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  • 9 minuti fa
Rare ha pubblicato un nuovo video diario di Sea of Thieves focalizzato sulla presenza delle tempeste. L’esplorazione marittima sarà infatti accompagnata da condizioni meteo dinamiche, che influiranno in modo tangibile sull’interazione con l’ambiente circostante.
Trascrizione
00:05So we've finally got to show off Storms.
00:06Yes! Woo!
00:08Which is something we've been waiting to show off for a long time.
00:11So long, yeah.
00:12Something that we've known is coming for a long time.
00:14In terms of our aspirations for Storms, we always wanted them to be something that a crew can kind of
00:19look at.
00:20It's a big physical thing in the world.
00:22You can look at it, you can understand where it is, how big it is.
00:24You can see it moving and you can have a look as a crew and you can decide do we
00:28want to go through this
00:29or do we want to go around it.
00:30So we needed it to feel like really foreboding to give you that sense of whether you want to go
00:34through it or not.
00:35But at the same time, we wanted it to be exciting and exhilarating.
00:38And because the system that we've gone with, like the storm cloud and the whole thing,
00:44it's really trying to sell this idea of vulnerability and exposure.
00:48And that kind of goes beyond just sort of the visual of it's dark and there's big waves.
00:55but it's also all this kind of spray flying at you, flying off the waves, this wind which is, you
01:01know,
01:01constantly blowing at you and you can actually see the wind affecting the direction of the rain.
01:06The sea's raging and they need to kind of battle to get through it.
01:09So we made the waves a lot bigger, didn't we, in the storm.
01:12So you get that real sense of kind of like riding up the waves and crashing down the waves.
01:16But we also wanted to make the way that the ship handled different inside the storm.
01:20So the currents of the storm will drag the wheel around like by itself.
01:24So if you don't have somebody standing on the wheel continually fighting it,
01:27you'll kind of drift off and not be able to go where you want to go.
01:30And even if you are there steering the wheel, you really have to fight.
01:34It's very difficult to go the direction you want to go.
01:37And we added in the ability to have the deck actually get wet as well as part of this, didn't
01:41we?
01:41So the waves are coming over, but the deck actually gets wetter and then it will start to drip below
01:45decks.
01:45I don't know how many people are going to notice this, but it's actually a proper fluid simulation of water
01:51kind of seeping through all the planks on the deck.
01:53You also get a very slow amount of water just filling up.
01:56So after you came out of the storm, there's a little bit of clean up.
01:58You'll have a couple of buckets of water that you'll need to bail out.
02:01Even at the bottom of the ship, you're not going to feel safe.
02:03You can feel it rocking around and all this water sloshing around.
02:07And you can hear it still as well.
02:08Yeah, you can hear it still as well.
02:10You have all the wind and the rain, it's really kind of oppressive atmosphere.
02:14From the tech art side, we've always known that was like a major milestone we were going to hit.
02:20So we've had a lot of the supporting features slowly added in over the course of development.
02:27Like the rain system was one of the very, very first things that we had the rendering team at the
02:34Unreal Engine.
02:35And we've obviously had the whole cloud system with the clouds moving around the world and there were things we'd
02:40added to that.
02:41We built that in a way of knowing, didn't we, that we were going to want storms at some point
02:45in the future.
02:46Like when we had the idea of pressure zones, which would allow you to congregate clouds in a specific area,
02:51but also to push them out and create openings within the cloud cover.
02:55So it really looks churning and angry and just, you know, tumultuous.
03:00It really looks so different from when you're just out on the normal water.
03:02It does, you can tell straight away, can't you, that you're in a storm, there's no doubt about it.
03:06I'm screwed.
03:07Yeah.
03:12Hey, thanks for watching.
03:14If you enjoyed what you just saw, then please like and subscribe to our channel and check out some more
03:19of our weekly videos.
03:20And if you're interested in the game's development, then click the link down here and join our Insider program for
03:25a chance to play the game early.
03:28Don't worry, I'll just wait here.
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