00:00There it is, eating, eating, in his hand, they just finished eating the deer.
00:04He doesn't waste meals.
00:07Is he the chew, like, 32 times before swallowing kind of guy?
00:11He's a really relaxed eater, which you wouldn't expect, but I mean, he takes his time.
00:15And Atreus is walking away, so maybe he's a vegetarian.
00:17So this is cool, because we were going to do the no-cut camera,
00:20we were looking at being able to have all of the menu systems take place inside the game.
00:24So when you would actually change out different moves, you would do that inside the game.
00:28On the backslide?
00:30Yeah.
00:30Wow.
00:30It would have to be a little bit too cumbersome and difficult to figure out while getting everything else done.
00:35Now, this is interesting, too, and I see a lot of human enemies.
00:39There may or may not be human enemies in the final game, but I mean, that's not as much of
00:43the focus.
00:44I'm seeing a lot of humans here.
00:45Yeah.
00:46We kind of worked out our bipedal characters first.
00:49Okay.
00:49So everybody was built on this sort of same bipedal rig that we were animating in the beginning,
00:54and then we would tackle creatures after we kind of got all of that stuff.
00:57Got it.
00:57And this was the early portion of really trying to get what did it feel like to make that axe
01:01in hand stick
01:02and feel heavy and weighty, and then started really exploring the fantastic axe throwing,
01:10being able to put it away, and then go, I love this move.
01:14We never have used it a little bit long, but really good.
01:17That statue actually survived and made it into the final game.
01:20Oh, he about to get it.
01:23Yeah, I mean, this is just, I love this sort of history of game development stuff,
01:28and really a treat to be able to see this rare footage here.
01:30Oh, look at this.
01:31Yeah, he's getting that two-piece and a biscuit right now.
01:35And it's like, you know, from a development perspective, this is like our sketch.
01:38Our sketch for what could the future look like.
01:41We knew this wasn't really the final look of everything,
01:45but it allowed us to explore, you know, what is it like when Atreus has sort of autonomous moves.
01:50And in this case, it would be Atreus using Kratos' reactions and setups,
01:54and then hop, hop over.
01:56Oh, nice.
01:56Nailed that guy.
01:56So, like, that was really good, but it proved very difficult to set that kind of scenario up,
02:01so then we started making the autonomous moves be more out in the field.
02:06And these are the more directed shots.
02:09That climbing sequence and this area actually ended up making it almost exactly in the game
02:15the way that it is now because we ended up animating the introduction to the ogre
02:21over the course of like a month and a half to two months.
02:23It took a long time to get that done.
02:25Let's see.
02:27Almost chopper shot there, and then he comes out.
02:29He's here.
02:30I was talking.
02:33He does not like this.
02:35He does not look happy.
02:36He's not happy.
02:37So cool.
02:38Wow.
02:39Man, this animation really was transferred over from our green light to the final game
02:46in this same area.
02:47Wow.
02:49Except...
02:57Here, I got the thing I really wanted.
03:00So when this camera pans around, I kept saying, more enemies, more enemies, right?
03:04And then they'd put one more in.
03:05I'd be like, no, like, ten more.
03:06I want like a hundred enemies in there.
03:08It was insane.
03:10But it looked cool.
03:11It looked cool.
03:14Yeah, that's great.
03:16This is crazy.
03:17I mean, it looks good here.
03:18I mean, the final game looks...
03:20But I want to grab Lucky, which concludes the invention there.
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