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Ecco l'intero panel di Crackdown 3 al Comic-Con di San Diego.
Trascrizione
00:04Grazie a tutti.
00:32Grazie a tutti.
01:00We're really excited to have you guys on the panel, and more importantly, everybody here,
01:04because this is unlike a lot of the other, a lot of things that happen nowadays.
01:07This is not streamed, so this is all happening right there, so don't stream it, because we're not allowed to.
01:11But we're really excited to have this event for you guys and kind of talk through.
01:15Now we're going to kick things off with the trailer, right?
01:17Alright, so for those of you that don't know, maybe you missed the E3 trailer at E3 last month,
01:23We're going to remind you about, this is the Crackdown trailer that we showed at E3.
01:27So why don't we go ahead and roll that right now.
01:46Motherf***er.
01:47They killed the power around the world.
01:53We're going to light it back up, because this is far from over.
01:57In fact, it's only just begun.
01:59That's why we brought in you.
02:01You got the talent.
02:03Now you need the tech.
02:05Big things too far.
02:06Today, you throw grenades.
02:10Tomorrow, you'll be throwing cars.
02:13Forget dropping bombs.
02:15You're dropping buildings.
02:18Now it's time to get to work.
02:22Time to step up your boom.
02:25Oh, that's my youth.
02:29It's go time.
02:32Yeah, son.
02:36Oh, yeah.
02:37Welcome to the agency.
02:46Determination to conquer all my ambitions.
02:49Ready to this position.
02:51And so my disposition.
02:53Not seeing no limits.
02:55Killing and counting.
02:56Yeah, I'm a beast.
02:58Now I'm a leash.
03:00Ready to feast.
03:01Calm and peace.
03:02Now I'm a beast.
03:04I think that I'm number one.
03:05Just to keep it on my feet.
03:08Zero to one tree.
03:10Show you how much I call it.
03:11Are you a beast?
03:13Are you a beast?
03:15You ready to feast?
03:16Are you a beast?
03:17Not the least.
03:19Do you think you're never gonna?
03:21Can you keep it on my feet?
03:23Zero to one tree.
03:24Show me how much I call it.
03:26Some people never have trouble.
03:28That's why they don't know what the struggle is.
03:30I done paid the cost.
03:32And they know who's the boss.
03:34And I lost my losses.
03:36Now take it off.
03:37Now I'm a beast.
03:39Now I'm a leash.
03:41Ready to feast.
03:42Now I'm a beast.
03:43Now I'm a beast.
03:44I think that I'm number one.
03:46Just to keep it on my feet.
03:48Zero to one tree.
03:50Show you how much I'm holding.
03:52Are you a beast?
03:54Are you a leash?
03:55You ready to feast?
03:57I think I'm a beast.
03:58Not the least.
04:00Everything's number one.
04:01Can you keep it on my feet?
04:03Are you a beast?
04:07Now I wanted to start out right off because the big thing in the room is,
04:10Tara, I want to start with you and talk about your year of gaming.
04:13Because it's been incredible for you.
04:14And what brought you into gaming?
04:15Wow, it's absolutely incredible.
04:17First of all, I was watching my son on a computer.
04:24and he was, you know, playing video games, I thought.
04:28And he was actually watching people play video games.
04:33And he was like, oh, this is a certain gamer and he's amazing.
04:36And I was like, wait a minute, wait, you're not playing?
04:38Like, what's the deal?
04:39You know, I have a very busy life and the whole thing.
04:42And I started to realize that I said, I don't know what he's doing.
04:46Like, I don't, I should know this.
04:48You know what I mean?
04:49And it scared me.
04:50And I said, I have to be more involved with what he's doing.
04:56You know?
04:56And my generation, it was always like, you know, take your kid to work day.
05:00And your dad was always like, you're doing what I'm doing.
05:03I don't care what you're doing.
05:04But I said, I'm going to reverse this.
05:07I have to get involved in his life.
05:10And what was wild is that I said, you know,
05:15I need to understand what this world is all about.
05:19So I decided we were going to build a computer together.
05:24I am going to get into this and understand what you were doing.
05:30So we built a PC.
05:32Now, you and I were talking backstage earlier.
05:34We grew up around the same time, you know, hanging out in arcades.
05:36And so building computers is something that's an amazing father and son bonding experience
05:40that you found out, right?
05:41Oh, amazing.
05:42Now, when you went into it, you're like, all right, I want to build a computer.
05:45You just kind of opened up a web browser and started cruising.
05:48And how did you get there?
05:49And how did you teach yourself what to do?
05:50It was wild because I remember doing E3 two years ago.
05:54And we were doing the battlefield.
05:56We were doing the battlefield.
05:57And that's when I saw the potential.
05:59I was like, this is crazy.
06:01Like, the level of graphics and all this stuff.
06:05And I said, okay.
06:07And I got with another guy who was there.
06:09And I said, what are the things I need to do?
06:11And he gave me a list of all these tutorials.
06:13Yeah.
06:14And I went and got all the stuff and went step by step.
06:19All the tutorials.
06:20Isaiah and I just started getting all the things together that we needed.
06:25And then, with the wonder that it's Facebook Live, I decided to, like, have everyone in the world help me.
06:33Which could be a good thing or a bad thing.
06:35Oh, it was bad.
06:36I was like, where does this cord go, man?
06:38Where does it go?
06:40Because, you know, it's two in the morning.
06:41And you're like, what in the world?
06:43I don't know what to do.
06:44And I was very close to that.
06:50I was very close.
06:51It was so frustrating.
06:53But let me tell you the magic.
06:54It was a magic moment.
06:56And it was kind of weird because my son was right there.
06:58And it was done.
07:00Like, we were like, we're officially done.
07:01And I pressed the button to turn it on.
07:03And it didn't go on.
07:05All been there.
07:06It did turn it on.
07:07I was like, ah!
07:08That's when I was going to break the whole thing.
07:11My son was about to watch crack down my computer.
07:16And so it was nuts.
07:17I said, okay.
07:18Okay, what do I do?
07:19What do I do?
07:19And literally, literally, this is not a plug, but it was like almost like 9 o'clock at night.
07:27I grabbed it, ran to Best Buy.
07:30Local Best Buy.
07:31And I was like, and I grabbed the computer, put it up on there.
07:33The little genius bar, whatever they call it.
07:35It was like, turn this thing on.
07:37It won't turn on.
07:38And they're like, dude, Terry Crews is in here.
07:40I was like, yeah, yeah, you'll get your pictures later.
07:41Come on, man.
07:45And so, you know what?
07:46He plugs it all in.
07:48He's like, everything, all the analytics are right.
07:49Everything's good.
07:50And then I found out I pushed the wrong button.
07:53No.
07:54That was it.
07:55That was it.
07:56I pushed the wrong button.
07:57But after that, oh, my God.
08:00It's like, it's been a whole new world.
08:03It's actually the future of entertainment.
08:06Gaming is, I see no difference between any kind of major, major movie franchise.
08:12franchise and the game franchises.
08:15Everything is coming together.
08:17And let me tell you, I was talking backstage about this.
08:19But to be honest, not to be morbid here, but I really see a future where actors are going to
08:27be motion captured and getting all those things together so that they can perform in films after they've passed away.
08:34Right.
08:35It is my dream to be in movies and in media and in games 100 years after I'm gone.
08:42And that is the truth.
08:43And I think that's going to happen.
08:45This kind of thing is happening right now.
08:47All right, Terry.
08:48I want to talk about, you play Commander Jackson in Crackdown 3.
08:51Yes.
08:51I want to talk about getting ready for that role.
08:54And John and Dave, I want to see if you guys might be able to set us up with that
08:56character and how you kind of took the character on paper and worked with Terry to bring him to life.
09:02So you see Terry on TV, right?
09:04And you see him in films.
09:05And he's big.
09:06I don't know if you guys know this.
09:07He's big.
09:09And then you see him up close.
09:10And it's staggering.
09:12We got there the first day to do the live action shoot.
09:14And I think you see it in the shot on the right.
09:17He's got a pad on his arm, on his left forearm screen right.
09:21where, like, we can't see enough of his muscles.
09:23And if we hired Terry Crews, we need to see the gun, right?
09:27And so we get somebody up there, and they methodically, like, cut that thing off.
09:30And it takes a while.
09:32And when she got done, Terry was like, is this better for you guys?
09:35And we're like, yeah, that's cool.
09:36And he was like, all right, sun's out, gun's out.
09:38And he flexed.
09:39And the dude's arm is bigger than my head.
09:42And you see that up close.
09:44And you're like, we're going to have to make a different suit.
09:46Because what he has right now, this suit is about a level three in our game.
09:51And Terry's, we actually, we termed the phrase, Terry's a level six agent.
09:56Yeah!
09:57He is bigger and badder than anything else we've got in the game.
09:59I think the level should just be the cruise level.
10:01Yeah, exactly.
10:02Right?
10:02One, two, three, five cruise.
10:03The guy was, he was detonating this suit when we were filming.
10:07I mean, he was absolutely destroying the suit.
10:09Yeah, it was.
10:10We were pasting it back.
10:11We kept putting it back.
10:12Accidental, too.
10:12He would just, like, go to flex or something, and the hood would pop up on the suit.
10:16Like, just completely cover his face.
10:18And they'd run in and, like, push it back down again and tape it all back up.
10:21And he'd try it again.
10:22I've never blown anything out with my physicality.
10:26Other than, like, maybe a cummerbund at a wedding.
10:28Like, nothing.
10:31After the meal.
10:31And by the end, that suit was just wrecked.
10:34Now, we've actually got some video up here.
10:37This is you preparing for the mocap.
10:39And can we roll the video?
10:40Because I want to show some of the video.
10:42Yeah, roll time.
10:42There we go.
10:43And action.
10:45These sons of bitches want to black out the world?
10:49Not on our watch.
10:51We are the goddamn agency.
10:56And the agency means justice.
11:00Playing is necessary.
11:06And cut.
11:07And cut.
11:08I got to say this.
11:10You know, the phrase, take things too far, that's my acting class.
11:13That's all.
11:14That's the Terry Crews acting 101.
11:16Now, Terry, I want to talk to you about this motion capture.
11:19Because here you are.
11:19You're surrounded by a bunch of technology.
11:21You're not really.
11:21You know, you've got a couple of folks around you.
11:24But you really don't have the other principal actors to play with like you've done in some of your motion
11:27pictures.
11:28Yeah, this is the whole new deal.
11:30I mean, there was no, there were no props.
11:32As little as the props could be, it's a stick.
11:35You know, that's a gun.
11:36Imagine this is, it's make-believe.
11:37It's all make-believe.
11:39But thank God, you know, the fantasy element on Terry Crews is a plus 100.
11:45Okay.
11:45Because I could feel what was happening.
11:48And I always say I was made for this kind of thing because, you know, I've always seen things that
11:55haven't been made yet, you know.
11:56Right.
11:57And my deal is to imagine it.
11:59And what's so wonderful is that it's better than I imagined.
12:04When I saw everything coming to life and actually being made and actually coming and moving and everything, when it
12:10actually eclipsed what you had in your head, that's when you know you're on the right path.
12:15Now we've got, I guess this is the first time we're going to see this, right?
12:18This is the character reveal video.
12:20Yep.
12:20So you are going to see for the very first time Terry's character.
12:24So let's go.
12:24We've got a little video here.
12:25Go ahead and roll that.
12:39We're here to light shit up.
12:51Your first step in digital immortality right there in Crackdown 3.
12:56That's it, man.
12:57That's pretty incredible.
12:59Now we saw a little bit of what you're talking about where you had to take the things off of
13:03his arms to see some of the guns.
13:05So it was, tell me about that and designing the character for Terry and having Terry fit into the character
13:11a little bit.
13:11Yeah, again, I mean, I think, so the Crackdown agents are larger than life anyway.
13:17They are huge and they are fast and they can jump over buildings.
13:20And when we were making the suits for them, when we were designing the suits, we knew they had to
13:24feel like they were from a milled technology.
13:27This was every, thought was put into every detail of these suits because these are the best of the best,
13:32the agents of the world.
13:34They're taking on things nobody else wants to take on.
13:36So as you can see on the screen here, when it came to Terry, we asked ourselves, well, what would
13:43a commander look like from that?
13:45Because we've already got, at this point in the development process, we already had a level five suit.
13:49We knew what our agents level one, two, three, four, and five looked like.
13:53So what did it mean to be a level six?
13:55And so we started to basically look at sort of some of the brass and some of the adornments that
14:00land on commanders in this day and age.
14:02And then we started adding pieces of tech to Terry.
14:05We've got something in our game called Lens.
14:07It's a holographic projection system.
14:11And you can see Terry's got some additional adornments that none of the other agents have access to.
14:16This allows him to communicate with people that nobody else has access to.
14:20And we can kind of reveal more of that as we get closer or when you play the game.
14:24But the point is, Terry's special.
14:26He is the daddy duck, as you can see on his arm there.
14:31And that also comes into play in a big way.
14:34So we just wanted to make it special.
14:35And then I don't know if you want to talk about the fact that your name is Isaiah Jackson.
14:39Yes, it's named after my son, Isaiah.
14:42Yeah.
14:43Who inspired this whole thing.
14:49It's awesome.
14:50So we just wanted to, there were two things, right?
14:52We wanted to make it look deliberate and badass, and we wanted to show off Terry's arms.
14:57Those are really the two things we set out to do.
15:00And I think you've accomplished both.
15:02Right.
15:02Do you agree?
15:05I want to, before we get going, I mean, Terry, it's great to have you on the Crackdown team.
15:09But I want to give a shout out because you, the person whose idea was isn't up here, right?
15:15That's right.
15:15The person whose idea to bring you on to the Crackdown team is right over there.
15:20Stand up, Nicole.
15:21Nicole's, it was Nicole's idea to work with Terry.
15:27So I want to thank you, Nicole.
15:28Thank you, Nicole.
15:30All right.
15:30So, Nicole, we've got this incredible badass character.
15:33Let's talk about the story of the game, guys.
15:36So I don't know who wants to take that one, but let's set up the story of the game.
15:39Certainly, a lot of the room has played Crackdown 1 and 2.
15:42So talk, how does it fit into that universe?
15:44Crackdown 3 basically kicks off about a decade plus after Crackdown 2.
15:48There's been a series of global blackout events that the agency has traced to this island, New Providence, and a
15:56corporation named Terranova.
15:57And they send in their agency strike team to go in and investigate slash kick ass and uncover that this
16:06corporation isn't just a corporation.
16:07It's a series of incredibly vile and violent villains that you have to then go up against and kind of
16:16take apart piece by piece as you unravel their larger motivations and their bigger plans for quote-unquote world domination.
16:23Yeah, and Crackdown 3 is a true open-world game.
16:27The entire city is available to you from the beginning.
16:30All of our villains, they have a place in the world.
16:32They have things that they care about.
16:33They have personalities.
16:34And the player's ultimate goal is to dismantle this hierarchy.
16:38But part of that is figuring out who these characters are and where they are in the world.
16:41And you go through this process of attacking those things and pissing them off.
16:45And as you piss them off, they actually escalate and they add to their defenses and they make the world
16:49more dangerous for you.
16:51And eventually then they start to send out what we call retaliations.
16:54And these can happen anywhere.
16:55Again, this is a completely open-world game.
16:57So these fights are dynamic.
16:59You can have a fight on a rooftop that I never saw because that's where you were when you happened
17:04to piss that character off.
17:05Eventually you go through that loop.
17:07You do enough to actually pull those characters into play.
17:09And then you have these dynamic boss fights that can happen anywhere.
17:12And we've always talked about Crackdown's a game where we don't slow the player down.
17:16We don't stop you and show you a cutscene.
17:19So we needed a way for the story to follow you.
17:22We wanted to bring these characters into the world and make sure that they got some screen time
17:26and you felt like this was a character you understood.
17:28You understood their motivations.
17:30And by the end of it, you were really looking forward to getting to fight them
17:33and hit them in the face with a fuel truck or however else you wanted to take them out.
17:37And we do that through a system called Feed Jacks.
17:39So Feed Jacks allows these characters to actually kind of hack into the environment
17:43and their heads will project off of buildings and follow you and look at you and communicate with you.
17:49And it's a way where whether you're climbing the tallest building in the world
17:52or running through the streets carrying a car to smash somebody with it,
17:56these characters can suddenly come into the world and the story has a way of following you.
18:00Sounds creepy.
18:02A face on the side of a building.
18:04Yeah, it's wildly intimidating.
18:06It's also like especially early on, right, because you're just testing out the technology.
18:09Right.
18:10You're just getting things in and they're all placeholder and then it's like a weird horror game.
18:14Right.
18:15I don't think we're marketing as a crackdown on the horror game, are we?
18:19Now we have a new character we're going to talk about today.
18:21Is that right, gentlemen?
18:22Yeah.
18:23Yeah, yeah, Echo.
18:24We've got Echo.
18:25So are you all familiar?
18:26Oh.
18:26No, no, go ahead and tell us a little bit about Echo here.
18:28We're all familiar with the VOA.
18:29He's been the voice in your ear in Crackdown 1 and 2.
18:31He's still around and he's the tactical kind of big bombastic guy driving you forward
18:37to kick more ass and cause more destruction.
18:39And Echo is the new voice in your ear and she's the woman on the street.
18:45She's the one that's giving you the dirt on these POSs that you're taking apart
18:49as you're going through New Providence.
18:51She's been there.
18:52She's kind of your first contact on the island and she's your new best friend in Justice.
18:58So we're going to hear, of course, we're going to have the voice of the agency,
19:00which is well known.
19:01But we're going to introduce a different style and texture here.
19:05And how will the two work together?
19:09She's, again, she is the person that's giving you kind of the in the moment,
19:14in the world info and leading you forward and pushing you into discovering more
19:19about these villains.
19:19and then the VOA is the one giving you the tactical response on how to tear these people apart
19:26and the VOA style encouragement, that bigger than life kind of rah-rah, ass kick, boom-boom.
19:33Boom.
19:34Boom.
19:35Boom.
19:35Boom.
19:36Boom.
19:36Boom.
19:38We actually, just so you guys know, we're going to be doing Q&A in a few minutes.
19:41So we'll be doing that in the center.
19:42Also, we have been handing out, make sure you get yourself a little ticket here.
19:47We're going to tell you where to go later so you can get one of those limited edition posters
19:51that I tweeted out a little earlier.
19:53So check that out.
19:54Terry, I want to talk about your prep for this role.
19:56It feels like we wrote the role for you.
19:57Did you go back and look at the original Crackdown and Crackdown 2 and tell me about that?
20:02Yes, I did.
20:02But again, what was so wild is that the game fit my personality so, so well.
20:11As you see, like I said, it's about big.
20:13I mean, you're picking up cars and you're destroying buildings
20:16and you're doing this kind of damage, this level of damage.
20:21And it was one of those things where I did want to bring, like you said, level six to this
20:28kind of thing.
20:29I never wanted to be a part of a game that I couldn't improve.
20:33You know, to me, it was more important to serve the purposes of the creators
20:38than it to be something that, oh, yeah, this Terry Crews show.
20:42And I never was interested in that because I am a fan first.
20:46It's wild because it's like, you know, the Comic-Con was made for me
20:52because I am a huge consumer of media.
20:56and to me, it was more important that the vision be fulfilled.
21:01This is why it was an absolute perfect match made in heaven.
21:05It's kind of like me and Old Spice, same thing.
21:08You know what I mean?
21:09And it worked out, and it worked out beyond belief.
21:13And to me, I was like, my God, this is, if I could try to even fantasize
21:19about a game that I would make for myself, it's this.
21:23This is what it is.
21:24And, again, I can't be more thankful to these guys on the panel and Nicole
21:30because I actually, we were talking about doing an ad at first,
21:35and I came to them, and I said, I have to be in this game somehow.
21:40Please.
21:41Please.
21:42And they were like, really?
21:45And let me tell you, the fact that we're standing here right now
21:48is a testament to them, and just, they're like, dude, let's do it.
21:52Let's go.
21:53And, you know, when you have two people who basically are like,
21:57they want to do something together, let's make it happen,
21:59there's nothing that's going to stop it.
22:01And I'm very, very honored because these are the best in the biz.
22:04Dave, I want to ask you this question because, you know,
22:06working from your perspective, when Nicole or someone comes and says,
22:10hey, we got Terry Crews, what does that mean to you
22:12as you're working on the game?
22:15I mean, it means a lot of things.
22:16I'll say this.
22:18Some of this will come out in the game.
22:20Some of it you'll probably never see,
22:21but we asked Terry to do some weird shit.
22:25And in every single case, he was good with it.
22:28He absolutely smiled and said, I will do it.
22:31And some of those things, like I say, you'll see,
22:32and some of those things I think we'll use later.
22:35If we need another favor from Terry, we might call one of those in.
22:38But they'll be released in 100 years.
22:41That's right.
22:41The next game will be blackmail.
22:43Blackmail 3.
22:46But I think, yeah, I mean, listen, like I say,
22:50everybody knows Terry,
22:51and everybody knows that Terry is larger than life.
22:53And when Nicole came to me and said, hey,
22:56I've been thinking a lot about who could actually represent an agent
23:00in the real world, and she said Terry,
23:03I was like, that's amazing.
23:05You're never going to get Terry Crews, but that's amazing.
23:07I mean, run with that, chase it, let's see what happens kind of thing.
23:11And now I'm sitting next to Terry Crews.
23:13So Nicole did something right.
23:16Yeah, Nicole!
23:22Yeah, and right now she's sitting over there
23:24pointing her finger at me and saying, I told you so.
23:27And it was part of the, on the mechanic side as well,
23:30as we're looking at our weapons and equipment.
23:32We're like, what kind of thing?
23:33Talking to the mic, talking to the mic, talking to the mic.
23:35One of the type of things that Terry Crews would use.
23:37Right.
23:37When we're designing our weapons and equipment.
23:39So we have a piece of equipment called the matter duplicator,
23:42which allows you to pick things up and scan them.
23:44And then suddenly as you're jumping midair,
23:46you can kind of create the fuel truck you've scanned and throw it.
23:49And so do things like that.
23:50I'd do that.
23:52We're like, this fits the character.
23:54It fits the tone.
23:55And Crackdown's such an over-the-top explosive game.
23:58It was just a, it was a perfect match.
24:00I want to talk to you guys about the environment.
24:01We've spent a lot of time in Crackdown 1 and Crackdown 2.
24:04How is the environment similar to that?
24:07Obviously, we're going to have destructibility.
24:09Tell me about some of the work you've done to evolve the gameplay.
24:13Well, I mean, it's, it's an entirely new world.
24:16Crackdown 3 is a completely new world from the first.
24:19And it's a much more, it's a much more living world.
24:23There are moving platforms throughout the whole thing.
24:25And there are, there's an entire complex monorail system.
24:28And there are, there's just a lot of complexity there, not in terms, not in, just in terms
24:32of size, but in terms of complexity compared to the first games.
24:37The first games were amazing.
24:38And they were, it really felt like you were a superhero jumping through a giant open world,
24:43a city.
24:44We just wanted to give the players even more space to cover.
24:47And we wanted them to be able to, at a level five, run at a full, whatever it is.
24:52I don't know their exact speed.
24:53But let's say a hundred miles an hour, just for fun at a hundred miles an hour and be
24:57able to jump over buildings without a lot of stuff really getting in their way.
25:00You can cover a lot of ground in this game quickly.
25:03And the other thing that you feel with this game is it feels like a living city.
25:06We were, we were bound and determined to make sure we didn't make a city that felt like
25:10it was built within the last two years.
25:12This is a city that has history.
25:15It's been there for a long time and it's sort of fallen under this scourge.
25:18and now you've got to sort of go in and take it out and you see those markings throughout
25:22the world.
25:22So it's a, it's a rich environment.
25:24Let's talk about the, the villains.
25:27We've talked about, you know, one side of it with Terry and the agency.
25:29Let's talk about some of the, some of the characters we're going to run up against as much as we
25:33can, of course.
25:34Well, the, I mean, the, the, the key is, I mean, we have Terry, bigger, larger in life,
25:40the physical and like vocal embodiment of the agency and, and their brand of justice.
25:45So we then have to create these villains that are even bigger and louder and more bombastic
25:51on some level to, to equal the, the brand of justice you're bringing.
25:56Their threat needs to do that.
25:57And so what we've built with Terra Nova is a network of villains that all tie together
26:01and piece together and work together to film this larger whole.
26:05And then their story and who they are and where they work within this island and the,
26:09and the larger scheme is on unfolds as you are taking them apart piece by piece.
26:13You learn more about each one as you, as you attack them, as they're yelling at you with feed jacks.
26:19And the, the information they give you, they give you in those threats, there's, there's also pieces
26:23of who they are in there.
26:24And so the world starts to evolve as you are blowing things up, as you are taking down their,
26:29their different infrastructures piece by piece and trying to take this island, this island back from them.
26:35And the history they've built into the art is all part of the story too.
26:38The, the, your whole understanding of the island and, and what the agency is doing here and who these people
26:43are evolves
26:43over the course of the game in this open world setting where you can go and do anything.
26:48So as you move through it and, and have your fun and kick all that ass, the story is kind
26:54of keeping up with you and leading you in places while also leaving,
26:57leaving, leaving breadcrumbs for you to go explore in other, other directions, high, low, in between.
27:03So there's a lot of personalities that you've got in there to, to offset, not to offset, but to balance
27:07off Terry.
27:08It's a balance.
27:09Yeah, they, they, they definitely don't offset, but it's a balance and they're, uh, it's a handful of villains and
27:14they all have the unique personalities and they're all large in life.
27:17Just bad guys you love to hate.
27:18That's our goal is to make people that you want to punch in the face and you want to punch
27:22them harder and harder, the more you're having to deal with them because they're going to punch back.
27:27Like they don't just sit there and take it.
27:28Like if you punch them, they're going to punch you twice. If you throw a truck at them, they might
27:33throw the equivalent of trucks at you.
27:36Like you, you have to get your skills up and you have to be prepared to take on their personalities
27:40and their infrastructure because it's not meant to be easy.
27:43You're, you're, you're in a fight for your life.
27:46Now you look at this very differently because you've written for quite a few games, bad guys and good guys,
27:50right?
27:50So you've written for Halo and Destiny and so forth.
27:52So when you're writing for, for bad guys and good guys, what, when you draw that line down the mental
27:57piece of paper, what are some of the, some of the core components that you look at for each side?
28:02Or do you, do you want to have them balance and echo each other? Can you tell me about that?
28:05Uh, there's a, there's a, they want to echo each other, but they also want to, obviously you want the
28:10conflict between each other and, and you want, you want the, what drives the good guy to, you know, there's
28:16the echoes of that driving some of the bad guys, but there's other ones that are complete antithesis to that.
28:20And in a game like Crackdown, like our village, like the, the exploration is a character itself.
28:26The world is a character itself.
28:28So then putting on top of that, these villains again, that are just larger than life.
28:34I mean, I don't want to talk too much about them because we're going to start to reveal them.
28:37Sure.
28:37And so I don't want to keep echoing, echo the larger than life.
28:41Um, but that's what they're meant to be.
28:43They're meant to be super villains, like the, the classic, a cadre of the classic Saturday morning cartoon villains.
28:49These characters that are memorable and, and add something, a flavor to the world where when you're in their district,
28:56when you're in, when you're fighting their forces, you know, you're up against son of a bitch X, right?
29:02Because their personality is throughout that area and throughout their men and throughout what they've designed and built and created
29:08with their art to, to tell the story.
29:10It all kind of goes together.
29:11Now, Terry, I want to bring it back to you a little bit.
29:12We, we saw your character here.
29:14We saw the daddy ducks.
29:15Can you explain the daddy ducks reference?
29:18We can't.
29:19It's a spoiler.
29:20No, it is a spoiler.
29:21You'll know, you'll know when you play the game, what it means.
29:23But right now we can't say much.
29:25Other than Terry is the daddy duck.
29:27Okay.
29:28That's all.
29:28I mean, that's obvious, right?
29:31Now we got, we got, we got a great panel up here.
29:34There's the microphone.
29:35You have questions.
29:36Let's get up there.
29:37Let's go through here.
29:38Just a, just a level set a little bit.
29:39We're not talking about multiplayer today.
29:41We're talking only about single player.
29:42And of course, Terry's involvement there.
29:44So go ahead.
29:44What's your name?
29:45Where are you from?
29:45Hi, I'm Serena.
29:46I'm from Long Beach.
29:47Hi there.
29:47I wanted to know, are we finally going to be able to play as a female agent?
29:51Yes.
29:51Yes.
29:52Absolutely.
29:54Yes.
29:56Quick and easy.
29:57Thank you.
29:58Next question.
29:59Hi.
29:59What's your name?
30:00I am Ronan.
30:01Hi, Ron.
30:02Talk into the microphone so everyone can hear you.
30:03I would like to know if, so the whole environment is going to be completely destructible, correct?
30:10So that is our competitive multiplayer experience.
30:13In the campaign experience, you're there to save the city.
30:17In our competitive multiplayer, you're there to wreck it.
30:19And that's kind of how we ended up dividing it.
30:21There's actually, there's quite a bit of, you know, prop based destruction and you're throwing
30:25cars and they're exploding and you're creating all that kind of chaos in the campaign experience.
30:29But all those like 100% destructible environments, that's our competitive multiplayer experience.
30:34We're going to be showing a lot more of that soon.
30:35All right.
30:36Thank you.
30:37Hi there.
30:38Hi there.
30:39I'm Jason Serres from Cleveland.
30:41Hi, Jason.
30:41In a game like this, a big part of the allure is obviously the over the top nature.
30:45The big guns, the explosions.
30:47The personalities.
30:47The breaking billing.
30:48Everything.
30:48I mean, that's a huge part of it.
30:50During the creative process, is there a point in which you say, that's too much and we have
30:54to scale back because it's just too out of hand?
30:56So our methodology of going after Crackdown is we are always trying to push it way beyond
31:02that edge.
31:03I mean, I always joke that part of my job is to make our tech director cry.
31:10So that we're like, okay, that's too far.
31:12That's too crazy.
31:13And then reel it in.
31:14But honestly, we're always just pushing that edge, pushing that edge.
31:18And you kind of embrace that as a mentality as a team.
31:21And so everybody from weapons to encounters to who's designing the levels to the art, everything
31:26gets infused with that mentality.
31:28And it just makes a much better game.
31:30But we're constantly pushing that.
31:32Like that weapon I talked about where you can suddenly kind of create your own props.
31:36was a thing that we pushed really hard for because we thought that it was special.
31:41It gave players options and choices and gave this way of being this incredibly over the
31:45top experience where you're suddenly on the top of the tallest building in the game and
31:49you can create a fuel truck in your hand and then jump off of it and fall and hit somebody
31:53in the face with it.
31:54And we're like, those are the moments that we feel like that's a big part of the Crackdown
31:57DNA.
31:58And so we're just always pushing that forward.
32:00If anything, I'd say it's probably the most difficult thing for us has been pushing ourselves
32:04to go too far.
32:05I think you make a game and you just naturally sort of reserve yourself and you say like,
32:09oh, that explosion, that's way too big.
32:11It's going to be way too blown out.
32:12Or come on, you can't really pick up a bus.
32:14That looks goofy or whatever it might be.
32:16Early on, we adopted the phrase, subtlety is not a friend.
32:19And we apply that to every area of Crackdown that we can.
32:22And we use that as our razor to basically constantly compare it to that and say like,
32:26is this too subtle?
32:27And if it is, we try and push it over the top.
32:30Nice.
32:30And the same goes for the narrative in the VO.
32:32Like there's character beats in VO that we're never going to be able to record because
32:38we just push it.
32:38I've written some dark stuff and some big crazy things just to make sure that we're,
32:45I don't know where the line is, but we go well beyond whatever that line is so that we
32:50can dial it back.
32:51Because if you're trying to hit the line, you're always going to self edit and pull
32:55it back.
32:56So just go big and crazy and ridiculous and then see how it works.
33:00And then you end up with Terry Crews on the cast.
33:03That's my acting school.
33:04Thank you.
33:05Thank you for your question.
33:06Hi there.
33:07Hi, my name's Brian.
33:08I think we speak for everyone.
33:10Any chance of backwards compatibility for Crackdown 1 and 2?
33:14Terry, you want to take this one?
33:19Well, I can just say this is when you press the button.
33:23When we have details to share about that, we certainly will.
33:26All right.
33:26Sounds good.
33:26Thank you for asking.
33:27Hi there.
33:28Next question.
33:30I was just curious, in whether it's post game or new game plus or a skin, is Daddy Duck
33:36going to be a playable character at some point?
33:38Terry Crews is a playable character, yes.
33:40All right.
33:41Yeah.
33:44Don't be playing with me wrong now.
33:46Don't be playing.
33:47Don't play wrong with me.
33:49That's all I got to say right now.
33:52Hi there.
33:52What's your name?
33:53Hi, I'm Terry.
33:54Hi, Terry.
33:54From San Diego.
33:55I get mistaken for you a lot when I go out, you know.
34:00So my question is, so we see the big strong Terry like all the time, but will we ever get
34:06to see the softer side of Terry?
34:09Oh, you see the softer side.
34:13Terry Crews, the story based game.
34:15I like kittens and puppies and long walks.
34:18You know what I mean?
34:18Is this where you yell no?
34:19And then I throw a truck at your ass off.
34:23You will see it.
34:24You'll see it.
34:24It's coming someday.
34:26That's another game though.
34:27That's a whole nother game.
34:28All right.
34:29Next question.
34:29Hi there.
34:30Hi, I'm Nick from San Diego.
34:31I have a six month old son.
34:32So I just want to say, Isaiah, it's an honor to be in the same room as you, man.
34:35Yeah.
34:39Thank you.
34:40Thank you.
34:41Really cool to bring that father son aspect to this, but this is not a father son question.
34:45I'm curious.
34:45Can you describe like the first hour of your day?
34:47Is your like alarm clock a barbell and you're like, wait, eggs.
34:51Like what's the first hour of your day like?
34:53You know, I got to even go into this.
34:56I was talking about this backstage.
34:57It's crazy.
34:58You know, I played seven years in the NFL and I learned a long time ago that you have
35:04to go in and you have to go in now.
35:08Like, you know, if you're on an NFL kickoff and the game is starting, they kick that thing
35:12and you tip toe down the field, you're going to get killed.
35:16Like you were going to die.
35:18Someone is going to kill you.
35:20So I learned, you know, you get this, you know, this comes from college and pros and
35:24the whole thing.
35:25And you learn, and this is back when they had the wedge.
35:27So you had to run as fast as you could into the biggest, strongest people you've ever
35:32seen.
35:32And I've been concussed.
35:35I mean, I got knocked out on Monday Night Football.
35:37That's one of the reasons I think I'm crazy now.
35:40But I'm telling you this right now.
35:43It became a mantra for me.
35:46Go.
35:46Go in.
35:48Don't hold back.
35:49Never hold back.
35:51Because you don't know tomorrow's not promised.
35:54You don't know.
35:55This might be the last time you ever get to do anything like this.
35:59So every project, everything, every day, every scene, I've taught myself and trained myself
36:07as if it was a kickoff.
36:09You go.
36:10And you go in.
36:11And usually you're okay.
36:13You know what I mean?
36:13The times when I see people get hurt is when they always held up.
36:17And when they always tried to play it safe.
36:18And when they always just dabbed around the pile and all of a sudden someone rolls over
36:22and your knees gone.
36:24I never got hurt in the NFL because I always went full speed.
36:28And I've taken that mantra to my career, to everything I do when I wake up.
36:33I'll tell you, my family's sick of it.
36:35They are.
36:35They really are.
36:36My wife will tell you, oh, God, please.
36:39But it becomes a thing where I don't know any other way to go.
36:44and I enjoy the energy because what happens is you give energy, you get more energy.
36:51That's what's so crazy.
36:52You have it.
36:53And I tell you, and I feel your love.
36:55I feel the energy.
36:56This is why, again, being here with people who are just like me except they go all in
37:02and what they do and you're all in.
37:05And everybody's on kickoff.
37:07You want this to work.
37:08You don't know because success is not an accident.
37:11It's not.
37:12It's all planned.
37:13Every bit of it is planned and prepared.
37:16And I'm here on the best team ever.
37:18So, again, to answer your question, I'm all in, baby.
37:21Let's go.
37:21Excellent.
37:22Thank you.
37:23Sorry.
37:24That was long.
37:24I'm sorry.
37:25That was good.
37:26Now, I'm sorry.
37:28One second.
37:28Terry, I want to ask you.
37:29I didn't ask you this to the top of the show.
37:30What are you playing on your PC or Xbox right now?
37:33What kind of games are you playing?
37:34You know, my son and I, we were just talking about this.
37:39Player Unknown Battleground.
37:41Yeah!
37:42It's killer.
37:44PUBG is nuts.
37:45It's like, you know, I watched my son get sniped the other day and I was like,
37:50No!
37:51Isaiah!
37:56It's so fun because the pressure, you feel it all the time.
38:00You're always like, you know, and the world starts closing in and you know there are other people looking to
38:05take you out.
38:06It's paintball without the pain.
38:08You know what I mean?
38:09So, right now, that has been my favorite game at the moment.
38:13That game is intense as hell as it is and I can't imagine playing with Terry Crews on the headset.
38:19This man is going to kill me in real life if I don't give him cover right now.
38:25Alright, next question.
38:26Hi there, what's your name?
38:27Hi, I'm Tim from Seattle.
38:29I work at Oculus and we recently saw that Terry picked up a rift and was pretty excited about it.
38:34I just wanted to hear what he and maybe you guys thought about the future of VR for games.
38:38Oh, well, VR is, we have the Oculus, we have the Vive, we have the whole thing.
38:45You know, virtual reality is the future.
38:48Because, first of all, we all live, we've been living in a virtual reality for a million years.
38:53You make your own world regardless, no matter what.
38:57Everyone has their own angle.
38:59Everyone sees what they want to see.
39:00You see what you believe.
39:02And I always feel like this is natural.
39:05This is actually the only way for entertainment to go.
39:08But I also see, another thing I see is it coming outside of the glasses.
39:14You know what I mean?
39:14There's got to be a way to incorporate it without the claustrophobic feeling.
39:19I think that's just the only thing.
39:21And I think that you can actually have augmented reality, which would be really cool.
39:25Like you'd be in this room, but all of a sudden there would be a dinosaur sitting right there.
39:28You know what I mean?
39:30As you walk around, and actually you will be in a game as you walk around.
39:34But again, virtual reality is the future of entertainment.
39:38Bar none.
39:39Thank you.
39:40Next question.
39:41Hi there.
39:42Hi, I'm Anthony from San Diego.
39:43Is there any other agents that are as ripped as Terry is?
39:47And when you level up, can they get to your level?
39:50Next question.
39:52No.
39:52It's impossible.
39:53Next question.
39:54So you can't surpass.
39:56Not possible.
39:57Come on.
39:58Look at me.
39:58Come on.
40:00Come on, man.
40:01At least we can play as you.
40:02This is 3% body fat right here.
40:04I work so hard.
40:05My wife will tell you.
40:06She knows I work so hard.
40:09Softer side right there.
40:11Just a glimpse.
40:13Just a glimpse.
40:14Hi there.
40:15Hey, guys.
40:16Cameron from San Francisco.
40:17Hi.
40:18It's Terry Crews.
40:18You know what's funny?
40:19My friends always think I look like you.
40:20Uh-oh.
40:21More hair though, but you know.
40:23They say you're handsome then, right?
40:25Yeah, pretty much.
40:27But Terry Crews in the game, larger than life.
40:30I just want to know, is there a weapon in the game that's larger than life too?
40:33If so, is it called the Terry Crews?
40:38Come on, Mr. Design Director.
40:42One of my favorite weapons in the game is called the Singularity Gun.
40:45So everything in Crackdown is physical.
40:48So for example, we have these monorail lines that run through the world that have monorail
40:51carriages on them and you can actually shoot them off and pick them up and throw them.
40:54But because everything's physical, this black hole gun creates a black hole and it actually
40:59pulls in props and vehicles and it'll pull monorail carriages off the lines, combines them,
41:05makes them explode and then they go flying out.
41:07So that's one of my favorite weapons.
41:09We'll have a bunch of additional ones to talk about soon as well.
41:13But yes, I mean in a game where everything is over the top, the character, the character
41:17actions, you're jumping over skyscrapers, you're throwing fuel trucks, our weapons and
41:21equipment will live up to that as well.
41:23I like it.
41:24Hi, I'm Chris from Newark, New Jersey.
41:27Terry, I had a question.
41:29If you had a choice from anyone from the Expendables series to be your own personal
41:34enemy, who would you choose and why?
41:36Wow.
41:37That's a good one.
41:39Who, my own personal enemy.
41:42My God.
41:44Like who would turn on all of us?
41:46Hmm.
41:46You know what?
41:47I would, I gotta go, I gotta go with Arnold's character.
41:52Arnold.
41:53I mean, just because he would have beef with Barney.
41:58and you know what I mean?
41:59And then we'd just have to kill him.
42:00We'd have to kill him.
42:02So I, that's the one.
42:03The Arnold character would be the one.
42:06So you guys think that you could do that as a DLC in the future?
42:10That was a trap.
42:11That was a trap.
42:12That was a trap.
42:13That was a trap.
42:13That was a trap.
42:14Hey, listen.
42:15It costs enough to get Terry Crews.
42:16We can't afford Arnold.
42:21All right.
42:21Next question.
42:24I'm Chris.
42:25I'm from the Bronx, New York.
42:26Yeah.
42:27Yeah.
42:28Yes, sir.
42:29I just wanted to say one thing.
42:32One time, like my girlfriend was working and then she turned over and you almost knocked
42:36her over one time.
42:37I told her that was probably one of the...
42:40Where does she work?
42:40She works for Wolfgang Puck.
42:42So she like, you know, does like catering events.
42:44So it was like something in New York.
42:46But you almost knocked her over.
42:47And I told her that was probably the most, uh, greatest thing that's probably ever happened
42:51to her.
42:51Oh.
42:52I'm sorry.
42:53I'm sorry.
42:54No, I just...
42:54I step on my own kids all the time.
42:57They tell you.
42:58They're always crying.
42:59I'm like, what you crying for?
43:00You stepped on me.
43:02I just thought it was amazing.
43:03But, uh, my question is, uh, it's two questions is one is, uh, with all the events that happened
43:08in Crackdown 1 and 2, I know it's an entirely different world, but it's still the agency.
43:13Uh, with the virus that went on in 2 and then in 1 with all the gangs, will we see
43:17any
43:17mention of that?
43:18And also, is, uh, Terry Crews going to be a part of any future installments of, uh, any
43:23future Crackdowns?
43:24That's a good question.
43:26Yeah.
43:26Uh, everything that happened in Crackdown 1 and Crackdown 2, uh, is part of this universe.
43:30And that will all be explored, uh, in the game.
43:34Uh, but the main focus is what you're doing on this island and how that stuff ties into
43:38the state of the world.
43:39Uh, you'll get...it's all connected.
43:41Oh, that's awesome.
43:42Yeah.
43:42As for future Terry, I'll get you Nicole's email address.
43:45Yeah.
43:46Look, I did three Expendables.
43:48I ain't going nowhere.
43:49Oh, yeah.
43:52I'm trying to tell you, I'm a sequel king.
43:55Thank you.
43:56All right, we got the last question.
43:57We're going to wrap things up here.
43:58Hi there, what's your name?
43:59Hi, my name is Corey Green from Chicago, Illinois.
44:02All right.
44:02Uh, couple things...well, two things really quickly.
44:04Uh, Terry, I watched your videos on YouTube on how you got into gaming.
44:08I thought that was really cool.
44:09And I'm not a parent, but I've ever became one.
44:12I...you're the prototype I'm going to look for if I ever had a son who got into gaming.
44:15Thank you, sir.
44:16Thank you.
44:16Uh, one quick question for all you guys.
44:19What was the biggest challenge of Crackdown 3 and taking it to the next level to make it
44:23how it is today?
44:24Um, when you think about open world game design, uh, and you think, you know, open world missions
44:29and things like that, in a Crackdown game, all of our missions are running simultaneously
44:32because the mission is to dismantle these villains that you love to hate.
44:36So for us, one of the biggest things we wanted to do was to give them not only more character,
44:40but more purpose in the world, and to feel like you were building these, uh, these relationships
44:45with them as you played through.
44:47And so we do that through our Gangs Bite Back system.
44:49So as you piss them off, they, you know, they change the things around the world.
44:53They add defenses, they add additional patrols, suddenly turrets become active.
44:56And then you continue to piss them off and then suddenly, you know, things are falling
45:00from the sky on top of you and that those are their big retaliation moments.
45:03And then you continue to piss them off and you finally have them so raging mad that they
45:08come after you personally.
45:09Yeah, I'm good at pissing off bad guys.
45:10That's good.
45:11Yeah.
45:12And we wanted them to be able to react in really unique ways.
45:16Um, you know, one of, one of our goals with the game was to feel like every playthrough
45:19was different.
45:20That your experience dismantling Terra Nova was completely different than mine based on how you
45:25leveled your character and the order in which you attacked that hierarchy and what skills
45:29you used to do it.
45:30And all of those things made it so that you felt like your playthrough was, was very personal.
45:34And that was a big part of the goal for us.
45:36Okay.
45:36Cause I played the first one I used to do was take the, the bad guy leaders, go to the
45:40top
45:40of the tallest building and throw their leader off the top of that building.
45:46Thanks guys.
45:47Thank you very much.
45:47All right gang.
45:48We're going to wrap things up.
45:49Here's the, uh, the panel here has a bunch of stuff to do.
45:51I know you guys have a busy day.
45:52It's Saturday.
45:53I want to thank you for coming.
45:54I want to make sure that those tickets that we handed out, you'll be able to get one of
45:56the crackdown art series, a limited edition.
45:58That's the one on the left hand side there with, with Mr. Cruz.
46:01So there you go.
46:01They're quite beautiful.
46:02And then these other ones we're going to be, uh, are, are some of the limited edition later
46:05on this year.
46:06So thank you very much.
46:07All right gang.
46:07We're gonna let you go.
46:08So thank you to my panelists.
46:09Thank you to Mr. Cruz.
46:10Thank you everybody.
46:11Thank you for joining us today.
46:13Thank you.
46:13Quick reminder.
46:14Crackdown three is out on Xbox on November 7th, 2017.
46:18Thank you everybody.

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