00:07I'm Tom Hegarty, I'm Director of Roll7.
00:10I'm John Ribbins and I'm Creative Director at Roll7.
00:13My name's Simon Bennett, I'm the Studio Director at Roll7.
00:17We were talking about it the other day, Laser League has actually existed in some form or other
00:21even before the first prototype of Olli Olli.
00:24So it's been the game we've worked on for the longest.
00:28It's that one we were always holding on to.
00:30Until the time is right.
00:31In 2013 our Creative Director John was working on a little prototype which he first showed
00:38to Tom, our Director, on a train.
00:41So John got his laptop out and said, I've got this new prototype I've been working on,
00:47do you want to play it?
00:49And he brought out this thing, Ultra Neon Tactics, and I played it for a bit and I was like,
00:54this
00:54is quite fun.
00:55You were literally kind of like, I was a purple dot, he was a green dot.
00:58And we'd go around the screen collecting lasers.
01:01And so I think by the end of that train journey we kind of had like, the germ of what
01:06would
01:06become Laser League.
01:08And it's been developed secretly by us over the last few years.
01:12It's kind of made appearances, it shows, you know, it's kind of this little prototype we've
01:16been doing.
01:16But every time we've shown it to people, you know, journalists, players, whoever have gone,
01:21you need to do something with this game.
01:22In 2015 when we were announcing Oli Oli 2 and Not A Hero, and the journalists unilaterally
01:31told us at the end, guys you should just drop tools on these other games and just focus
01:36100% on this.
01:37Which was a bit of a kick in the teeth at the time, but we kind of understand why they
01:42were, you know, sort of pushing for that.
01:43So I think we always knew that this was going to be our next project after those games were
01:48finished.
01:49And it was quite funny because we met another developer who was also making a local multiplayer
01:53game and they were like, suction a multiplayer game at an event, no one wants to play it.
01:57And literally behind us there was like a crowd of 30 people waiting to play Ultra Neon Tactics,
02:02which still looked like awful.
02:04Like, maybe we're onto something because people actually want to play this one.
02:08and once they get hands on you can see that kind of moment where it clicks, they're like,
02:12ah, right, okay, I hit that, I avoid that, I can do that with this class and you can see
02:17all that kind of information and knowledge come together in their head.
02:21And we seem to be able to get people hooked really quickly and that's what we're really
02:26excited about.
02:27A lot of games now have got so complicated that the rule set isn't something that's accessible
02:31for people to just jump in and play.
02:33And we wanted to create a game that anyone could jump in and play and very quickly get
02:38to a stage where they could compete with you.
02:40And that's the vibe, that's the game style that we've wanted to take into Laser League,
02:46but we've wanted to kind of wrap that up in a shiny looking world that's going to excite
02:51people visually as well as excite them through gameplay.
02:54I think it's possibly mechanically the best thing we've made, but visually it still falls
02:59into the category of a lot of our other stuff which is like some people are just going to be
03:02put off because it's basic and raw.
03:05And so I think the goal with this game was like to have a real ambition for the visuals
03:10as well, to try and make them as polished and shiny as the mechanics underneath it.
03:14We looked at our art style.
03:15This is the first game we've ever done in 3D.
03:18We looked at what we'd done in terms of online.
03:21Everything we'd done was asynchronous up to this point.
03:23So as we were taking this step up in ambition, it seemed like 505 are the perfect partner
03:28to work with that could help us achieve that ambition.
03:31We showed them the Ultra Neon Tactics prototype and they totally got it right from the off.
03:37And as a publisher they've believed in us and backed us to be able to take it to the place
03:41that we want to, which as a studio is all you ever really want from a publisher.
03:45And so it's really exciting doing Laser League at the moment, which is I kind of feel like
03:49the kind of games we always wanted to make.
03:51So it's cool to have the opportunity to push that bit further and do something quite a bit
03:56more ambitious than we've done before.
03:58A project that starts in as simplistic a form as Pong to get to where it has now,
04:04like it's literally, it is the product of iteration itself.
04:07It's a game we've spent a lot of time with when it was very simple,
04:10when it didn't have a lot of the stuff that we've added to it now
04:12and we didn't want to lose that like initial fun that meant people
04:15could just kind of pick up a controller and start playing straight away.
04:18Very much the Roll7 ethos is to try and take a toy, a simple device
04:23that someone can come and pick up, but then they can take that skill
04:27and master it and develop it over a period of time.
04:30And what's new to Laser League, which we haven't got before, with our previous games
04:35we've now got the interplay of having teammates and playing against another team.
04:38When we were playing the game, quite drunk in our hotel room, just 1v1, me and Simon.
04:45And we were talking about all the stuff it might be, we were like,
04:47oh we'll have like futuristic players and it'll be in these like huge stadiums
04:50and you'll have like different character classes that can like bash people into beams and stuff
04:54and we wrote all this stuff down in the book.
04:55We kind of looked at sort of, you know, what we would need to do that
04:58and we thought we could and we've jumped into it sort of with both feet
05:04and here we are about to put it out.
05:06And what's quite cool is the other day we went back and we looked at all the notes
05:08that we wrote at Paris Games Week and it's like for once on our game
05:11we actually did all the stuff that we kind of dreamed that it might be.
05:16We just want you to get involved, we want you to play it, we want you to fall in love
05:19with it like we have.
05:21and if we can achieve that then we're really happy.
05:25If you want to register for any of the betas, get yourself on to www.laserleaguegame.com
05:31If you want to join in the conversation, get over to the Steam forums.
05:35And yeah, please follow us on social media.
05:38We'll see you next time.
05:39We'll see you next time.
05:39Bye.
05:39Bye.
05:41Bye.
05:45Bye.
05:46Bye.
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