Skip to playerSkip to main content
  • 5 weeks ago
Romance mechanics have been a staple of Western RPGs for decades, from Baldur’s Gate II to Mass Effect and Dragon Age. But when Obsidian Entertainment released Avowed, they did something unexpected: they stripped away traditional romance systems entirely—and somehow made its romantic moments hit even harder.

In this video, I break down how Avowed handles romance without meters, flirt options, or checklists, why that choice makes its storytelling more powerful, and how tying romance directly to character growth creates something genuinely meaningful. By focusing on emotional development instead of mechanics, Avowed delivers one of the most understated and effective romance arcs in modern RPGs.

If you enjoy deep dives into game design, storytelling, and RPG mechanics, make sure to give the video a thumbs up, subscribe, and ring the notification bell so you don’t miss any future uploads.

If you’d like to support the channel, check out my Patreon here:
👉 https://www.patreon.com/cw/JamesSchierer
The latest Patreon exclusive looks at the rise and fall of the Sega Dreamcast, and your support helps keep the channel going.

Thanks for watching—and as always, Game On.
Transcript
00:00Romance in Western RPGs have always been a staple, often the selling point, and sometimes
00:05even the defining feature of a game.
00:07From the early days of Baldur's Gate 2 with its subtle companion interactions to the sprawling
00:12romance systems of Mass Effect and Dragon Age, players have come to expect the option
00:17to flirt, date, and sometimes even go to bed with multiple party members throughout their
00:22journey.
00:23These mechanics have become synonymous with the genre itself, shaping player expectations
00:27and often becoming a major talking point in reviews and online discussions.
00:32However, when Avald launched in February 2025, developed by Obsidian Entertainment, the studio
00:37made it clear from the outset, don't expect a traditional romance system, and yet beneath
00:42this expectation-defying design lies a romance moment that arguably hits harder than most
00:48modern RPGs precisely because it isn't tied to a mechanical system or affinity points.
00:55Before the game's release, Kari Patel, the game director, told IGN that the team was
00:59focused on building thoughtful, authentic relationships rather than implementing a romance system.
01:05She emphasized that if a romance is going to exist in a game, it must feel earned and meaningful,
01:11deeply tied to a character's arc and personal growth.
01:14This philosophy is clearly evident in Avald.
01:16Unlike many other RPGs where romance options can feel like side quests or mechanical checklists,
01:23in Avald, romance emerges naturally from character development, emotional vulnerability,
01:28and the shared experiences between the player and their companions.
01:32In other words, it's not about collecting points or ticking off dialogue options,
01:36it's about connecting with another character on a genuinely human level.
01:41Avald doesn't have a romance mechanic like most Western RPGs.
01:45So here's the question.
01:47Does a game need a flashy system or meter to make a romantic moment feel real?
01:51Or can subtlety and emotional growth hit even harder?
01:55If there's going to be a romantic storyline in a game, or romance between two characters,
02:00it should just happen.
02:01It shouldn't be forced or the focus, but something that can develop as the player gets
02:05invested in these characters.
02:07Especially in RPGs where the player models the protagonist through their choices, romance
02:13should unfold naturally without being forced or heavily suggested.
02:17From my perspective, that's exactly what makes Avald's approach so refreshing.
02:22To fully appreciate why Avald's approach is so different, it's worth looking at how
02:27romance mechanics have traditionally functioned in RPGs.
02:30BioWare, a one-time powerhouse of the genre, pioneered the system in the early 2000s, introducing
02:37romanceable companions in Baldur's Gate 2, Shadows of AMN, and later refining the concept
02:42in the Mass Effect and Dragon Age series.
02:45In these games, players control a customizable protagonist, a blank slate designed to reflect
02:51the player's choices, who can flirt, date, or romance multiple attractive party members.
02:56Affinity meters, dialogue choices, and branching storylines create a system where relationships
03:02become something to manage and optimize, often turning emotional bonds into gameplay mechanics.
03:08While this method can be fun and even humorous, it also has the potential to hollow out the
03:13emotional impact of romance, reducing meaningful connections to a series of dialogue trees and
03:19stat checks.
03:21Avald breaks away from this trend.
03:24You play as a custom envoy from the Ederian Empire sent into the lawless living lands to
03:29investigate the mysterious Dream Scorch plague.
03:31Throughout your journey, you recruit four companions, only two of whom you could bring on expeditions
03:36at any given time.
03:38While at first glance this setup might feel reminiscent of a BioWare-style RPG, the similarities end there.
03:44Unlike other Western RPGs, campfire conversations with companions in a route never veer toward
03:50flirtation or innuendo.
03:53For example, an early dialogue about training between a player and a companion revolves entirely
03:58around improving combat skills, learning to take more damage, strike harder, or improve
04:03versatility.
04:04There's no ham-fisted flirting, no sexualized banter, no overt cues that a romance option exists.
04:10These interactions are grounded, practical, and meaningful, allowing the character's personalities
04:16and emotional histories to shine without distraction.
04:21The true romance of About centers on Kai, the first companion you meet voiced by Brandon
04:26Keener, who also famously voiced Garrus in the Mass Effect series.
04:30Kai is an Amurin missionary with a deeply complicated past.
04:34He deserted the Rawatai Navy, left his home of Thirdborn six years prior, and carries unresolved
04:40grief related to Tama, the deceased leader of his mercenary squad.
04:44Throughout the game, players slowly uncover Kai's past through contemplative fireside chats
04:49and story-driven moments, gradually learning about his regrets, guilt, and emotional scars.
04:56These moments are more than exposition.
04:58They form the foundation for the game's romance arc, tying the player's potential relationship
05:03with Kai directly to his personal growth.
05:06The romance unfolds subtly, yet powerfully.
05:10As Kai opens up about Tama, the envoy helps him recognize that Tama had deep feelings for
05:15him, and that he reciprocated those feelings, but was too oblivious to notice them at the
05:20time.
05:20The player's guidance allows Kai to confront his past, to understand why he left, why he
05:26avoided Thirdborn, and ultimately, how to process his grief and guilt.
05:30It's only after he achieves this emotional closure that the possibility for romance emerges.
05:36When the player finally expresses romantic interest, Kai's response is understated and profound.
05:42If you want to be with me after everything you've seen, and if you still feel that way once
05:46we've finished our journey, I want that too.
05:49There's no overt sexual content, no cinematic embrace, no dramatic cutscene.
05:55Just a quiet human acknowledgement that Kai is ready to move forward and connect with
05:59someone again thanks to the growth he experienced throughout the story.
06:04The moment when Kai finally acknowledges his feelings is understated but incredibly powerful.
06:09It makes me reflect, why do so many RPGs overcomplicate romance with meters and checklists
06:15noticed, when the simplest gestures, moments of understanding, shared growth, and quiet acknowledgement
06:20can be far more meaningful.
06:22Personally, I think this is the kind of natural earned romance that games should aim for, letting
06:26it happen as players become invested in the characters rather than forcing it through mechanics.
06:33This approach is what sets Avowed's romance apart.
06:36By removing the game-like systems traditionally associated with companion relationships, Obsidian allows
06:42romance to feel earned, natural, and deeply tied to narrative and character development.
06:47Patel herself described this approach as hidden rather than overt.
06:51There's no love meter, no prompts, and no guarantee players will stumble upon her.
06:56Instead, if you engage with Kai in the ways that reflect genuine care and empathy, the romantic
07:02moment will emerge organically by the end of the game.
07:05The result is one of the most emotionally resonant romance arcs in a modern Western RPG, precisely
07:11because it feels real rather than mechanical.
07:14The epilogue reinforces this subtle heartfelt approach.
07:18It reflects on Kai's chance at love, noting that while he believed his opportunity for
07:23romance died with Tama, the Envoy's support and understanding have given him a new chance
07:28with someone who sees, knows, and accepts him as he truly is.
07:32That quiet culmination is a breath of fresh air in a genre often dominated by flashy romance
07:37options and sexualized content.
07:39It proves that romance doesn't need to be a system to be meaningful.
07:43It can be a shared journey of emotional growth and human connection.
07:47In short, Avowed demonstrates that romance doesn't need to be flashy or mechanical to
07:52be effective.
07:52It raises an important question.
07:55Should more RPGs let romance happen organically as part of the story and character development,
08:00rather than making it a system to manage?
08:02From my perspective, the answer is yes.
08:04When romance is allowed to merge naturally, it can be subtle, meaningful, and emotionally
08:09resonant, the kind of moment that lingers with you long after the credits roll.
08:14If you enjoyed this deep dive into Avowed's unique approach to romance, make sure to give
08:18this video a thumbs up, subscribe, and ring the notification bell so you don't miss any future uploads.
08:24And if you want to support the channel, check out my Patreon, where the latest exclusive video
08:29is a look at the whys and fall of the Sega Dreamcast.
08:32Thanks for watching, and as always, Game On!
Comments

Recommended