mix but also if things go wrong how can I
02:34get out quickly.
02:35Yeah it's really interesting when you watch these elite players and you get some feedback before any of them go
02:40into a specific area
02:41they already know how to get in and get out and if there isn't anything that exists at that point
02:46they make sure that they cover up enough territory where
02:48okay if I get underneath some fire I can get out because as you said if you get splatted you
02:53become a huge liability for your team
02:55because once you see a four versus three advantage or three versus one that's when the other team makes that
03:00push to really change the game
03:02especially in those ranked modes and so making sure that you can stay alive and be able to help your
03:07team comes down to again territory control.
03:09Yeah it's huge it's huge and it's really one of those things I think Corey we've talked about it quite
03:14a bit but like I don't know of any other a whole lot of other games
03:17where like painting the area around you that territory control mechanic really facilitates how you can travel and you know
03:24and hindering your opponent's ability to travel as well
03:26it's really sort of unique to the game.
03:28Yeah I think it's made the game certainly in the community a little more accessible as well because you don't
03:32you know
03:32it's not a game that you just have to be shooting you know for headshots and killing your opponents right
03:36you can be contributing just as much to your team
03:39just by creating that the territory.
03:42So one of the new differences is in Splat Zone and Splat Zone is about controlling a territory for more
03:48time than your opponent.
03:49Corey if you want to talk a little bit about one of the small tweaks that's being done to Splat
03:53Zone.
03:53Yeah so as you mentioned the rules have not changed since the first Splatoon but now when a team controls
04:00the Splat Zone and you start getting control of it
04:03there's actually a minor UI change where you can see you getting back control of it.
04:08you're gonna be able to see that you're making progress towards taking back the Splat Zone.
04:12One of the other changes is in tower control a little a little more in your face this change with
04:18the checkpoints but tell us a little bit about that as well.
04:21Yeah so as people remember from the first game the goal of tower control is to ride this tower into
04:27your enemy base.
04:28One of the key changes in Splatoon 2 is while riding that tower into the base there are multiple checkpoints
04:35where the tower will actually stop for a countdown until it continues on.
04:41So we'll probably see a little bit more intensity of action towards that tower as it's getting through the checkpoint.
04:50Well also defensively too you know if you have a lead and you're trying to protect it at the end
04:55you can camp essentially at one of those checkpoints because you know the opposing team is going to stop there
05:00for anywhere from 8 to 10 seconds and that's when you can make your big defensive push.
05:04Moving on to Rainmaker my favorite mode I think a lot of people love Rainmaker it's it's so engaging so
05:11interesting it can get so intense at times but there's also a small tweak to that as well.
05:15Yeah so of course the goal of Rainmaker is you're going to grab this Rainmaker as they call it in
05:21the middle of the map and you have to carry it towards the enemy base.
05:24I think what makes it dynamic is that it's unpredictable you don't have to go in any one direction to
05:29take it to the enemy base.
05:30Folks remember from the first Splatoon that the Rainmaker when you're holding it can kind of emit this tornado like
05:36ink blast and now in Splatoon 2 it's a little bit different where you'll be firing this burst instead of
05:44a tornado.
05:45I might change strategy just a little bit.
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