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Get ready to revisit one of gaming's greatest consoles! Join us as we explore the most surprising and fascinating facts about the Super Nintendo Entertainment System! From its revolutionary Mode 7 graphics and iconic controller design to secret development stories and hidden features, there's more to this legendary 16-bit powerhouse than meets the eye. How many of these did you already know?
Transcript
00:00When you decide to get serious, there's only one place to come, the games of Super Nintendo.
00:05No one else creates this kind of experience, because no one else creates these kinds of games.
00:12Welcome to WatchMojo, and today we're looking at the definitive console of the early 90s,
00:16and seeing if there's still anything we haven't learned about these little plastic bundles of joy.
00:20These are 20 things you didn't know about the SNES. Let's go.
00:24Don't rest a drink on me.
00:25The generation of Nintendo games, it comes only with Super Nintendo, and it's like nothing.
00:30The American version of the NES had a distinct design, which is polite code for so boxy it could double
00:36as a footstool,
00:37because Nintendo of America decided to style it like a VCR to avoid scaring retailers still traumatized by the great
00:43video game crash.
00:44The plan worked, but the design also came with one glaring flaw, a perfectly flat top that begged people to
00:50put drinks on it,
00:52inevitably leading to countless consoles drowning in grape phanta.
00:54So did you know that when Nintendo designed the SNES, they made sure the new system was basically anti-beverage?
01:01A top-loading cartridge slot, a raised and curved surface, and an overall shape that whispers,
01:06please don't use me as a coaster.
01:09It sounds like an old wives' tale, but turns out, it's true.
01:11You find it's just begun.
01:13The new Legend of Zelda, a link to the past.
01:16Now you're playing with power, super power.
01:18In Trouble with Congress
01:20In the early 90s, Nintendo smugly assumed they were safe from violent concerns
01:29thanks to turning Mortal Kombat's blood into what looked like red Gatorade-flavored sweat.
01:33But they underestimated two things.
01:34Sega's ability to be petty, and Congress' ability to get offended by absolutely anything.
01:39Because during a hearing, Sega VP Bill White decided to drag Nintendo into the fire
01:44by whipping out the Super Scope, a bazooka-shaped plastic peripheral so gloriously over the top
01:50that Lieberman immediately declared it looked like an assault weapon.
01:54This was because Sega was in trouble, and was trying to draw focus elsewhere.
01:58Dogs.
01:58Remote-powered and laser-accurate.
02:01Precise work to a single television pixel.
02:04They do turn yellow.
02:06As it turns out, Nintendo accidentally overloaded early units of the SNES
02:11with flame-retardant chemicals containing bromine,
02:14a metal that loves oxidizing so much it basically speedran discoloration.
02:19And while later versions fixed the issue, anyone who bought one near launch
02:23now owns a console that's exact shade is sort of nicotine-chic.
02:27But on the bright side, if your house ever bursts into flames,
02:30your Super Nintendo will bravely refuse to ignite
02:32while you heroically continue playing Super Metroid in a haze of smoke
02:35and poor life choices.
02:39Nintendo avoid the Yakuza.
02:47There isn't much I'm eager to say about the Yakuza.
02:49They're scary, which is why Nintendo once worried the local syndicates
02:53might try and swipe an incoming shipment of highly coveted Super Nintendo units.
02:57This fear led to the creation of the magnificently dramatic Operation Midnight Shipping,
03:02a title that sounds less like a logistics plan
03:04and more like something you'd whisper to yourself at 3am
03:06after panic-ordering 50 tea towels on Amazon.
03:09But despite the cool name, the operation's big strategy was simply
03:12deliver everything ridiculously early in the morning,
03:15getting consoles and copies of Super Mario World to stores
03:17before any hypothetical gangsters wake up.
03:26SNES had online features.
03:31The SNES's big attempt to join the online world came in the form of X-Band.
03:35Think of it as the proto-Nintendo Switch Online,
03:38except held together with hope and phone lines.
03:41Designed for both SNES and Sega Genesis users,
03:44the X-Band let players battle friends online,
03:46download newsletters and even check email,
03:48which in the 90s basically made it a wizard box.
03:51And though it peaked around 15,000 subscribers
03:53and even teamed up with the Sega channel for a bit,
03:55it ultimately shut down in early 1997.
04:03Only came out as revenge.
04:06As popular as the SNES turned out to be,
04:09Nintendo wasn't exactly dying to replace the NES at first.
04:12I mean, if your device reignited an entire industry,
04:16you'd have a good amount of confidence in it as well.
04:18They figured the little grey box would keep selling forever
04:21as a permanent family room resident.
04:23But Sega backed Nintendo into a corner
04:25with an aggressive marketing campaign
04:27that basically pointed at Nintendo and yelled,
04:29Hey, old man!
04:30So Nintendo eventually realized they had to clap back,
04:33announcing the Super Famicom in 1987.
04:39EarthBound's Anti-Piracy Prank
04:48Most games with anti-piracy measures
04:50just stop you dead the moment they detect funny business,
04:52but EarthBound went full chaotic evil.
04:55If the console detected a pirated copy of the game,
04:57it massively ramped up enemy encounters,
05:00and if you somehow muscled through that gauntlet
05:02and made it all the way to the final showdown with Giygas,
05:05the real trap sprung.
05:06The game would suddenly crash,
05:08forcing a reset, at which point you discover
05:11that every single one of your save files were vaporized,
05:14leaving you with nothing but existential dread
05:16and a very strong respect for Nintendo's commitment
05:19to teaching pirates life lessons.
05:25SNES Bundles
05:34There has not been a console since
05:36that packaged so many games with the console
05:39to make different types of bundles.
05:40Obviously, the big one was the Super Mario World bundle,
05:43as you've probably seen it 10,000 times on eBay.
05:45Early bundles included F-Zero,
05:47and later, The Legend of Zelda A Link to the Past
05:49got its own set once it dropped a year after launch.
05:52There were also bundles revolving around
05:53Super Mario All-Stars,
05:55Donkey Kong Country,
05:56Super Mario Kart,
05:57Street Fighter 2,
05:57Yoshi's Island,
05:58Star Fox,
05:58Killer Instinct Mario Paint,
06:00The Kirby Super Star,
06:01Tetris Attack,
06:02Ken Griffey Jr. Presents Major League Baseball,
06:04and Super Metroid.
06:05I could keep going,
06:06but I'm stopping there for your sake.
06:15A lot of N64 games started as SNES games.
06:25Nintendo managed to keep the Super Nintendo alive
06:27and kicking far longer than anyone expected
06:29by stuffing special performance-enhancing chips
06:32right into the cartridges themselves,
06:33letting the system pull off jaw-dropping feats
06:36like Star Fox's Polygonal Madness
06:38and Yoshi's Island's Wild Visual Wizardry,
06:40and this trick worked so well
06:42that Nintendo briefly considered
06:45putting more ambitious 3D projects onto the SNES.
06:47Super Mario 64 originally started life
06:50as a SNES concept.
06:52Star Fox 64 borrowed ideas
06:54from the unreleased Star Fox 2,
06:55and Rare had an early SNES-based 3D project
06:58called Project Dream,
06:59which eventually transformed into Banjo-Kazooie.
07:08Backwards compatibility almost happened.
07:10Describe the endless challenge of Super Mario World.
07:13So, we let the players do the talking.
07:17Did you know that the SNES
07:19was originally supposed to play
07:21the entire NES library straight out of the box?
07:23It's true.
07:24It would have been a feature
07:25that would have made revisiting the classics a breeze,
07:28but Nintendo, true to form,
07:29never fully committed to backwards compatibility
07:31outside of the Wii era,
07:33partly because their hardware kept bouncing
07:35between cartridges, tiny discs, big discs,
07:37and then cartridges again,
07:38like a company playing console format roulette.
07:40And while the idea likely surfaced
07:42as a response to Sega,
07:43and the PC Engine boasting
07:45their own compatibility perks,
07:46Nintendo ultimately scrapped the plan
07:48once they realized
07:49it would jack up the SNES's retail price.
07:58The rarest SNES cartridge.
08:04Back in the 90s,
08:05Nintendo organized a giant SNES competition tour
08:08to crown the ultimate champion.
08:10And instead of forcing staff to swap game cards
08:12non-stop like overworked DJs,
08:14they built a special single cartridge
08:17containing timed demo-style segments
08:19of three different games,
08:20giving each contestant roughly six minutes
08:22to rack up the best overall score.
08:23Only about 33 of these multi-game cartridges
08:26existed during the tour,
08:27most of which Nintendo later scrapped for parts,
08:30leaving only two known surviving copies
08:32in the wild today.
08:33Both so rare,
08:35they sell for the kind of money
08:36that makes collectors consider different hobbies.
08:42The Ghost of Shiva.
08:47Mortal Kombat 3 originally shipped
08:49with 15 playable fighters.
08:51And when Ultimate Mortal Kombat 3 hit the scene,
08:53it slapped on a handful of extra characters.
08:55But the SNES didn't exactly have room
08:58to store the entire violent circus,
08:59so the developers had to start trimming the fat.
09:02Several stages vanished,
09:03voice clips were axed,
09:05Animalities got the boot,
09:06and even poor,
09:07four-armed Shiva was cut
09:08to make space for all the new goodies.
09:10Though,
09:10cut is a generous term
09:12because instead of deleting her completely,
09:14they only removed her graphics
09:15while leaving everything else in the code,
09:17which becomes a problem
09:17thanks to a secret 8v8 endurance mode
09:20that allows players to select random characters.
09:22Meaning,
09:22you can accidentally end up choosing Shiva,
09:25or whatever abstract art piece
09:27is standing in for her that day.
09:28Her moves still function,
09:30her hitbox still exists,
09:31but visually,
09:32she shows up as a chaotic soup of pixels.
09:36Flawless.
09:37Victory.
09:38Fatality.
09:39SNES doesn't care what you think.
09:47Tool-assisted speedruns
09:49are usually delightful chaos,
09:50letting you watch some
09:51and absolutely annihilate games
09:52that once destroyed
09:53your childhood confidence.
09:55Sometimes by exploiting glitches
09:56so wild they feel illegal.
09:58But the greatest tool-assisted speedrun
10:00ever created
10:00is the legendary
10:01Family Feud SNES play around
10:03because that game
10:05has an unbelievably goofy
10:06answer-checking system
10:07where you don't need to type
10:08the exact answer,
10:09just a string of letters
10:11that contain the correct answers
10:12letters in order.
10:13Even if you stuff in
10:14full nonsense in between,
10:16and thanks to that loophole,
10:17you can blast out answers
10:18much quicker.
10:25Sequel to Link to the Past
10:30Six years ago,
10:31the hero Link
10:32threw down the king of evil,
10:34Gannon.
10:35Since then,
10:37the land of Hyrule
10:38has basked in a time of peace.
10:40As it turns out,
10:41there really is a hidden sequel
10:42to The Legend of Zelda
10:43A Link to the Past
10:44that most players
10:45never knew existed,
10:46set several years
10:47after the original
10:48SNES classic,
10:49it has you once again
10:50playing as Link,
10:51this time hunting down
10:52the titular
10:52Ancient Stone tablets,
10:54whilst also learning
10:55about the younger brother
10:56of a major NPC
10:57from the first game.
10:58Why didn't we get it?
10:59The entire game
11:00was delivered
11:01through Satellaview broadcasts
11:03and can only be played
11:03in one-hour chunks
11:04during specific scheduled times,
11:06and while a shockingly
11:07accurate reconstruction
11:08has been pieced together
11:10from recovered memory-packed data,
11:11the true original experience,
11:13complete with timed episodes
11:14and live audio,
11:15can never be fully recreated.
11:21Cloud Gaming Before the Cloud
11:25Oh, speaking of,
11:27let's break down
11:27the Satellaview a bit more.
11:29Satellaview was an add-on
11:31that let the system
11:31receive and decode
11:32satellite TV signals
11:34so you could literally
11:35tune into games
11:35like TV shows.
11:37Titles were broadcast
11:37at specific times,
11:39streamed direct
11:39to your console,
11:40and once the hour-long window
11:41ended,
11:41you had to stop playing.
11:43Nintendo created a bunch
11:44of Satellaview exclusive games,
11:46and the Satellaview
11:47was actually pretty successful,
11:49staying supported by Nintendo
11:50and their broadcasting partner
11:51from 1995
11:52all the way until 2000,
11:54proving Nintendo
11:55was experimenting
11:56with cloud gaming
11:57long before anyone
11:58had the bandwidth for it.
12:07PlayStation started
12:08as an SNES add-on.
12:10Compact,
12:10smaller than an existing
12:11single,
12:12and this is how it fits
12:13into the player,
12:14like so.
12:16Yes,
12:16the mighty PlayStation
12:17was originally
12:18Nintendo's own
12:19half-baked baby,
12:21because back in the late 80s,
12:22Nintendo and Sony
12:23teamed up
12:24to make a fancy
12:25CD add-on
12:26for the SNES,
12:27and everything was going great,
12:28until Nintendo
12:29actually read the contract
12:30and discovered
12:31Sony would get
12:31most of the profits
12:32from CD-based games,
12:34which instantly triggered
12:35Nintendo's
12:35absolutely not reflex.
12:36So in true dramatic fashion,
12:38literally hours
12:39after publicly announcing
12:40their partnership
12:41with Sony,
12:42Nintendo spun around,
12:43plunged a metaphorical knife
12:44straight into Sony's
12:44metaphorical back
12:45and told the world
12:46that they were dumping
12:46them for Philips.
12:47If you know anything
12:48about the Philips CD-i,
12:50you know this was
12:50a pretty big mistake.
12:51Look after that body,
12:52it's my favourite model,
12:53built for speed
12:54and pleasure.
12:56Don't worry about that.
12:57I intend to keep up
12:58the maintenance
12:59on this model.
13:00Super Arcade Nintendo
13:01And without further ado,
13:03this is my little showcase
13:05of my Nintendo Super System.
13:07Back in the 80s and 90s,
13:08arcades were still thriving
13:10like neon-lit ecosystems,
13:12full of teenagers,
13:13cigarette smoke
13:13and constant sound
13:14of coins clinking,
13:16even though home consoles
13:16were taking over
13:17living rooms worldwide.
13:18Nintendo just wasn't ready
13:20to give up that sweet
13:21arcade money,
13:22and that meant launching
13:23the gloriously obscure
13:24Nintendo Super System
13:26in 1991,
13:27a machine so unpopular
13:28that even Bigfoot
13:29has better name recognition.
13:31With estimates suggesting
13:32only about 1,200 units
13:34were ever sold,
13:35a microscopic number
13:36compared to other cabinets,
13:38we can say
13:38it was a pretty big failure.
13:45Mario Kart vs F-Zero
13:55This is a fun piece
13:56of gaming trivia.
13:57Without F-Zero,
13:59we wouldn't have Mario Kart,
14:00because Mario Kart originally began
14:02as an attempt to make
14:03a multiplayer version
14:04of F-Zero's high-speed
14:05futuristic chaos.
14:07Takeya Imamura,
14:08the artist behind
14:08Captain Falcon himself,
14:10recently said in an interview
14:11that the new F-Zero
14:12would cost a fortune to make,
14:14while Mario Kart continues
14:15printing money faster
14:16than Nintendo can count it.
14:17So, from a business standpoint,
14:19F-Zero is basically
14:20standing outside
14:21the Mushroom Kingdom
14:21wanting a cardboard sign
14:23that says,
14:23we'll race for a budget.
14:24The irony of all this,
14:25of course,
14:25is that Mario Kart only exists
14:27because Nintendo
14:28wanted to adapt F-Zero.
14:31The Original SNES Mascot
14:37Captain Falcon
14:38is a man of many talents.
14:39Galactic hero,
14:40bounty hunter,
14:41race car driver,
14:42professional martial artist
14:43who fights like he's being paid
14:44per explosion,
14:45but his original job
14:46was supposed to be
14:47way cushier
14:48and maybe involving a red hat.
14:49He was meant
14:50to be the official mascot
14:51of the Super Nintendo
14:53Entertainment System,
14:54complete with a grey colour scheme
14:55to match the console.
14:57Because nothing says,
14:58buy the system
14:58like a mysterious helmeted man
15:00who looks like he moonlights
15:01as a traffic cone.
15:02Eventually,
15:03Nintendo realized F-Zero
15:04needed a recognisable face
15:06more than SNES
15:07needed a space cop spokesmodel.
15:09So,
15:09Falcon got recolored,
15:10repurposed,
15:11and shoved into a hovercar
15:12at Mach 7.
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15:33Disrupted Society
15:44In Japan,
15:45the Super Famicom
15:46launched on a Wednesday
15:47and the results
15:48were absolute chaos.
15:49The Super Famicom's release
15:51was such a cultural earthquake
15:53that the Japanese government
15:54straight up intervened,
15:56realizing that having
15:56the entire population
15:57lining up on a weekday
15:58just to sprint home
15:59and play the living soul
16:00out of Super Mario World
16:01was slightly disruptive
16:03to society.
16:04So,
16:04officials politely insisted
16:05that all future consoles
16:07be released on weekends,
16:08a rule that continues today.
16:10Bastards.
16:11I don't want kids
16:11getting in the way
16:12of my PS6.
16:13A bit more friends.
16:14A bit more sound.
16:15A bit hotter.
16:15A bit cooler.
16:16A bit weird.
16:17A bit more revolutionary.
16:18A bit more Mario.
16:19A bit more of what you want.
16:21It's 16-bit
16:22and it's yours
16:23only if you get
16:24new Super Nintendo.
16:25Now you're playing
16:25with power.
16:26Did you enjoy this video?
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16:29from WatchMojo
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