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00:00Howdy everyone and welcome to a Thursday Battletech stream. As you know, on Thursday, when we have the streams, we,
00:07you know, it's usually a big deal because it means I get to talk with the lovely people at Hairbrain
00:13Schemes.
00:14Mitch, Mike, welcome to the stream.
00:18Thank you. Good to be here. The game is really loud.
00:23Yes. So we're connected over the internets between Stockholm and Seattle. So there might be some technical hitches and stuff,
00:30hopefully minimal.
00:32But we're here today to talk about update 1.1, which is the first big update for Battletech. How are
00:41you guys feeling?
00:43Tired.
00:44Really good. No, I mean, I think the team's just done an incredible job over the last, what, 67 days
00:53or something?
00:54Yeah, not that we're counting.
00:56No, no, it's cool.
00:58Sort of, you know, launch is a big deal and we certainly had some stresses, you know, in and around
01:05launch and, you know, a lot of good stuff too.
01:07Yeah, some company bought us.
01:11But, man, like, I think it wasn't until maybe like a week, week and a half ago that we just
01:16sort of stepped back and said, wow, there's a lot of stuff in this update.
01:22Yeah, we had no idea.
01:23You know, we spec'd it.
01:24I mean, we knew it.
01:25You know, like almost two months ago, but that was very different from sort of seeing all the results in
01:32-game and seeing the patch notes expand to like 10 pages in Google Docs.
01:40And just realizing that, you know, I think everybody on this team had a really healthy pivot from launch.
01:48You know, we put the game out there.
01:50We had everything sort of, you know, we'd pushed as hard as we could for launch.
01:56And then we sort of stepped back after launch and were able to say, like, okay, game's done really well.
02:01Here's some major points of feedback that people have.
02:04Here's some areas that we could still work on.
02:07And I think that was just a really healthy process and led to a really, really cool feature set that
02:14we've been able to add here.
02:15Yeah, so what we're going to try and do today is go through the patch notes.
02:21Essentially, we're not going to look at everything in detail, but kind of get an overview of what's actually in
02:28Update 1.1.
02:30I thought we were going to do a live dramatic reading of the patch notes.
02:33I mean, if you want.
02:34Unfortunately, let's talk about legality.
02:38When enabled, mech warriors that are disabled in combat will always be killed.
02:45Very good.
02:46I just want to mention that Update 1.1 is actually already out.
02:51So some of you might have already downloaded it, experienced it.
02:55If you haven't on Steam and on GOG, I think it should just automagically download and update your game.
03:04If you're in the middle of a campaign like me and Carlos are here, some of the changes, which we'll
03:11talk about later,
03:11because, of course, we have opinions, might mean that you need to respec some of your mechs,
03:23specifically our small laser fire starter.
03:27We're very annoyed.
03:28But we'll get to that when we get to it.
03:30Let's start talking about the granule difficulty settings, because that was one of the things that a lot of the
03:37people in the community wanted as the game launched.
03:40And I thought we can just jump into the game we have running here in Stockholm and just look at
03:47them.
03:48So I'm going to let you guys control it, which hopefully magically should work.
03:54For those of you watching at home, this means that the mouse is going to be a bit jumpy, but
03:59that's due to the magic of technology.
04:03And here it is.
04:04And probably caffeination.
04:06Which hasn't really kicked in on my side yet.
04:09This is me without caffeine.
04:13Yeah, so it all starts with a custom campaign.
04:16You know, we tried to position this pretty clearly as there's a standard campaign for new users,
04:22for people that aren't familiar with the game yet.
04:25But once you sort of understand the mechanics, you can enact a lot more customizations on your experience.
04:33And most of these settings you can actually change in the middle of a campaign, too.
04:37So you don't need to feel obligated at the beginning of the game.
04:40You know, if you learn more and decide, oh, like, I want to make this harder or easier, you can
04:45do that on a number of levels.
04:47There's three settings here that can only be adjusted at game start.
04:52And that's Iron Man mode, for obvious reasons.
04:56And whether mechs that you assemble come with a full stock loadout of items or not.
05:02And then lastly, the number of mech parts that you have to collect to assemble a mech.
05:08Obviously, making that number higher is going to make the game harder.
05:12Yeah, and when you get into a custom campaign, all of it, the current settings are essentially the default.
05:18So if you weren't to change anything here, you could have just as easily pressed standard campaign.
05:24But we assume you're here because you do want to mix things up a bit.
05:28So, enemy force strength seems pretty obvious on the surface.
05:35Is it as obvious?
05:36Like, what can I expect if I were to go for hard here compared to normal?
05:41So, that one's a little more complicated.
05:46So, I think it's really interesting.
05:48And, you know, I imagine that there will be a category of player that might want to mess with that
05:53actually back and forth over the course of a campaign, which is totally cool.
05:58That's, you know, it's there for you to sort of interact with as you choose.
06:02But what that will do is make all of the opposing mechs in procedural missions.
06:11missions, so contract mercenary missions that you take, either at a higher strength, so tonnage basically, or at a lower
06:20strength.
06:22And that doesn't necessarily map to the game being easier or harder, depending on your skill level.
06:28Yeah.
06:29Because if you're really good at taking out mechs that are more powerful than you...
06:34You want higher...
06:35This is going to let you actually climb the salvage curve quicker.
06:41If it were all vehicles, you would get no salvage out of it, or pretty much no salvage out of
06:45it.
06:45Yeah, right.
06:46Because you can get assault mechs sooner in the game, basically, if you set enemy force strength.
06:50So, it's misleading in a way.
06:52Yeah, that's why we tried to...
06:54We didn't try to put, like, an easy or hard judgment on the setting, because it's a change.
07:01It's not necessarily...
07:01Yeah, so it's just changing the dynamics of the encounters rather than possibly the difficulty of it.
07:07Exactly.
07:08So, the assumption is, if I go up against more assault mechs, I'm going to have a harder time.
07:12Oh, yeah.
07:13It's going to make the combat mission harder, without a doubt.
07:16But what happens afterwards?
07:18If you're good at that, it can make your campaign easier.
07:21It's downstream.
07:23It's downstream thinking.
07:25Yeah, yeah.
07:26Downstream.
07:26Oh, you should work at Microsoft more.
07:30We synergize all the time.
07:31I feel like we should also mention that it's totally fine to pick enemy force strength easy.
07:37We know from several of our grand strategy titles that there are a lot of people that just go in
07:42on the easier difficulty settings because they just want to have a nice time.
07:47They don't want to have to deal with anything.
07:48Yeah, when I was running Xbox Live Arcade back in the day, we used to push developers to create something
07:55we called cruising mode or a story mode where the gameplay was super easy but you could experience the story.
08:02Yeah, maybe you just want to run around and punch like mechs because who doesn't want to do that?
08:09That is right as a citizen of the world.
08:11Exactly.
08:13Let's go through the rest of the options here.
08:16We also have advanced mech warriors.
08:18My understanding is that this affects the, because that's what it's written in the patch notes, it affects how often
08:25more advanced mech warriors show up to be recruited.
08:30Yep.
08:30Basically, as the game progresses and as you get more powerful, we start to spawn more powerful mech warriors to
08:36give you options when you lose your guys.
08:38Or else we don't want you starting from rookie again.
08:41Yeah.
08:42Unless you set this option to stingy, in which case you might have to.
08:45Yeah.
08:45So I guess the one side note for advanced mech warriors, because I know that as you start the game,
08:52you might find the advanced mech warriors and they don't necessarily want to work with you at the start because
08:57of different reasons.
08:58Is that what I'm going to run into if I set this to the more spawned advanced mech warriors?
09:05Like, there's going to be more of them, but they won't necessarily be like, yeah, I'll join your monthly crew
09:11of cultists.
09:12The rules for the mercenary view board gating don't change.
09:18Okay.
09:19And then we have mech destruction here, which makes...
09:25That's a good one.
09:25Yeah.
09:26Like, normally, of course, when you core or destroy the center torso of an opposing mech, I always cheer because
09:36I don't care about salvage.
09:37Other people are like, no, no, the salvage, it's destroyed.
09:41This one means that if you do get cord, you're toast.
09:46There's not that much.
09:47Well, this is for your mech.
09:48Yes.
09:49Right?
09:49So, yeah, if your center torso gets blown up in the standard game and you come back, as long as
09:56there's a toe left, you can build the mech back up.
09:59Here, if you lose the center torso, it crits the entire mech and that's gone forever.
10:04But that's specifically the mech, right?
10:06In this case, it's not the mech warrior piloting the mech, or is it both?
10:09That's right.
10:10The mech warrior could survive.
10:12Yeah.
10:12That's a separate setting.
10:13But essentially, like, in the vanilla game, mechs never die.
10:19Once you get a mech into your inventory, you have it until the end of time.
10:22Sorry, that's my next album.
10:24Mechs never die.
10:25Yeah.
10:25It's going to be great.
10:26Sci-fi James Bond movie.
10:28And as has been pointed out by Stream Chat, most of these are actually really well explained on the pop
10:35-ups.
10:35You can see on screen here if you hover over it.
10:36They're probably better written than what we're saying.
10:40We're mostly here to ramble.
10:42Well, when we were at the keyboard, it was much easier.
10:46And then, of course, we have the contract payments here.
10:50Essentially, just the amount of C-bills you get from.
10:54Are these all missions or the same as the other ones where it's the randomly generated ones?
10:59It's all for, yeah.
11:02The story missions are the story missions.
11:06Salvage is, I'm guessing, or not guessing.
11:09Same thing.
11:09Yeah, same thing, but for salvage.
11:11I'm going to try to recreate it.
11:12Mech warrior progression, also pretty, it's self-explanatory.
11:16It's the amount of experience you get for your mech warriors.
11:21Lethality is a fun one.
11:23Now, there's the different one.
11:26So coring out a mech, like you said, is one thing.
11:29Here in the campaign, when your mech warriors can become disabled,
11:34and then they have a chance to die on the way back to the Argo or the Leopard.
11:41In this case, they have no chance to live.
11:44Sorry.
11:46They have a very high chance to die.
11:48If they're disabled in combat, they're out.
11:50Yeah, and then...
11:51So if you turn on lethality and mech destruction,
11:54it drastically changes your combat experience.
11:58Drastically.
12:00And then, finally, we have the gnome rare salvage,
12:03which essentially just removes the plus and plus-plus weapons from salvage
12:08that could otherwise...
12:09So we're pleased with these because, you know, they're so granular.
12:13You could turn on everything and truly punish yourself.
12:18And you would be truly, truly punishing yourself.
12:21I've read some early reports from players that have done that
12:26and made it out of, like, the first randomly generated mission
12:30and then people started dying.
12:32Which is an interesting challenge.
12:35I will admit as much.
12:38Man, I'm waiting for the stream where somebody can actually play the campaign.
12:41Oh, I know.
12:42Man, I will campaign.
12:43It's not me.
12:45I think that's the beauty of these settings.
12:47It's like, this is to give everyone sort of what they think is right
12:52for their familiarity with the game
12:54and the kind of, you know, how punishing do they want the experience to be.
12:59Yeah, Monsieur Rong in stream chat says,
13:02I turned on everything and I'm punishing myself.
13:05Yes.
13:07There are some more options that are not tied to difficulty that you've added, though.
13:13One of them being the accelerate current action or just general speed up.
13:18Oh, yeah.
13:19Let's talk a bit about how that works and what it actually does.
13:25Mm-hmm.
13:27Which, you guys get to do that.
13:30Well, I'll take the easy one.
13:31Here's the easy one that I know about.
13:33And this is the one I use constantly, depending on where I am in my life, right?
13:40Which is playing the game at any time, you can hit the space bar, right?
13:44Mm-hmm.
13:45And it will speed up the movement phase, right?
13:49Or even it'll speed up weapon fire?
13:53It'll speed up parts of...
13:55Parts of weapon fire, right?
13:56But basically, I only really use it for movement.
14:00But so, I'm going, I'm going to take, I'm going to do a sprint, and I just kind of want
14:05to get there, hit the space bar, and, you know, my Locust gets there much, much faster.
14:10That's the one that I use.
14:12I don't turn on the setting because I want it completely under my control.
14:15I wish I could use it on my commute.
14:18I would like to use it on a lot of, like, conversations.
14:21Oh, it's like that Adam Sandler movie with the, with the...
14:25Oh, the remote control?
14:26It wasn't good.
14:27I don't know why.
14:27Oh, no, I heard crap.
14:29I think it was a couple of remote.
14:29He had a little remote.
14:30He could just, like, fast forward his life.
14:32Yeah.
14:32Click.
14:33Thank you.
14:33And then it accidentally got hit on fast forward.
14:35Yeah, and then he learned that he shouldn't have skipped things.
14:37No, I think we've all learned a little something.
14:39I think my commute could safely.
14:42Anyway, why don't you talk about the option now in the options menu?
14:44Yeah, and so the other thing, you know, and this is all in response to player feedback.
14:48Absolutely.
14:49The other thing that you can do is simply check a box to accelerate all combat actions.
14:56We've implemented that in a way so that it'll speed up, like, movements.
15:01It'll speed up quite a bit at the beginning.
15:03It'll just ease out at the very end, so you can still see, like, where any mech ended up.
15:08And attacks are also sped up not quite as much.
15:13And the whole thing just tries to compress the round while still making sure that you understand what's going on.
15:19And it also slows out for, like, melee attacks and things like that.
15:25My favorite option, because part of me wants to love the speed thing the most, because I'm like, I'm so
15:33efficient.
15:33I'm going to get through so many more campaign missions with the speed up.
15:37But then I also realized that I'm the type of person that likes to click back and forth a lot
15:42and regret my decisions.
15:44So being able to use right click to go back rather than just escape, as it was previously, is something
15:53that's going to make my, well, general indecisiveness when it comes to where I want to move with the mech.
15:59Like, that much greater, but I'm glad it's there.
16:03I, like, when I read that pattern, I was like, yes, I didn't.
16:06Yeah, that was a small one.
16:09That was a request of streamers.
16:09You know, I guess, yeah.
16:10And I know you're a streamer as well.
16:12It came up from a couple different streamers in our pre-release streaming conversations.
16:21And, you know, honestly, it wasn't something that we had thought about.
16:24We were just so trained and turned, like, oh, you hit escape to back out.
16:27But once we had it, it was, like, so convenient.
16:30So I was really glad for that community suggestion.
16:33It's because we spend most of our time moving our microphones back and forth with our left hand.
16:40So if we can just use our right hand to game, that's really useful.
16:43Yeah.
16:44No, but it's one of those, like, yes, really good.
16:48There are also, going through our patch notes, a bunch of Mech Lab quality of life improvements that we might
16:55want to check out.
16:57Do you guys want to cover that right now?
17:00Yeah, those are pretty high level, pretty easy.
17:02The first and biggest one is when you're in the Mech Lab, there's now a button that allows you to
17:08access the store right from inside the Mech Lab.
17:11Do we want to load up the Mech Lab?
17:14Yeah, let's do it.
17:15Go ahead.
17:15Go for it.
17:16Let me find a save online, Carlos.
17:20This is probably a good one.
17:23Is Carlos with you?
17:24No, unfortunately, he couldn't make it today.
17:27So that's why I'm sitting here all on my lonesome.
17:31Otherwise, I'm heartbroken.
17:32Yeah, no, me too.
17:34The quality of the stream would have, you know, been, yeah, but sometimes, sometimes life comes up and you're like,
17:42well, you know what?
17:43Okay, fine.
17:44You're excused.
17:45Respect.
17:47Like, it's shocking that you can't necessarily, because, of course, it's really early for you guys.
17:53It's comparatively late for us.
17:55And I'm like, why don't you want to work late and be on stream?
17:59Shocking.
18:00Yeah.
18:00But not everyone is like, yes, let's get in the studio.
18:03We are in the execution.
18:06I bet he's home playing Battletech.
18:08You know what?
18:09He did say that he would try and catch the stream if he had time.
18:15So, worst case scenario, he is listening to every word.
18:19Hi, Carlos.
18:21So, I'm going to hand the controls over to you guys, and you can kind of show off what we've
18:26got going.
18:27Sure.
18:28So, we'll just, let's just take this black check.
18:31All right.
18:32Diddle-iddle-iddle.
18:33There we go.
18:34And there is the check store button right there.
18:36It's IFM technology.
18:41Previously, you had to go out of the mic lab and into the store, and now it's just here.
18:48So, whenever you run out of AC2s and you desperately need a new one, you can pick out the site.
18:53Hey, you know, somebody actually was able to finish the campaign using only AC2s.
18:58No.
19:00Created his own hard mode.
19:04At least that's what he reports, and I just think that's so badass.
19:08Yeah.
19:08Right.
19:09The other feature I should show you while we're here real fast is, come on, tooltip.
19:15With my tooltip.
19:18Oh, am I doing that wrong?
19:20Why am I doing that wrong?
19:22I don't think so.
19:23No.
19:24There we go.
19:24There it is.
19:25See, you see at the bottom it says, you have won?
19:27Yeah.
19:28Right?
19:29There, let me try it again in the store.
19:31This is good.
19:32We could do the bug test together.
19:36This is awesome.
19:37There you go.
19:38This is what I'm looking for from my experience.
19:40But yeah, so.
19:41It might not work in the overlay store.
19:43Oh, okay.
19:45Well, no, it's supposed to.
19:46It is, yeah.
19:47At least here, you're one click away from your actual.
19:50Yeah, exactly.
19:51But now you know.
19:52So now you can see how many.
19:54Here, you have three.
19:55And that helps a lot.
19:56Yeah, and I'm assuming that this, the actual shortcut to the store, as with the store, is only available when
20:02there is a store to go to.
20:04So, in the middle of travel.
20:06Yes, it's hard to do shopping.
20:07This is grayed out.
20:08This is grayed out while you're traveling.
20:10Which, of course, don't.
20:11Salvage, by the way.
20:12You can also see, as you're choosing salvage.
20:14Right, right, right.
20:15That same tool tip applies to the salvage thing, too.
20:18So, you could say, oh, I already have a ton of these.
20:21I don't need more.
20:21Or, you know, for mech parts, it's easy, because we already tell you how many mech parts you have.
20:26And do we not, speaking of tool tips, do we not have tool tips here as well?
20:32I don't.
20:32I mean, I'm.
20:33Oh, yeah.
20:33These are new tool tips.
20:34So, we added statistics there.
20:36Yes.
20:36Yeah.
20:37So, for those of us that want specific numbers of the, what average range of seven means versus something else,
20:43so you can actually hover over the different statistics, or, not statistics, but the different characteristics.
20:53Thank you.
20:53Words are hard.
20:54I'm not here for you, man.
20:55I appreciate that.
20:57And actually.
20:57It's late and early.
20:59See what they mean in, you know, more granular gameplay terms, essentially.
21:06Right.
21:07Now, you don't know what meters really mean, but at least you could start comparing apples and apples with real
21:12numbers.
21:12I mean, I.
21:13Make relative comparisons.
21:14I, as a European, I appreciate the fact that it's in meters and not feet and yards and stuff.
21:20That you have no clue what they are.
21:22Listen, it was a really popular king, and his foot was just the perfect length.
21:27Like when someone's like, that person's six feet tall, and I'm like, I have no clue what that actually means.
21:32I assume that's a tall person.
21:34So, do you do it in, like, centimeters or something?
21:36Yeah.
21:37Okay.
21:38Exactly.
21:38Yeah.
21:39That's what my passport's in.
21:40Yeah, in 3025, everybody gets much smarter and starts using the metric system.
21:46We leave Terra, and we just, you know what we need?
21:50Yeah.
21:51Can we please use kilometers?
21:55Okay.
21:56Let's see.
21:58It's not going to happen anytime soon.
21:59Have we gone over all of the MetcLAB quality of life things?
22:06All right.
22:07There's a running.
22:07I think so.
22:08There's also the running total C-bill cost of a work order.
22:11Oh, yeah, yeah, yeah.
22:12Down here.
22:12And also how many days.
22:13So, you can do that now without having to click confirm to find out how long it'll take or how
22:18much it'll cost.
22:19Yeah.
22:21Good.
22:21Like you said, let's see if there's anything else.
22:24I don't think so.
22:25There's some improved warning communication as well.
22:29Yeah, there's a couple.
22:30Like, there's some cleanup and some smaller, like, just conveniences.
22:34Like, you can scrap mechs directly from storage, which you couldn't do before.
22:40or gear items previously had to roll over the tooltip to see what their actual stat bonus was.
22:49And now you can just see it on the item card here.
22:54If we have any.
22:55There.
22:56Yeah, like, heat sink minus three heat per turn.
23:00Then, of course, there's the several new events.
23:04An improvement to event generation.
23:08So, that was...
23:10Yeah, by reports, people are getting those, and they're really digging them.
23:14Like, whoa, whoa, whoa.
23:15Because, yeah, there was sort of a, what would you call it, like a bug preventing?
23:19It is.
23:20Some from play.
23:21A little buggy bug.
23:23So, like, hey, I just celebrated a MechWarrior's birthday.
23:27Like, I never saw that one before.
23:28Yeah, so we added some more events.
23:32We improved the way the events are generated.
23:35and we did fix a bug that basically could, over the course of saving and loading games,
23:43cause valid events to appear invalid to the system and thus not be considered for generation
23:48as we had expected them to be.
23:51So, I think the net of all that is just that events are a much more lively part of the
23:58game experience,
23:59which is exciting, cause we spent a lot of time.
24:02Yeah, so you'll see a lot more of, it'll feel like we added a lot.
24:08And outside of the, well, for some quality of life improvements, there's now ultra-wide support.
24:16Yeah, that was a banner that our UX designer, Eric Floider, really waved to make sure that we got that
24:25in.
24:26It seems like, and now, I guess I should mention that I am not an ultra-wide monitor person.
24:33I am a, put as many monitors in front of your computer as possible type of person.
24:38I'm like, can I have four?
24:40And we shouldn't talk.
24:41It is pretty cool, though.
24:42Yeah, and we shouldn't talk about Blondie, who was here streaming earlier,
24:45one of our, well, our streaming producer who has, I think, seven monitors in his setup at home.
24:52But, I mean, it was, it was heard, and it was, the mistake was corrected.
24:59There's now ultra-wide support.
25:02I'm saying mistake.
25:04There is now ultra-wide support.
25:05I'm saying mistake because the ultra-wide monitor people are going to love us for saying that.
25:10Yeah, sure.
25:11Yeah, yeah, it was totally mistake.
25:12There's also some performance and compatibility stuff that has been added if you're interested in,
25:20and is there anything in particular you want to mention there?
25:23Otherwise, of course, it is available on our forums.
25:25You can read all of them.
25:26I mean, there's a lot of little things that add up to big improvements.
25:30Like, this is, like, it's a hard thing to really hero because a lot of the work is,
25:37it's not really like a sexy tagline.
25:39It's like, we made lists perform a lot better, and building destruction got optimized.
25:44But all of these things, like, our engineering and tech art team has worked really hard over the last eight
25:49weeks
25:49to optimize everywhere they could.
25:52And, you know, it's been really gratifying in the last couple days with 1.1 out there,
25:59first on public beta and then on live.
26:02A lot of people are reporting a significantly smoother experience,
26:06and particularly people that had had some hitches or issues before.
26:10So, I think that's, again, it's not like, here's a cool new feature,
26:17but it is, I think, just really good for the long-term health of the game,
26:21and really glad at how much we've already gotten in in this update.
26:26Actually, I want to talk about that real fast because this is a game development thing
26:29that's important for people to understand.
26:31It's like, we love adding features.
26:33You know, that just, that makes everybody's day,
26:36like the ability right now to be able to customize your mech warriors,
26:40and also your commander during the campaign, you can do that.
26:43But if we can remove pain from somebody, right,
26:49that is one of the most gratifying things that we could possibly do.
26:53And even though it's kind of, like, far down in a list of stuff,
26:57if we can smooth somebody's experience,
26:59we've actually, like, helped a human being.
27:02And so, it's one of those.
27:04We've also, this has been out on public beta for a few weeks already,
27:08but we've released a new launcher for Battletech
27:11that can help troubleshoot people that are having specific compatibility issues,
27:16and it also includes an automatic crash reporter.
27:19It doesn't load up by default, so you won't see it unless you go looking for it.
27:24But if you are looking for more compatibility options or experiencing issues
27:28or want to take advantage of that crash reporter,
27:31you can head to your installation directory and launch BattletechLauncher.exe.
27:38Good. I was about to ask you that.
27:40One of the things, since I see that Mitch is hovering the mouse over the button,
27:45I think we should press customize here and see if we can do anything to fridge.
27:49Now, all of the mech warriors, like you said,
27:54even your own character can be customized.
27:56The only exception are the ronin characters and the starting four mech warriors, right?
28:04We made the starting mech warriors ronin, basically.
28:07For those that don't know, what constitutes a ronin mech warrior?
28:12Basically, that they are unique and that they haven't been procedurally generated.
28:20In the game, aside from the starting four, the ronin characters tend to be higher level.
28:28A lot of them are Kickstarter backers as well.
28:32So if you're a backer or know some backers, you may see some familiar faces in there.
28:38Or maybe even team members like Christopher Eck, who also happens to be a backer.
28:42Because they do have custom portraits, right?
28:46Exactly.
28:46So that's kind of, when you see someone that's like, hang on, I can't look that cool.
28:50That's probably a ronin.
28:52You can look pretty cool.
28:54You can look pretty cool.
28:55But, okay, yeah.
28:56But Joel's paintings are pretty great.
28:57You're right.
28:58Here, let's try and make it cooler.
29:01Add more scars.
29:03Well, yeah.
29:03And here, let's tatter up, too.
29:06With a different buff.
29:08That's not the one I think.
29:10Let's see.
29:11All right.
29:12Yeah, cool.
29:13So we'll tatter up.
29:14And then let's also change her voice, too.
29:17What do you think of this one?
29:18Well, let's see if we...
29:19We lowered the in-game audio because it was really loud over in Seattle.
29:23So I don't know if it's showing up on stream or not.
29:27I think it's showing up.
29:28Nurgle is shaking his head.
29:30But you guys can hear it.
29:31So that's good.
29:31Yeah.
29:32Oh, we can hear it?
29:33Oh, okay.
29:33Oh, I choose this one.
29:34Yeah.
29:35So apparently it's...
29:37But test it yourself.
29:41We'll call it Fridgy now.
29:43Yeah.
29:44Very nice.
29:45Thank you.
29:46We're going to try and avoid playing with Fridgy because she's not as good as the other ones.
29:52There you go.
29:54Oh, and you can also...
29:56I'm assuming the actual badges next to the name indicates if they're customizable or not.
30:05Like, we have a bunch of purple badges next to Behemoth, Decor, or Glitch, and Medusa.
30:09Those are Ronin.
30:09That indicates that they're Ronin.
30:11Because those weren't there before when we weren't playing on beta.
30:14I was like, this is new.
30:16What can this possibly mean?
30:20Other than all of these things, there's also a bunch of balance changes.
30:26And I don't necessarily want to go into the specific numbers, but I wanted to hear what your thoughts and
30:33ideas behind the current balance changes that you've added with the 1.1.
30:40What were you kind of trying to solve, and what are the expected results from this balance change?
30:49Yeah, I mean, the biggest thing that we were looking to improve on was difficulty spikes across the game.
30:56And so we looked at...
30:58And also, to some extent, sort of the player's access to harder and easier missions.
31:04So, you know, this is an area that I think we received some valid feedback in.
31:10You could get into situations where you had trouble either relying on the difficulty emissions that you were taking,
31:17or accessing the sort of right level of difficulty for where you actually were in your career.
31:23You're on hard times or whatever.
31:26So we did a pass of basically every contract in the game.
31:31You know, and not all of them got changed, but just sort of an audit to recalibrate where we needed
31:38to.
31:39Excuse me.
31:40Hello.
31:40Hello.
31:42And either bump stuff up or down to more accurately reflect the player experience of those contracts.
31:49And I think that improves kind of the difficulty experience all around.
31:53And then we also increased the up and down variants of contracts that were allowed at any particular star system
32:02in the game.
32:03Which just means that no matter where you are in the campaign, if you want to take a harder or
32:07easier contract, now you can, compared to previously.
32:13After that, you know, on the combat side of things, we were looking at heat generation and making some weapons
32:21that had been sort of noticeably underpowered or even irrelevant in play.
32:29More relevant, the large laser stands out.
32:33It's heat generation relative to its tonnage.
32:37It made it the first thing you pulled off of them.
32:39Yeah, you could just, yeah.
32:43There's something like that I found a little bit interesting about having, well, okay, this is the less good weapon.
32:50So the player can sort of know that they're supposed to change it out.
32:55But I think that's less interesting than actually offering it as a valid option.
33:00So we fixed that.
33:02And, you know, other stuff, gosh, I mean, balance is obviously an ongoing careful incremental adjustment process for all games,
33:13as I'm sure you guys are well aware.
33:16Other things we were looking at is the flamer.
33:19In this patch, we've reduced its ammo.
33:22I'm guessing that's not the end of the road for the flamer, but that was our first step.
33:28And then I'd say the other big thing we were looking at was stability, you know, especially against heavier mechs.
33:36Knockdown became an overpowered tactic.
33:40Yeah.
33:41And things that are powerful don't necessarily scare us.
33:44It became a degenerative tactic, like the way to win, once you understood.
33:48It used to be like all mechs, regardless of size, right, had about the same stability.
33:54They could take about the same stability damage unless they had a mech warrior that would, you know, could mitigate
34:01some of it.
34:02But now the heavier mech types can take a lot more stability damage.
34:06So it's easier to knock down the mediums.
34:09Well, it's actually harder than it was before.
34:12Yeah, lights are unchanged relative to each other, yeah.
34:17Which, of course, for those of us that just want to push mechs over, means we have to start learning
34:24other tactics.
34:25Which, of course, screw you guys for forcing me to do that.
34:28Cow tipping.
34:28Well, eventually we're going to create a new feature where you can have one mech actually kneel down behind another
34:35mech.
34:36So that the third mech can push him over.
34:38Yeah, there you go.
34:40It's going to be awesome.
34:41That's going to be in 1.2.
34:42One thing to note about the stability changes is we didn't increase the stability recovery as much on the higher
34:50end.
34:50So, like, an assault mech has twice as much, can take twice as much stability damage.
34:56And it will bleed it off faster than it used to, but it won't, it's like one and a half
35:02times to bleed off.
35:03So you can still build up stability damage, rather, on an assault mech.
35:09But it just takes a little longer.
35:10I'm guessing the idea is partly that the strategy of bringing a bunch of, like, essentially gunboats or missile mechs
35:20to just push everyone over is not going to work as well anymore.
35:24Not as well.
35:25I think it's still a viable tactic.
35:30Let's see.
35:31Is there anything else we want to do?
35:33There are some UI improvements, but I'm skimming through the list.
35:40Yeah, it's a lot of little stuff.
35:42You know, a lot.
35:44That list does go on, don't it?
35:46It does.
35:47You said, like, was it eight pages, approximately?
35:50Yeah, it was.
35:52Yeah, and I mean, honestly, it's just like, I think this really reflects, like, everybody on the team is so
35:57passionate about the game and their area.
36:00Like, they knew, like, right after launch, you know, like, we put together a high-level plan.
36:06We said, all right, like, here's the biggest, like, items of feedback we need to react to.
36:09And I think the team did a really great job of that.
36:12In addition to that, though, we just got so much, call it, like, elective bug fix.
36:18Like, because it was, you know, it was stuff that was in front of us that people knew, like, oh,
36:24well, this can be fixed.
36:25Or I've seen this talked about on the forums, and I want to address it.
36:28And so I think it's just, it's been, it's been, I guess I've said this a lot now, but it's
36:34been really cool seeing everyone just sort of react and continue to put the game in a better place.
36:40You know, what happens at the end of a game project is you go into this sort of lockdown mode
36:45where you say, nobody fix a bug unless I tell you to fix it, right?
36:50Or you'll break everything, and then I'm going to have to cave your head in in front of the entire
36:54studio, which blows, right?
36:56It's unintuitive.
36:57Well, that part, I don't know.
37:00Fixing bugs can't be the thing that breaks the game.
37:03Right, right, right.
37:04You fix one bug, and you create two more, or whatever.
37:06It happens all the time.
37:08So you have to be really careful at endgame.
37:10And so we have these horses that are at the gate dying to run, and we're like, don't run, don't
37:19run.
37:20And when the game came out, like, go!
37:22And they just, ah!
37:23And they start just fixing stuff that they're dying to fix.
37:26And they're completely empowered to just, this is the one I'm going to, they just prioritize it themselves, and they
37:32go.
37:33And that's why you get a list like this, is because they've been dying to do it, and we're not
37:39telling them what to do.
37:41Just letting them use their judgment.
37:43I think, what was I, um, I, I was, it was a good speech.
37:49I kind of, I lost my train of thought.
37:53So, yes, the thing I wanted to ask, and it's, it's a pretty obvious answer, but it should be asked
37:59anyways.
37:59Now, uh, it's been out for, is it, about a day-ish, 1.1.
38:05If, uh, if anyone watching, playing, have feedbacks, experienced, uh, some type of behavior that's probably not intended, uh, where's
38:14the, where's the best way to, uh, bring you that information?
38:17Um, and essentially, what do you read?
38:20There's a bug reporting forum on, on BattletechGame.com on the Paradox forum.
38:24Yeah, if you're experiencing an issue that's negatively, uh, excuse me, negatively affecting your experience, go to the, the customer
38:33service page.
38:34And, um, you can file a ticket with, with Paradox customer support, or, or that'll, uh, that can go into
38:40the, the bug report forum as well.
38:42Right, right.
38:43Um, but if it's more like, you just want to give us feedback on the update, uh, I think the
38:48update threat is, yeah, a good place to do that.
38:51Yeah.
38:51And we'll do that all night.
38:53If you're looking for support so that you can continue your experience, then, uh, you want customer support.
39:00Yeah.
39:00And, um, other than that, yeah, uh, keep the.
39:03Because they're faster than we are.
39:05Keep the feedback, uh, rolling in.
39:07We also work earlier hours in general.
39:09Well, actually, customer support works 24 hours a day, as far as I know.
39:13It's just that we're here in the office, uh, differently.
39:16Gives us very long days.
39:17Uh, let's see.
39:18Is there anything else we should cover from the patch specifically?
39:23I don't think so.
39:25I'm going to look over to stream chat and see if there are any, uh, specific questions we should cover.
39:29But in general, right, this is, this is update 1.1.
39:34Uh, there's probably going to be more updates coming forward.
39:39Not necessarily eight pages of patch notes.
39:42But you haven't, you haven't finished, uh, uh, tweaking the game, correct?
39:48No.
39:48There'll definitely be more updates.
39:50It's, uh, yeah, I think it's, it's probably good to set expectation that, that they can be of varying sizes.
39:57This one's very large.
39:58Yeah.
39:59Yeah.
40:00Um, which makes sense as our first sort of response to launch feedback and issues.
40:05But, um, but yeah, we, you know, we're going to be keeping on doing this.
40:11Yeah.
40:11Yeah.
40:11We fully intend to support this thing.
40:12Yeah.
40:13And of course, uh, a few of the, uh, things that have, uh, been mentioned, uh, previously, like, uh, localization
40:20and Linux support that has been, uh, covered in, in the forum post.
40:24But the, the short version is that it is coming.
40:27Uh, it's just not in 1.1.
40:30But I think we're, we're getting close on Linux.
40:33Uh, we did, unfortunately had some, some setbacks on loc.
40:37Uh, but we're, we're actually bringing more people onto that now, uh, just because we know it, it is a
40:43high priority for us and, and for, for a lot of, uh, uh, uh, German, French and Russian language players.
40:49And, and we really do want to get that out as soon as we can.
40:53Good.
40:53Uh, we are going to keep going for, uh, another nine minutes, but I think we can let Mike go
41:00if we want.
41:01I was like, this is only going to take 20 to 30 minutes to go through.
41:05Sure, it didn't.
41:06Uh, but for, for reasons I'm sure some people know about, but we can't officially talk about yet.
41:12Uh, mostly unrelated to Battletech, but partly related to Battletech.
41:16We're going to go for nine more minutes because things happen on the hour.
41:21Mysterious.
41:21Yeah, very mysterious.
41:22I wonder, what could it be?
41:24Uh, should we say bye-bye to Mike?
41:26Uh, I mean, if Mike, if, if Mike has better things to do, then sit here and talk to us
41:31in the morning.
41:32I think it's fine.
41:34I'll find out.
41:34Let me have a sip of your coffee before you go.
41:36Yeah, you can have your rest, actually.
41:37Oh, thanks, man.
41:38Mm.
41:39Cool.
41:39Thank you so much.
41:40Always good to talk to you.
41:42Yeah, cheers.
41:43Enjoy.
41:43It's important that Mike allows me to have his coffee because the coffee that I had when
41:48I came in, because it was so early, was actually last night's coffee that was still in the coffee
41:52maker.
41:53So I had, you know, that awesome microwave last night's coffee.
41:57I mean, needs must.
41:58I, I will, I am not above, uh, microwaving my tea if I have to.
42:03No, no, no.
42:04Because...
42:04I'm not, I'm not above anything, but if somebody could actually give me, and he's one of those
42:10hipsters, so he got really good coffee.
42:12I mean, I don't, I've, since, since we're, uh, partly killing time, I, I did have a, uh,
42:20caffeine-related crisis, uh, today because, of course, uh, you've, you've been to our
42:26offices, uh, Mitch.
42:27Yes.
42:27And we do have our, like, pantries where we have tea, coffee, and all of that good stuff.
42:32Unfortunately, the pantry that's closest to my desk has run out of the only drinkable,
42:38uh, tea, which is the Earl Grey tea.
42:41Then there's a bunch of green and red stuff and berry flavors that no one can stomach.
42:47I'm sure there are other people...
42:48So is this where you just tap on, on, uh, Carlos and you say, tea, Earl Grey, hot.
42:52And then he runs and gets it for you.
42:54That's, that's, that's, you usually don't want to get on the bad side of QA, because they
42:58can mess things up.
42:59Yeah, oh shit.
43:00Been there, done that.
43:02I have a long career of getting on everybody's nerves, so I definitely get it.
43:06I have to walk out into reception where the fancy, fanciest coffee maker is, and there
43:13are more, uh, different types of tea bags.
43:14Oh, that's the one I was actually allowed to touch.
43:17Yeah, we, it's, it's great.
43:19It has, like, 15 different, uh, coffee types, and no one knows what, like, half of them are.
43:25Like, some of them, like...
43:27Except for McCain, he knows.
43:28Snow Cappuccino.
43:30Or, like...
43:31Alright, he doesn't know that one.
43:32Light, uh, mocha.
43:33It means, like, what, we don't know what this means.
43:36Yeah, I still, I still don't know what flat white means.
43:40No, I mean...
43:41Maybe Shaq can explain it to me, I don't know.
43:43It's, it's weird.
43:46Uh, let's, uh, see if we...
43:48In any case...
43:49How about Battletech?
43:50You want to...
43:50Battletech, yes.
43:51Why, why are there less tea and coffee related...
43:53There are actually some coffee related events.
43:55What's Chad got?
43:56Um, I'm hoping, you know...
43:58So, uh, this, this might actually be, uh, something, uh, something for you.
44:03Uh, Patron Shinox wants to know if HBS hire entry-level programmers and train them.
44:09Um, yeah, we have in the past.
44:13Um, we, we definitely have.
44:15You know, if you ever watch Grey's Anatomy, um, they're a teaching hospital.
44:21And for the last seven years, we've thought of ourselves as a teaching hospital.
44:25So, we had, uh, I used to teach, uh, game development at a really good school here in
44:32Seattle called the Academy of Interactive Entertainment.
44:34One of the things I like about them, by the way, is they're not-for-profit.
44:37But, anyway, so I was able to grab five or six, uh, of my students and actually give
44:44them jobs, first as interns, and then actually as full-time, several of them became full-time
44:50employees and sort of worked them up through the system that way.
44:54And some of them have sort of graduated, which is what you do, and working at Bungie and Microsoft
44:59and stuff.
45:00So, I'm extremely proud of that.
45:02Um, when the shit really hits the fan.
45:06and, you know, as it does, uh, you appreciate them very much for their youth and enthusiasm.
45:15But, but you also go, man, I wish I had somebody who knew full-stack or whatever.
45:19Yeah.
45:19That's a technical term.
45:20I actually don't know what it means.
45:21But it's great to be able to say.
45:22I just went like, yes, I've heard it before.
45:24Oh, yeah, full-stack.
45:26That's great.
45:26That's the best part of being a, uh, a fake.
45:29If you could just bullshit like that and they, you know, eventually let you open your own studio.
45:34Anyway, so, um, do we hire, uh, entry-level people and train them up?
45:40I would say that's not our priority right now.
45:43Um, but, you know, never say never.
45:46Yeah.
45:46Uh, we, uh, we had some questions about, uh, uh, DLC and that kind of stuff.
45:52And I think the boring answer is that we're not, uh, at a point where we can reveal anything about
45:57that yet.
45:58Uh, I don't know about can.
46:00I just refuse.
46:01Yeah, well, I mean, some, some of us refuses.
46:03Some of us can't because other people here would be like, what, what, what did you do?
46:09Did you promise something on stream?
46:11How are we going to do this now?
46:12We just read things.
46:14Uh, so that's the cool thing about us.
46:15We don't promise Jack, but, uh, I, I, I like that about us, but more content, uh, we hear, we
46:23want to make more content and that can be in all sorts of different forms.
46:27And we're not above experimenting either with different types of content.
46:32So we'll see what happens.
46:33The one thing that I can tell you unequivocally, I think that's a word.
46:39I think so.
46:39Is, uh, I think I probably said it fairly well is we will not nickel and dime you, right?
46:45We're not going to do some goofy ass microtransaction for this game.
46:50Uh, you know, and we're not going to put out, you know, a thing like here's a mech for $3
46:55or something like that.
46:56We're just not going down that road.
46:58So we'll put out some, you know, our, we hope in, you know, that we'll put out some hefty updates
47:04that really mean something and are worth the money and that you'll, you'll want them.
47:08And you don't go, ah, what are they doing?
47:11Yeah.
47:12That's too irritating.
47:13And also it's putting those out.
47:16It's just, it's too much burden on the team, you know, rather just do one thick thing at a time.
47:24Uh, let's see if we have, oh, this is, no, this, I, I didn't realize this was, this wasn't the
47:32case because this is a very, and I'm not sure you can actually, or in a position to answer this.
47:37But apparently the Erby is not in the enemy list.
47:42Oh, yeah, yeah, yeah, yeah.
47:44I got plans for the Erby.
47:46Is it, is it because it's, you know, the Erby and no, no one ever wants to hurt an Erby?
47:51That's what I'm saying.
47:52That's what I'm assuming.
47:53No problem hurting an Erby, you know, uh, but no, we've got plans for the Erby.
47:59Ooh, very interesting.
48:00Uh, yeah, uh, people, whenever you say Erby, uh, stream chat tends to go, uh, a bit wild, uh, which
48:10is nice because I'm not entirely sure why.
48:14Well, my plan is to actually put two more legs on the Erby and turn it into a quad mech.
48:21And this was going to be my big reveal, but, you know, it was going to, oh, well, too bad.
48:26I blew it.
48:26Uh, well, I mean, unfortunately, essentially, since everything we, since we said we're not going to reveal anything, everything we
48:34accidentally slip at this point, we're just going to cancel those projects and get them out of the game, I
48:40think.
48:41Uh, let's hit the big red button.
48:43That's done.
48:43Yeah, good.
48:44Nice.
48:45Load up the full stack and do things.
48:49Full stack.
48:50That's my new, uh, MechWarrior call sign.
48:53This is full stack.
48:55Oh, uh, I think we are actually about done here, which is actually, uh, good for us.
49:01Do you, um, since, since you're now, HBS is now, uh, part of Paradox, do you know, do you know
49:07what tomorrow is here in Sweden?
49:10Tomorrow in Sweden?
49:11Yeah.
49:12I'm guessing it's another holiday.
49:14You are absolutely correct.
49:17We roll the dice every morning.
49:19Is this a Swedish holiday?
49:20It's, it's Midsommar, where we put a...
49:24Does that mean Beltane?
49:26I don't know what that is, so probably not.
49:28Oh, do you run naked through the woods and drink strange fermented fluids?
49:32I mean, well, yes, I guess.
49:35Not necessarily as a, as a tradition, but since people tend to go out and have parties in the country,
49:42I'm, that does happen more often during Midsommar than it otherwise would.
49:45All right, so I'm being an American asshole. Can you tell me what Midsommar really is?
49:49I don't, so basically what we do is...
49:52Oh, please.
49:53So, imagine, we take a big wooden cross, essentially, and we, uh, we take two, uh, rings and hang, hang...
50:03Where is this going?
50:04We hang that on the cross beam of this said wooden cross, which is probably...
50:07One on each side?
50:08Yeah, one on each side.
50:09And then we cover the whole thing in leaves and flowers.
50:13Okay, that sounds nice.
50:15Then we put, then we, uh, place the cross into the ground so it stands up.
50:20Yes.
50:20And then we take, uh, the closest, uh, you know, uh, moms and dads and small kids and force them
50:27to dance around, uh, this, uh, well, uh, this festive charm for about half an hour in the middle of
50:37the day.
50:37And they do a bunch of songs and they pretend to be frogs and jump around.
50:42And then once that is done, we go, we go back home or we have picnic and we eat a
50:47lot of, uh, like herring and potatoes and, uh, strawberries with cream.
50:54So you just be Swedish.
50:56Essentially, yes.
50:57Yeah.
50:58Okay.
50:58Uh, and then, of course, people do tend to drink some, uh, beers and stuff.
51:03Okay, because my, my understanding of, of midsummer from, you know, stupid fantasy novels and shit that I read is,
51:11and then everybody just has sex.
51:14Well, yeah, I mean, no, well, uh, so it's a kid's holiday, so no, but I'm, no, no, no, well,
51:22maybe in Sweden.
51:23So the thing is, so the thing is the main traditions that people talk about, we're only forcing our kids
51:28to do that because no one really wants to dance around the midsummer pole.
51:31But then, of course, if you do want to know who you're going to marry when you grow up, what
51:36you do is-
51:37Okay, keep going.
51:37You go through, uh, seven different, like, paddocks out in the country and you pick a different flower in each
51:44one of them, or seven different fields, really.
51:47All right.
51:47And you pick a different flower in each one of them.
51:48You take those flowers and you make a, a flower crown-ish.
51:53Uh-huh.
51:53And then you go to bed and sleep with that on and you'll dream about who you're going to marry.
51:59Okay, I'm a little creeped out by that one.
52:02So that's how that works.
52:03So I did, um, uh, uh, something similar, uh, when, uh, this does not show me in a positive light,
52:12which is why I should tell it on the internet.
52:13Uh, when I was 18, I bought, uh, some roses and I snuck through my girlfriend's second story window and
52:26I removed the thorns.
52:27And I put them on her pillow so that when she woke up, she would, you know, have all these
52:33red roses, um, which you would think is really cool.
52:37When, uh, and I came back in the morning, uh, and I sort of looked through her window, uh, there
52:45were, there were petals everywhere because she had rolled around all over them.
52:49And so they were, I mean, flower petals, I guess is kind of cool, but it looked like somebody had
52:54just taken an ax to the bouquet, but, uh, I married her.
52:59So it's cool.
53:00Uh, no, the, uh, the Swedish midsummer, uh, holiday is the one thing that was so pagan, not, not even
53:07the Christians could put, put a Christian holiday on it.
53:09Uh, but we don't have to talk about that anymore, Mitch, no more Swedish tradition, because the reason we've just
53:15been, you know, uh, spending time, not talking about anything important is the, uh, steam summer sale, uh, just started,
53:23uh, three minutes ago.
53:25Uh, the reason this is important for Battletech is that, uh, Battletech is actually on sale.
53:30The digital deluxe edition has 30% off and the base game has 20% off.
53:37So now is the time.
53:39If you have friends that are like, man, I didn't get into Battletech.
53:43Is it time to do it?
53:44Yes.
53:45Now it's the time.
53:46Now is the time.
53:47Uh, exactly.
53:49There is no reason to wait, even though the steam summer sale goes on for a few days, you can.
53:55It's today.
53:56Today's the day.
53:57Today's the day.
53:58Uh, you know, just, just, just get it.
54:00Now, why not?
54:01And if I could make my recommendation, get the deluxe digital.
54:05And the reason why is you want that original soundtrack.
54:08It's, it's really good.
54:09By our friend John Everest.
54:09Yeah.
54:10Yeah.
54:10I love it.
54:11I can't stop listening to it.
54:12There, there is also some, uh, Battletech flavored, uh, steam, uh, summer salient drops that you might get if you
54:21participate in, uh, steam summer sale activities, which I don't know what they are, but I know that there are
54:26salient stuff because we added them.
54:29Um, so you, you can find those and you can apparently trade them.
54:33Um, so if you get stuff that you don't want and you want that, uh, Battletech backer cap for your
54:38salient, you can, you can fix that by trading.
54:41Can you imagine the meeting at Valve where people's like, you know, all right, I got an idea.
54:44Ready for this?
54:46Salients.
54:48And everybody just stares at the person.
54:50And then slowly someone stands up and starts clapping and everyone, everyone else is just like, yes, yes.
54:57And then the guy leaves.
54:59It's, it's a meme.
55:00Uh, Mitch, uh, thank you so much for hanging out these last few minutes and killing time.
55:05Uh, I'm going to, uh, I'm going to let you go have a proper, uh, cup of coffee now and,
55:15uh, I'm going to look to Nurgle and we're probably going to leave and decide that it's, uh, midsummer time.
55:21Uh, you guys on stream, we will see you on Monday again, where we will be playing, uh, the, uh,
55:271.1 update properly, but I'm sure there are other people streaming right now.
55:32if you want to see more, uh, thanks for watching everyone.
55:35Goodbye.
55:36Take care, guys.
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