00:07Musik
00:35Blythe
01:00It quickly became clear that if we wanted to truly do justice, we needed to take a step back and
01:05rebuild our core systems from the ground up.
01:11We're designing Blight to be a brutal, visceral game.
01:15Combat is meant to be felt, from the first clash to the final deadly blow.
01:21These finishes are just one part of our immersive combat system that we can't wait to show you in the
01:25future.
01:27We've started ramping up on small-scale playtests, so for anyone who's interested in shaping the future of Blight, join
01:34us on Discord.
01:35Thank you from everyone here at the team of Blight, and we can't wait to see you soon.
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