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  • 17 ore fa
Video di presentazione per Private Division, la nuova etichetta di Take-Two.
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00:00www.mesmerism.info
00:10www.mesmerism.info
00:10www.mesmerism.info
00:10www.mesmerism.info
00:10My team is on a mission.
00:12They're not in a video game studio.
00:14They're in a place where I ask them to be
00:16the best they can.
00:17I like resolving issues and problems
00:19that I created myself.
00:21It's funny, I'm a firefighter
00:24and a pyromaniac
00:25combined.
00:27I think what I really enjoy about working
00:30in a small studio
00:31is the liberty that you have artistically
00:34and the risk that you're able to make.
00:36Where the challenge will always lie
00:38is the ability to stand up.
00:47I like to think that we're
00:50like a collection of misfits.
00:53We have hired a certain
00:54kind of person
00:56and we're making a certain kind of game.
00:58It doesn't mean that we're better.
00:59It just means that we have a certain way
01:00of looking at things.
01:02I mean it would be really easy to go like
01:03we're looking for passionate people.
01:05I just don't buy any of that shit.
01:07I think a couple of years ago
01:09and more so now there is
01:11a desire for people who've worked
01:12in AAA large teams
01:14to do something independent.
01:17But it's always scary to go from a
01:18$200 million game to a $500,000
01:21game or from a game that you make by yourself.
01:23I think Stockholm is a place
01:24where a lot of different people
01:26sort of meet a lot of diversity
01:28and a lot of art and weird ideas
01:30and that's sort of what our company is as well.
01:40It's almost like good rock and roll bands.
01:43You get people who are good at different things
01:44and really have different interests
01:46and they complement each other's strengths really well.
01:49People think we're arguing
01:50but we're just basically working out
01:52story and characters.
01:54And I just like being able to work with someone like that
01:56who can do things that can't do at all
01:58but can appreciate how hard they are.
02:00Some of the greatest ideas I had
02:02way back at Interplay about Fallout
02:04happened when I was stuck in traffic.
02:06You'd hear the same answer from a lot of different creative people.
02:08It's like their brain is constantly
02:10churning on the ideas.
02:11I'll see something, I'll be reading something
02:13that could have nothing to do with what we're making as a game.
02:17And it could end up, you know,
02:18sparking a whole different direction
02:20for some of the things we're working on.
02:22I feel more like they're my friends
02:24rather than just my coworkers.
02:26They've been working on stuff together for so long
02:28that I think they just have a groove
02:30that they get into.
02:38Well, people don't know
02:40that Carol's Space Program is made in Mexico City.
02:43That's something we usually get a lot.
02:45In Mexico City,
02:46there are very creative people
02:48and we have had successful filmmakers,
02:52successful animators.
02:54And so people like to tell stories,
02:56like to do interesting things.
02:58And games is not an exception.
03:01When we make a game,
03:02we tend to make them very, very Mexican in theme.
03:06Because Space Program is nothing like that.
03:08It's rocket science.
03:09Mexico City is one of the largest cities in the world.
03:12There's a lot of things going on here all the time.
03:15There's even a forest in the middle of the city.
03:17So that makes you be aware of different possibilities
03:21all the time in all aspects of life.
03:23You need different points of views.
03:25My team is comprised with brilliant people.
03:27I think they're very imaginative,
03:30very collaborative,
03:31very resilient.
03:38As a small team of creative individuals,
03:42we can come up with an idea in the morning for something
03:46and get it operational by that afternoon.
03:48That's the only way that I really believe
03:51that we can innovate
03:53and create something that's truly inspirational.
03:56We're starting to see AAA devs come in and go,
03:59you know what, I think I want to bring my own ideas
04:01and experiences to the table
04:02and I would love to do it in a smaller,
04:05more intimate environment.
04:06We will often play test ourselves in the studio.
04:10We'll play a session together
04:11and then immediately after we kind of
04:13just group up into this little clump
04:15just right in the middle of the room
04:17and our ideas just go wild.
04:21Opportunities like what we have right now
04:23didn't exist even just two years ago.
04:26There's still quite a bit of territory for us
04:28that's left to continue to explore,
04:31but that kernel, that golden nugget,
04:33the thing that makes it really special is there.
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