00:05Grazie
00:09Grazie
00:09Grazie
00:11Grazie
00:11I'd like to start from the source material. I've been reading the book in the last few days and I'm
00:17really curious about the choices you made to adapt it for the screen because it's peculiar in its approach.
00:26Yeah, I mean what excited us most about the book was the way Simon Stalinhag was looking at the relationship
00:34between humanity and technology.
00:37And we felt that that was an extremely important theme and idea to explore right now because it seems like
00:45our lives have become more complicated than ever in terms of how we relate to technology.
00:51What technology can do to us in positive ways and what it's doing to us in negative ways.
00:56So we really wanted to explore that idea and tell a story about that and it was important to us
01:02too because young people today seem even more vulnerable to the issues of technology than adults.
01:09So it was important for us that the story we told be accessible to all ages, to all audiences because
01:18it's very important for young people to start to engage this even at a fantasy level.
01:25So that's kind of how we shifted from what's the world that Simon was exploring in the book and the
01:31world that the movie is exploring.
01:32Was it important for you that the story was set in an alternative version of our past, especially the nineties?
01:40I mean it helps for a number of reasons. It helps with the tone. It helps to take these very
01:46current issues and push them off into a fantasy reality and, you know, alternate version of reality, which I think
01:57we think makes it easier for people to process these themes.
02:00Talking about the robots, they are so many and so beautiful in your film. How did you work on them
02:07both in terms of character design and from a technical point of view?
02:12Yeah, very complicated.
02:14Yeah, we worked for a long time. Certainly our inspiration was Simon Stollenhog's work, but then we worked closely with
02:20our production designer, Dennis Gasner, who's one of the best production designers that's ever worked in the business in terms
02:28of creating these characters.
02:29We had a lot of conceptual artists work with us and we just tried to find we really leaned into
02:35this idea that these robots were created by Walt Disney to entertain people and that they were eventually used to
02:46just in general service of humanity.
02:48They were supposed to make life easier for us or entertain us. They were designed to be very non-threatening,
02:55very inviting. And because of the way their intelligence works, their artificial intelligence, it's not quite as complex as a
03:04human mind.
03:05So they have sort of this childlike simplicity or innocence to them. So that was all sort of a fun
03:13process of discovery in terms of who these robots could be.
03:16Because we like the idea that even though they're simple, even though they're appealing, there's something about them that can
03:22put them in direct conflict with humanity.
03:26And that's the mystery and that's the paradox of technology.
03:30In Endgame, you directed the most iconic sequence of the new century, but we have a wonderful action scene here
03:37too.
03:38A sort of robots assemble in the ending. In some ways it reminded me of Ready Player One. Did you
03:48have any specific reference in mind?
03:51No, we just wanted to, I mean, if anything, it's probably evocative of our work on the television show community.
03:59You know, it's absurdism meshed with romanticism.
04:07And, you know, we just wanted a big fun clash between the robots and the drones, but with the real
04:15stakes of somebody's life hanging in the balance.
04:20Thank you so much and congratulations.
04:22Thank you very much.
04:23Thanks so much.
04:24Goodbye.
04:25Appreciate it.
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