00:18Welcome to 2084. Hi, we're Blooper Team, and today we want to walk you through the cyberpunk
00:24dystopian world of our new game, Observer.
00:31If you played our first game, Layers of Fear, you know that we make a different kind of
00:35horror, something a bit more cerebral, emotional, and psychological. We like to call it hidden
00:41horror.
00:42I'm with the KPD, if that's what you're asking.
00:45Seriously? We haven't had a cop around these parts.
00:48We think of hidden horror as a subgenre. There are a million different types of action games
00:53out there, but you don't see that kind of diversity in horror games. Most horror games
00:57are designed completely around survival. Someone or something is trying to kill you,
01:03zombies usually, and you must survive, using whatever weapons you can find, like machine
01:08guns and grenade launchers, and the occasional machete.
01:11Hmm, so fresh.
01:14A few people who played Layers of Fear went into the experience expecting survival horror,
01:20and were naturally disappointed in our lack of machetes and missile launchers. So let's
01:24clear up that confusion right now. What is hidden horror? We define it using two main ideas.
01:32The first is the subject. What is this game about? The axis on which the whole story and
01:38gameplay revolves. In Layers of Fear, the subject dealt with the edge of sanity. That cliff where
01:45sanity ends and insanity begins, and then jumping right over. In Observer, the subject is the boundaries
01:53of our own humanity. Where does our humanity begin, and where does it end? The proverbial fight between man
02:02and the machines we create. The deepening reliance on technology in our everyday lives. How that technology
02:09can be used as a tool, but also as a weapon.
02:13Don't be afraid.
02:15After the subject, the second element of hidden horror is catharsis. We want to scare you in such
02:21a way that you are going to feel a release. We want to draw out the horror that hides within
02:27you.
02:28The horror that hides within us all. We'll help you to confront those fears, look them straight in
02:35the eye, and let them go. One of the fans of Layers of Fear put it best. So that's what
02:44it feels like
02:44to be insane. So what does it feel like to be an Observer? Observers are neural detectives. They have
02:54the authority to hack people's minds and relive their memories as a way to solve crimes.
03:03The device on Dan's wrist is the DR3AT, or as it's known to observers, the Dream Eater.
03:12The Dream Eater is what allows Dan to hack into people.
03:18The idea of inserting yourself into the mind of another is just one of the ways we test the
03:24boundaries of humanity, the boundaries of the individual.
03:30If someone is inside your head, are you in fact you anymore? Is the ability to force the deepest
03:38memories from a person morally acceptable? One could argue it's a new form of psychological rape.
03:45That's certainly how the Class C citizens of Krakow feel here in the year 2004. They are scared to
03:52death of observers and refer to them as a leeches. If you read the tech headlines of today, this
03:59frightening future doesn't feel that far off. We already overshare on social media. We are also
04:05beginning to augment ourselves with implants like RFID chips and prosthetics.
04:28One of the reasons people enjoy horror, enjoy nightmarish monsters scaring the daylights out of us in movie theaters around
04:35the world,
04:36is that it relieves tension. That's what catharsis is, emotional release.
04:44But in games, you make the choices. You decide what happens. That's much more powerful than simply
04:51watching a movie on a screen. You experience and interact with the horror yourself. Because of this,
04:59you're constantly asking yourself as you play, why am I afraid? Why does this feel wrong? What am I really
05:07afraid of? In this dystopian future, if you really stop and think about these questions, you'll experience
05:15what we like to call catharsis 2.0. This is a release from fears you didn't even know you had.
05:22That's some
05:23next level catharsis right there. Is it morally acceptable to hack a person's mind? Even if the
05:30person gives their consent, the observer will have complete access to that person's entire memory.
05:36They can find, take and use whatever they want.
05:45These memories are a private part of this man's life. Detective Lazarski is just plowing right through
05:52it. Dan is driven to go as deep as he possibly can to find the truth.
06:01In this man's mind, we will learn that he's an ex-con, a recovering drug addict. So we will see
06:07the
06:07bars of his mental prison he has created for himself, the chains of addiction that hold him back.
06:14Some people may rush through this and not notice. But those of us who stop and think about what we
06:21are
06:21seeing will experience something quite a bit more nuanced and layered. Everything is a symbol.
06:28Everything has meaning. The question is, what does it mean to you?
06:35At its heart, Observer is a mystery. And you will no doubt have a lot of questions building up as
06:40you play.
06:42These are your questions. If you stop and think about them, you may find your own answers. And maybe
06:48even a bit of release. That's the kind of horror we want to make a blooper team. That's hidden horror.
06:56Thanks for watching. We'll have a lot more Observer to share with you soon. And we can't wait for you
07:01to play Observer for yourself when it releases later this year. Until then, ask yourself, what would you do
07:07if your fears were hacked?
07:37What is it, what would you do?
07:39What do you do with your fears were hacked?
07:40Basically, by the way, I'm looking for you to find some of the things that you like,
07:40I'm looking for you, I'm looking for your fears.
07:40Oh yeah, I'm looking for you.
07:40I'm looking for you.
07:40I'm looking for you.
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