00:07I'm Ed here with Cory from the Treehouse and our friend Jordan.
00:10As many of you know we're gearing up for the 2017 Splatoon 2 World Inkling Invitational.
00:16We've got teams from Japan, Europe, Australia and the United States all coming to Los Angeles
00:22to battle it out at E3.
00:24And so we thought this would be a good opportunity to take a moment and give a shout out to
00:28the
00:28global competitive Splatoon community.
00:31As well as highlight some areas for the players who probably enjoy the game but maybe are still
00:36looking to make that next step into the competitive scene and we're going to look at some new wrinkles
00:40that will be on display in Splatoon 2 for the first time at the World Inkling Invitational.
00:45So Jordan, you are going to be our host and part of the commentary team for the tourney
00:50and you know we've run you through a boot camp of sorts with Splatoon 2 and you've had
00:57some time with the ROM and you know I'm wondering sort of your thoughts on seeing how the same
01:01mechanics are sort of playing out from a caster's view.
01:05Yeah you really put me through the gauntlet here and being hands-on with Splatoon 2 you
01:11find out that the foundation comes down to territory control and you really get introduced to that
01:15during turf war and obviously it's who can ink the most turf and you're victorious but taking
01:21that core principle of territory control and then applying it to ranked matches is very important
01:28because it's not just about filling up your special meter or trying to cover some ground but you're
01:32really increasing your team's mobility while limiting what the other team can do as far as where they can move.
01:38And once you can check off that box of territory control then you can move on to say filling up
01:44the splat zone,
01:45getting on the tower, grabbing the Rainmaker and when you do that you then force the other team to have
01:50to
01:50number one regain control of the territory, number two gain control and then finally number three
01:57get back to the objective for the ranked match. So really that foundation of territory control is where
02:02everything starts in Splatoon 2.
02:03I saw it really brought to the surface during the U.S. Inkling Open and you know I saw some
02:08players really skillfully
02:09just inking areas before they would even get into position you know and they would also like find themselves those
02:15outs.
02:16They would worry about like that before they're considering where do I post up or how do I secure the
02:22objective.
02:22It's what's my positioning that'll be safe so I don't end up getting splatted and turn into this further liability
02:28to my team
02:29because I'm at the spawn point and not in the mix but also if things go wrong how can I
02:34get out quickly.
02:35Yeah it's really interesting when you watch these elite players and you get some feedback before any of them go
02:40into a specific area
02:41they already know how to get in and get out and if there isn't anything that exists at that point
02:46they make sure that they cover up enough territory where
02:48okay if I get underneath some fire I can get out because as you said if you get splatted you
02:53become a huge liability for your team
02:55because once you see a four versus three advantage or three versus one that's when the other team makes that
03:00push to really change the game
03:02especially in those ranked modes and so making sure that you can stay alive and be able to help your
03:07team comes down to again territory control.
03:09Yeah it's huge it's huge and it's really one of those things I think Corey we've talked about it quite
03:14a bit but like I don't know of any other a whole lot of other games
03:17where like painting the area around you that territory control mechanic really facilitates how you can travel and you know
03:24and hindering your opponent's ability to travel as well
03:26it's really sort of unique to the game.
03:28Yeah I think it's made the game certainly in the community a little more accessible as well because you don't
03:32you know
03:32it's not a game that you just have to be shooting you know for headshots and killing your opponents right
03:36you can be contributing just as much to your team
03:39just by creating that the territory.
03:42So one of the new differences is in Splat Zone and Splat Zone is about controlling a territory for more
03:48time than your opponent.
03:49Corey if you want to talk a little bit about one of the small tweaks that's being done to Splat
03:53Zone.
03:53Yeah so as you mentioned the rules have not changed since the first Splatoon but now when a team controls
04:00the Splat Zone and you start getting control of it
04:03there's actually a minor UI change where you can see you getting back control of it.
04:08you're gonna be able to see that you're making progress towards taking back the Splat Zone.
04:12One of the other changes is in tower control a little a little more in your face this change with
04:18the checkpoints but tell us a little bit about that as well.
04:21Yeah so as people remember from the first game the goal of tower control is to ride this tower into
04:27your enemy base.
04:28One of the key changes in Splatoon 2 is while riding that tower into the base there are multiple checkpoints
04:35where the tower will actually stop for a countdown until it continues on.
04:41So we'll probably see a little bit more intensity of action towards that tower as it's getting through the checkpoint.
04:50Well also defensively too you know if you have a lead and you're trying to protect it at the end
04:55you can camp essentially at one of those checkpoints because you know the opposing team is going to stop there
05:00for anywhere from 8 to 10 seconds and that's when you can make your big defensive push.
05:04Moving on to Rainmaker my favorite mode I think a lot of people love Rainmaker it's it's so engaging so
05:11interesting it can get so intense at times but there's also a small tweak to that as well.
05:15Yeah so of course the goal of Rainmaker is you're going to grab this Rainmaker as they call it in
05:21the middle of the map and you have to carry it towards the enemy base.
05:24I think what makes it dynamic is that it's unpredictable you don't have to go in any one direction to
05:29take it to the enemy base.
05:30Folks remember from the first Splatoon that the Rainmaker when you're holding it can kind of emit this tornado like
05:36ink blast and now in Splatoon 2 it's a little bit different where you'll be firing this burst instead of
05:44a tornado.
05:45I might change strategy just a little bit.
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